Dan's massive refactor

Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
This commit is contained in:
Raffson 2022-08-24 19:25:30 +02:00
parent ede4ce1362
commit 48938fc529
No known key found for this signature in database
GPG Key ID: B0402B2C9B764D99
40 changed files with 787 additions and 768 deletions

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@ -7,10 +7,12 @@ from typing import Any, List, Optional, TYPE_CHECKING
from dcs import Point
from dcs.planes import C_101CC, C_101EB, Su_33
from .flightplans.planningerror import PlanningError
from .flightroster import FlightRoster
from .flightstate import FlightState, Navigating, Uninitialized
from .flightstate.killed import Killed
from .loadouts import Loadout
from .packagewaypoints import PackageWaypoints
from ..sidc import (
Entity,
SidcDescribable,
@ -81,9 +83,9 @@ class Flight(SidcDescribable):
# Used for simulating the travel to first contact.
self.state: FlightState = Uninitialized(self, squadron.settings)
# Will be replaced with a more appropriate FlightPlan by
# FlightPlanBuilder, but an empty flight plan the flight begins with an
# empty flight plan.
# Will be replaced with a more appropriate FlightPlan later, but start with a
# cheaply constructed one since adding more flights to the package may affect
# the optimal layout.
from .flightplans.custom import CustomFlightPlan, CustomLayout
self.flight_plan: FlightPlan[Any] = CustomFlightPlan(
@ -194,8 +196,7 @@ class Flight(SidcDescribable):
def abort(self) -> None:
from .flightplans.rtb import RtbFlightPlan
layout = RtbFlightPlan.builder_type()(self, self.coalition.game.theater).build()
self.flight_plan = RtbFlightPlan(self, layout)
self.flight_plan = RtbFlightPlan.builder_type()(self).build()
self.set_state(
Navigating(
@ -244,3 +245,24 @@ class Flight(SidcDescribable):
for pilot in self.roster.pilots:
if pilot is not None:
results.kill_pilot(self, pilot)
def recreate_flight_plan(self) -> None:
self.flight_plan = self._make_flight_plan()
def _make_flight_plan(self) -> FlightPlan[Any]:
from game.navmesh import NavMeshError
from .flightplans.flightplanbuildertypes import FlightPlanBuilderTypes
try:
if self.package.waypoints is None:
self.package.waypoints = PackageWaypoints.create(
self.package, self.coalition
)
builder = FlightPlanBuilderTypes.for_flight(self)(self)
return builder.build()
except NavMeshError as ex:
color = "blue" if self.squadron.player else "red"
raise PlanningError(
f"Could not plan {color} {self.flight_type.value} from "
f"{self.departure} to {self.package.target}"
) from ex

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@ -9,8 +9,31 @@ from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles
class Builder(IBuilder):
def build(self) -> PatrollingLayout:
class AewcFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@property
def patrol_duration(self) -> timedelta:
return timedelta(hours=4)
@property
def patrol_speed(self) -> Speed:
altitude = self.layout.patrol_start.alt
if self.flight.unit_type.preferred_patrol_speed(altitude) is not None:
return self.flight.unit_type.preferred_patrol_speed(altitude)
return knots(390)
@property
def engagement_distance(self) -> Distance:
# TODO: Factor out a common base of the combat and non-combat race-tracks.
# No harm in setting this, but we ought to clean up a bit.
return meters(0)
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
racetrack_half_distance = nautical_miles(30).meters
location = self.package.target
@ -67,25 +90,5 @@ class Builder(IBuilder):
bullseye=builder.bullseye(),
)
class AewcFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@property
def patrol_duration(self) -> timedelta:
return timedelta(hours=4)
@property
def patrol_speed(self) -> Speed:
altitude = self.layout.patrol_start.alt
if self.flight.unit_type.preferred_patrol_speed(altitude) is not None:
return self.flight.unit_type.preferred_patrol_speed(altitude)
return knots(390)
@property
def engagement_distance(self) -> Distance:
# TODO: Factor out a common base of the combat and non-combat race-tracks.
# No harm in setting this, but we ought to clean up a bit.
return meters(0)
@staticmethod
def builder_type() -> Type[IBuilder]:
return Builder
def build(self) -> AewcFlightPlan:
return AewcFlightPlan(self.flight, self.layout())

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@ -2,7 +2,8 @@ from __future__ import annotations
from dataclasses import dataclass
from datetime import timedelta
from typing import TYPE_CHECKING, Iterator, Type
from typing import Iterator, TYPE_CHECKING, Type
from game.ato.flightplans.airlift import AirliftLayout
from game.ato.flightplans.standard import StandardFlightPlan
from game.theater.controlpoint import ControlPointType
@ -12,12 +13,57 @@ from .ibuilder import IBuilder
from .waypointbuilder import WaypointBuilder
if TYPE_CHECKING:
from ..flight import Flight
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> AirAssaultLayout:
@dataclass(frozen=True)
class AirAssaultLayout(AirliftLayout):
target: FlightWaypoint
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup:
yield self.pickup
yield from self.nav_to_drop_off
yield self.drop_off
yield self.target
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirAssaultFlightPlan(StandardFlightPlan[AirAssaultLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint | None:
return self.layout.drop_off
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.tot_waypoint:
return self.tot
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
return None
@property
def engagement_distance(self) -> Distance:
# The radius of the WaypointZone created at the target location
return meters(2500)
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
def layout(self) -> AirAssaultLayout:
altitude = feet(1500) if self.flight.is_helo else self.doctrine.ingress_altitude
altitude_is_agl = self.flight.is_helo
@ -78,51 +124,5 @@ class Builder(IBuilder):
bullseye=builder.bullseye(),
)
@dataclass(frozen=True)
class AirAssaultLayout(AirliftLayout):
target: FlightWaypoint
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup:
yield self.pickup
yield from self.nav_to_drop_off
yield self.drop_off
yield self.target
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirAssaultFlightPlan(StandardFlightPlan[AirAssaultLayout]):
def __init__(self, flight: Flight, layout: AirAssaultLayout) -> None:
super().__init__(flight, layout)
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint | None:
return self.layout.drop_off
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.tot_waypoint:
return self.tot
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
return None
@property
def engagement_distance(self) -> Distance:
# The radius of the WaypointZone created at the target location
return meters(2500)
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
def build(self) -> AirAssaultFlightPlan:
return AirAssaultFlightPlan(self.flight, self.layout())

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@ -4,8 +4,8 @@ from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from typing import TYPE_CHECKING, Type
from game.theater.missiontarget import MissionTarget
from game.theater.missiontarget import MissionTarget
from game.utils import feet
from .ibuilder import IBuilder
from .planningerror import PlanningError
@ -13,12 +13,58 @@ from .standard import StandardFlightPlan, StandardLayout
from .waypointbuilder import WaypointBuilder
if TYPE_CHECKING:
from ..flight import Flight
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> AirliftLayout:
@dataclass(frozen=True)
class AirliftLayout(StandardLayout):
nav_to_pickup: list[FlightWaypoint]
pickup: FlightWaypoint | None
nav_to_drop_off: list[FlightWaypoint]
drop_off: FlightWaypoint
stopover: FlightWaypoint | None
nav_to_home: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup is not None:
yield self.pickup
yield from self.nav_to_drop_off
yield self.drop_off
if self.stopover is not None:
yield self.stopover
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint | None:
return self.layout.drop_off
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
# TOT planning isn't really useful for transports. They're behind the front
# lines so no need to wait for escorts or for other missions to complete.
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
return None
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
def layout(self) -> AirliftLayout:
cargo = self.flight.cargo
if cargo is None:
raise PlanningError(
@ -97,52 +143,5 @@ class Builder(IBuilder):
bullseye=builder.bullseye(),
)
@dataclass(frozen=True)
class AirliftLayout(StandardLayout):
nav_to_pickup: list[FlightWaypoint]
pickup: FlightWaypoint | None
nav_to_drop_off: list[FlightWaypoint]
drop_off: FlightWaypoint
stopover: FlightWaypoint | None
nav_to_home: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup is not None:
yield self.pickup
yield from self.nav_to_drop_off
yield self.drop_off
if self.stopover is not None:
yield self.stopover
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
def __init__(self, flight: Flight, layout: AirliftLayout) -> None:
super().__init__(flight, layout)
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint | None:
return self.layout.drop_off
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
# TOT planning isn't really useful for transports. They're behind the front
# lines so no need to wait for escorts or for other missions to complete.
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
return None
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
def build(self) -> AirliftFlightPlan:
return AirliftFlightPlan(self.flight, self.layout())

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@ -20,8 +20,8 @@ class AntiShipFlightPlan(FormationAttackFlightPlan):
return Builder
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[AntiShipFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
location = self.package.target
from game.transfers import CargoShip
@ -40,3 +40,6 @@ class Builder(FormationAttackBuilder):
@staticmethod
def anti_ship_targets_for_tgo(tgo: NavalGroundObject) -> list[StrikeTarget]:
return [StrikeTarget(f"{g.group_name} at {tgo.name}", g) for g in tgo.groups]
def build(self) -> AntiShipFlightPlan:
return AntiShipFlightPlan(self.flight, self.layout())

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@ -19,8 +19,8 @@ class BaiFlightPlan(FormationAttackFlightPlan):
return Builder
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[BaiFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
location = self.package.target
from game.transfers import Convoy
@ -38,3 +38,6 @@ class Builder(FormationAttackBuilder):
raise InvalidObjectiveLocation(self.flight.flight_type, location)
return self._build(FlightWaypointType.INGRESS_BAI, targets)
def build(self) -> BaiFlightPlan:
return BaiFlightPlan(self.flight, self.layout())

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@ -12,8 +12,28 @@ from .patrolling import PatrollingFlightPlan, PatrollingLayout
from .waypointbuilder import WaypointBuilder
class Builder(CapBuilder):
def build(self) -> PatrollingLayout:
class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cap_duration
@property
def patrol_speed(self) -> Speed:
return self.flight.unit_type.preferred_patrol_speed(
self.layout.patrol_start.alt
)
@property
def engagement_distance(self) -> Distance:
return self.flight.coalition.doctrine.cap_engagement_range
class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
location = self.package.target
if isinstance(location, FrontLine):
@ -46,22 +66,5 @@ class Builder(CapBuilder):
bullseye=builder.bullseye(),
)
class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cap_duration
@property
def patrol_speed(self) -> Speed:
return self.flight.unit_type.preferred_patrol_speed(
self.layout.patrol_start.alt
)
@property
def engagement_distance(self) -> Distance:
return self.flight.coalition.doctrine.cap_engagement_range
def build(self) -> BarCapFlightPlan:
return BarCapFlightPlan(self.flight, self.layout())

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@ -2,12 +2,14 @@ from __future__ import annotations
import random
from abc import ABC
from typing import TYPE_CHECKING
from typing import Any, TYPE_CHECKING, TypeVar
from dcs import Point
from shapely.geometry import Point as ShapelyPoint
from game.utils import Heading, meters, nautical_miles
from .flightplan import FlightPlan
from .patrolling import PatrollingLayout
from ..closestairfields import ObjectiveDistanceCache
from ..flightplans.ibuilder import IBuilder
from ..flightplans.planningerror import PlanningError
@ -15,8 +17,11 @@ from ..flightplans.planningerror import PlanningError
if TYPE_CHECKING:
from game.theater import MissionTarget
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[Any])
LayoutT = TypeVar("LayoutT", bound=PatrollingLayout)
class CapBuilder(IBuilder, ABC):
class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
def cap_racetrack_for_objective(
self, location: MissionTarget, barcap: bool
) -> tuple[Point, Point]:

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@ -17,8 +17,58 @@ if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> CasLayout:
@dataclass(frozen=True)
class CasLayout(PatrollingLayout):
target: FlightWaypoint
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to
yield self.patrol_start
yield self.target
yield self.patrol_end
yield from self.nav_from
yield self.departure
if self.divert is not None:
yield self.divert
yield self.bullseye
class CasFlightPlan(PatrollingFlightPlan[CasLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cas_duration
@property
def patrol_speed(self) -> Speed:
# 2021-08-02: patrol_speed will currently have no effect because
# CAS doesn't use OrbitAction. But all PatrollingFlightPlan are expected
# to have patrol_speed
return kph(0)
@property
def engagement_distance(self) -> Distance:
from game.missiongenerator.frontlineconflictdescription import FRONTLINE_LENGTH
return meters(FRONTLINE_LENGTH) / 2
@property
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
return {self.layout.patrol_start, self.layout.target, self.layout.patrol_end}
def request_escort_at(self) -> FlightWaypoint | None:
return self.layout.patrol_start
def dismiss_escort_at(self) -> FlightWaypoint | None:
return self.layout.patrol_end
class Builder(IBuilder[CasFlightPlan, CasLayout]):
def layout(self) -> CasLayout:
location = self.package.target
if not isinstance(location, FrontLine):
@ -71,52 +121,5 @@ class Builder(IBuilder):
bullseye=builder.bullseye(),
)
@dataclass(frozen=True)
class CasLayout(PatrollingLayout):
target: FlightWaypoint
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to
yield self.patrol_start
yield self.target
yield self.patrol_end
yield from self.nav_from
yield self.departure
if self.divert is not None:
yield self.divert
yield self.bullseye
class CasFlightPlan(PatrollingFlightPlan[CasLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cas_duration
@property
def patrol_speed(self) -> Speed:
# 2021-08-02: patrol_speed will currently have no effect because
# CAS doesn't use OrbitAction. But all PatrollingFlightPlan are expected
# to have patrol_speed
return kph(0)
@property
def engagement_distance(self) -> Distance:
from game.missiongenerator.frontlineconflictdescription import FRONTLINE_LENGTH
return meters(FRONTLINE_LENGTH) / 2
@property
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
return {self.layout.patrol_start, self.layout.target, self.layout.patrol_end}
def request_escort_at(self) -> FlightWaypoint | None:
return self.layout.patrol_start
def dismiss_escort_at(self) -> FlightWaypoint | None:
return self.layout.patrol_end
def build(self) -> CasFlightPlan:
return CasFlightPlan(self.flight, self.layout())

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@ -13,11 +13,6 @@ if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> CustomLayout:
return CustomLayout([])
@dataclass(frozen=True)
class CustomLayout(Layout):
custom_waypoints: list[FlightWaypoint]
@ -55,3 +50,11 @@ class CustomFlightPlan(FlightPlan[CustomLayout]):
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
class Builder(IBuilder[CustomFlightPlan, CustomLayout]):
def layout(self) -> CustomLayout:
return CustomLayout([])
def build(self) -> CustomFlightPlan:
return CustomFlightPlan(self.flight, self.layout())

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@ -22,8 +22,8 @@ class DeadFlightPlan(FormationAttackFlightPlan):
return Builder
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[DeadFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
location = self.package.target
is_ewr = isinstance(location, EwrGroundObject)
@ -36,3 +36,6 @@ class Builder(FormationAttackBuilder):
raise InvalidObjectiveLocation(self.flight.flight_type, location)
return self._build(FlightWaypointType.INGRESS_DEAD)
def build(self) -> DeadFlightPlan:
return DeadFlightPlan(self.flight, self.layout())

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@ -16,8 +16,8 @@ class EscortFlightPlan(FormationAttackFlightPlan):
return Builder
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
assert self.package.waypoints is not None
builder = WaypointBuilder(self.flight, self.coalition)
@ -51,3 +51,6 @@ class Builder(FormationAttackBuilder):
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> EscortFlightPlan:
return EscortFlightPlan(self.flight, self.layout())

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@ -15,36 +15,6 @@ if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> FerryLayout:
if self.flight.departure == self.flight.arrival:
raise PlanningError(
f"Cannot plan ferry self.flight: departure and arrival are both "
f"{self.flight.departure}"
)
altitude_is_agl = self.flight.unit_type.dcs_unit_type.helicopter
altitude = (
feet(1500)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
)
builder = WaypointBuilder(self.flight, self.coalition)
return FerryLayout(
departure=builder.takeoff(self.flight.departure),
nav_to_destination=builder.nav_path(
self.flight.departure.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
@dataclass(frozen=True)
class FerryLayout(StandardLayout):
nav_to_destination: list[FlightWaypoint]
@ -78,3 +48,36 @@ class FerryFlightPlan(StandardFlightPlan[FerryLayout]):
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
class Builder(IBuilder[FerryFlightPlan, FerryLayout]):
def layout(self) -> FerryLayout:
if self.flight.departure == self.flight.arrival:
raise PlanningError(
f"Cannot plan ferry self.flight: departure and arrival are both "
f"{self.flight.departure}"
)
altitude_is_agl = self.flight.unit_type.dcs_unit_type.helicopter
altitude = (
feet(1500)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
)
builder = WaypointBuilder(self.flight, self.coalition)
return FerryLayout(
departure=builder.takeoff(self.flight.departure),
nav_to_destination=builder.nav_path(
self.flight.departure.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> FerryFlightPlan:
return FerryFlightPlan(self.flight, self.layout())

View File

@ -8,15 +8,14 @@ generating the waypoints for the mission.
from __future__ import annotations
import math
from abc import ABC, abstractmethod
from abc import ABC
from collections.abc import Iterator
from datetime import timedelta
from functools import cached_property
from typing import Any, Generic, TYPE_CHECKING, Type, TypeGuard, TypeVar
from typing import Any, Generic, TYPE_CHECKING, TypeGuard, TypeVar
from game.typeguard import self_type_guard
from game.utils import Distance, Speed, meters
from .ibuilder import IBuilder
from .planningerror import PlanningError
from ..flightwaypointtype import FlightWaypointType
from ..starttype import StartType
@ -64,11 +63,6 @@ class FlightPlan(ABC, Generic[LayoutT]):
def package(self) -> Package:
return self.flight.package
@staticmethod
@abstractmethod
def builder_type() -> Type[IBuilder]:
...
@property
def waypoints(self) -> list[FlightWaypoint]:
"""A list of all waypoints in the flight plan, in order."""

View File

@ -1,196 +0,0 @@
from __future__ import annotations
from typing import Any, TYPE_CHECKING, Type
from game.ato import FlightType
from game.ato.closestairfields import ObjectiveDistanceCache
from game.data.doctrine import Doctrine
from game.flightplan import IpZoneGeometry, JoinZoneGeometry
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
from .aewc import AewcFlightPlan
from .airassault import AirAssaultFlightPlan
from .airlift import AirliftFlightPlan
from .antiship import AntiShipFlightPlan
from .bai import BaiFlightPlan
from .barcap import BarCapFlightPlan
from .cas import CasFlightPlan
from .dead import DeadFlightPlan
from .escort import EscortFlightPlan
from .ferry import FerryFlightPlan
from .flightplan import FlightPlan
from .ocaaircraft import OcaAircraftFlightPlan
from .ocarunway import OcaRunwayFlightPlan
from .packagerefueling import PackageRefuelingFlightPlan
from .planningerror import PlanningError
from .sead import SeadFlightPlan
from .strike import StrikeFlightPlan
from .sweep import SweepFlightPlan
from .tarcap import TarCapFlightPlan
from .theaterrefueling import TheaterRefuelingFlightPlan
from .waypointbuilder import WaypointBuilder
if TYPE_CHECKING:
from game.ato import Flight, FlightWaypoint, Package
from game.coalition import Coalition
from game.theater import ConflictTheater, ControlPoint, FrontLine
from game.threatzones import ThreatZones
class FlightPlanBuilder:
"""Generates flight plans for flights."""
def __init__(
self, package: Package, coalition: Coalition, theater: ConflictTheater
) -> None:
# TODO: Plan similar altitudes for the in-country leg of the mission.
# Waypoint altitudes for a given flight *shouldn't* differ too much
# between the join and split points, so we don't need speeds for each
# leg individually since they should all be fairly similar. This doesn't
# hold too well right now since nothing is stopping each waypoint from
# jumping 20k feet each time, but that's a huge waste of energy we
# should be avoiding anyway.
self.package = package
self.coalition = coalition
self.theater = theater
@property
def is_player(self) -> bool:
return self.coalition.player
@property
def doctrine(self) -> Doctrine:
return self.coalition.doctrine
@property
def threat_zones(self) -> ThreatZones:
return self.coalition.opponent.threat_zone
def populate_flight_plan(self, flight: Flight) -> None:
"""Creates a default flight plan for the given mission."""
if flight not in self.package.flights:
raise RuntimeError("Flight must be a part of the package")
from game.navmesh import NavMeshError
try:
if self.package.waypoints is None:
self.regenerate_package_waypoints()
flight.flight_plan = self.generate_flight_plan(flight)
except NavMeshError as ex:
color = "blue" if self.is_player else "red"
raise PlanningError(
f"Could not plan {color} {flight.flight_type.value} from "
f"{flight.departure} to {flight.package.target}"
) from ex
def plan_type(self, task: FlightType) -> Type[FlightPlan[Any]] | None:
plan_type: Type[FlightPlan[Any]]
if task == FlightType.REFUELING:
if self.package.target.is_friendly(self.is_player) or isinstance(
self.package.target, FrontLine
):
return TheaterRefuelingFlightPlan
return PackageRefuelingFlightPlan
plan_dict: dict[FlightType, Type[FlightPlan[Any]]] = {
FlightType.ANTISHIP: AntiShipFlightPlan,
FlightType.BAI: BaiFlightPlan,
FlightType.BARCAP: BarCapFlightPlan,
FlightType.CAS: CasFlightPlan,
FlightType.DEAD: DeadFlightPlan,
FlightType.ESCORT: EscortFlightPlan,
FlightType.OCA_AIRCRAFT: OcaAircraftFlightPlan,
FlightType.OCA_RUNWAY: OcaRunwayFlightPlan,
FlightType.SEAD: SeadFlightPlan,
FlightType.SEAD_ESCORT: EscortFlightPlan,
FlightType.STRIKE: StrikeFlightPlan,
FlightType.SWEEP: SweepFlightPlan,
FlightType.TARCAP: TarCapFlightPlan,
FlightType.AEWC: AewcFlightPlan,
FlightType.TRANSPORT: AirliftFlightPlan,
FlightType.FERRY: FerryFlightPlan,
FlightType.AIR_ASSAULT: AirAssaultFlightPlan,
}
return plan_dict.get(task)
def generate_flight_plan(self, flight: Flight) -> FlightPlan[Any]:
plan_type = self.plan_type(flight.flight_type)
if plan_type is None:
raise PlanningError(
f"{flight.flight_type} flight plan generation not implemented"
)
layout = plan_type.builder_type()(flight, self.theater).build()
return plan_type(flight, layout)
def regenerate_flight_plans(self) -> None:
new_flights: list[Flight] = []
for old_flight in self.package.flights:
old_flight.flight_plan = self.generate_flight_plan(old_flight)
new_flights.append(old_flight)
self.package.flights = new_flights
def regenerate_package_waypoints(self) -> None:
from game.ato.packagewaypoints import PackageWaypoints
package_airfield = self.package_airfield()
# Start by picking the best IP for the attack.
ingress_point = IpZoneGeometry(
self.package.target.position,
package_airfield.position,
self.coalition,
).find_best_ip()
join_point = JoinZoneGeometry(
self.package.target.position,
package_airfield.position,
ingress_point,
self.coalition,
).find_best_join_point()
refuel_point = RefuelZoneGeometry(
package_airfield.position,
join_point,
self.coalition,
).find_best_refuel_point()
# And the split point based on the best route from the IP. Since that's no
# different than the best route *to* the IP, this is the same as the join point.
# TODO: Estimate attack completion point based on the IP and split from there?
self.package.waypoints = PackageWaypoints(
WaypointBuilder.perturb(join_point),
ingress_point,
WaypointBuilder.perturb(join_point),
refuel_point,
)
# TODO: Make a model for the waypoint builder and use that in the UI.
def generate_rtb_waypoint(
self, flight: Flight, arrival: ControlPoint
) -> FlightWaypoint:
"""Generate RTB landing point.
Args:
flight: The flight to generate the landing waypoint for.
arrival: Arrival airfield or carrier.
"""
builder = WaypointBuilder(flight, self.coalition)
return builder.land(arrival)
def package_airfield(self) -> ControlPoint:
# We'll always have a package, but if this is being planned via the UI
# it could be the first flight in the package.
if not self.package.flights:
raise PlanningError(
"Cannot determine source airfield for package with no flights"
)
# The package airfield is either the flight's airfield (when there is no
# package) or the closest airfield to the objective that is the
# departure airfield for some flight in the package.
cache = ObjectiveDistanceCache.get_closest_airfields(self.package.target)
for airfield in cache.operational_airfields:
for flight in self.package.flights:
if flight.departure == airfield:
return airfield
raise PlanningError("Could not find any airfield assigned to this package")

View File

@ -0,0 +1,66 @@
from __future__ import annotations
from typing import Any, TYPE_CHECKING, Type
from game.ato import FlightType
from .aewc import AewcFlightPlan
from .airassault import AirAssaultFlightPlan
from .airlift import AirliftFlightPlan
from .antiship import AntiShipFlightPlan
from .bai import BaiFlightPlan
from .barcap import BarCapFlightPlan
from .cas import CasFlightPlan
from .dead import DeadFlightPlan
from .escort import EscortFlightPlan
from .ferry import FerryFlightPlan
from .ibuilder import IBuilder
from .ocaaircraft import OcaAircraftFlightPlan
from .ocarunway import OcaRunwayFlightPlan
from .packagerefueling import PackageRefuelingFlightPlan
from .planningerror import PlanningError
from .sead import SeadFlightPlan
from .strike import StrikeFlightPlan
from .sweep import SweepFlightPlan
from .tarcap import TarCapFlightPlan
from .theaterrefueling import TheaterRefuelingFlightPlan
if TYPE_CHECKING:
from game.ato import Flight
from game.theater import FrontLine
class FlightPlanBuilderTypes:
@staticmethod
def for_flight(flight: Flight) -> Type[IBuilder[Any, Any]]:
if flight.flight_type is FlightType.REFUELING:
if flight.package.target.is_friendly(flight.squadron.player) or isinstance(
flight.package.target, FrontLine
):
return TheaterRefuelingFlightPlan.builder_type()
return PackageRefuelingFlightPlan.builder_type()
builder_dict: dict[FlightType, Type[IBuilder[Any, Any]]] = {
FlightType.ANTISHIP: AntiShipFlightPlan.builder_type(),
FlightType.BAI: BaiFlightPlan.builder_type(),
FlightType.BARCAP: BarCapFlightPlan.builder_type(),
FlightType.CAS: CasFlightPlan.builder_type(),
FlightType.DEAD: DeadFlightPlan.builder_type(),
FlightType.ESCORT: EscortFlightPlan.builder_type(),
FlightType.OCA_AIRCRAFT: OcaAircraftFlightPlan.builder_type(),
FlightType.OCA_RUNWAY: OcaRunwayFlightPlan.builder_type(),
FlightType.SEAD: SeadFlightPlan.builder_type(),
FlightType.SEAD_ESCORT: EscortFlightPlan.builder_type(),
FlightType.STRIKE: StrikeFlightPlan.builder_type(),
FlightType.SWEEP: SweepFlightPlan.builder_type(),
FlightType.TARCAP: TarCapFlightPlan.builder_type(),
FlightType.AEWC: AewcFlightPlan.builder_type(),
FlightType.TRANSPORT: AirliftFlightPlan.builder_type(),
FlightType.FERRY: FerryFlightPlan.builder_type(),
FlightType.AIR_ASSAULT: AirAssaultFlightPlan.builder_type(),
}
try:
return builder_dict[flight.flight_type]
except KeyError as ex:
raise PlanningError(
f"{flight.flight_type} flight plan generation not implemented"
) from ex

View File

@ -11,6 +11,7 @@ from dcs import Point
from game.flightplan import HoldZoneGeometry
from game.theater import MissionTarget
from game.utils import Speed, meters
from .flightplan import FlightPlan
from .formation import FormationFlightPlan, FormationLayout
from .ibuilder import IBuilder
from .planningerror import PlanningError
@ -151,10 +152,11 @@ class FormationAttackLayout(FormationLayout):
yield self.bullseye
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[FormationAttackLayout])
LayoutT = TypeVar("LayoutT", bound=FormationAttackLayout)
class FormationAttackBuilder(IBuilder, ABC):
class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
def _build(
self,
ingress_type: FlightWaypointType,

View File

@ -1,7 +1,9 @@
from __future__ import annotations
from abc import ABC, abstractmethod
from typing import TYPE_CHECKING
from typing import Any, Generic, TYPE_CHECKING, TypeVar
from .flightplan import FlightPlan, Layout
if TYPE_CHECKING:
from game.coalition import Coalition
@ -10,16 +12,26 @@ if TYPE_CHECKING:
from game.threatzones import ThreatZones
from ..flight import Flight
from ..package import Package
from .flightplan import Layout
class IBuilder(ABC):
def __init__(self, flight: Flight, theater: ConflictTheater) -> None:
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[Any])
LayoutT = TypeVar("LayoutT", bound=Layout)
class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
def __init__(self, flight: Flight) -> None:
self.flight = flight
self.theater = theater
@property
def theater(self) -> ConflictTheater:
return self.flight.departure.theater
@abstractmethod
def build(self) -> Layout:
def layout(self) -> LayoutT:
...
@abstractmethod
def build(self) -> FlightPlanT:
...
@property

View File

@ -19,8 +19,8 @@ class OcaAircraftFlightPlan(FormationAttackFlightPlan):
return Builder
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[OcaAircraftFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
location = self.package.target
if not isinstance(location, Airfield):
@ -31,3 +31,6 @@ class Builder(FormationAttackBuilder):
raise InvalidObjectiveLocation(self.flight.flight_type, location)
return self._build(FlightWaypointType.INGRESS_OCA_AIRCRAFT)
def build(self) -> OcaAircraftFlightPlan:
return OcaAircraftFlightPlan(self.flight, self.layout())

View File

@ -19,8 +19,8 @@ class OcaRunwayFlightPlan(FormationAttackFlightPlan):
return Builder
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[OcaRunwayFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
location = self.package.target
if not isinstance(location, Airfield):
@ -31,3 +31,6 @@ class Builder(FormationAttackBuilder):
raise InvalidObjectiveLocation(self.flight.flight_type, location)
return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
def build(self) -> OcaRunwayFlightPlan:
return OcaRunwayFlightPlan(self.flight, self.layout())

View File

@ -6,65 +6,15 @@ from typing import Type
from dcs import Point
from game.utils import Distance, Heading, feet, meters
from .ibuilder import IBuilder
from .patrolling import PatrollingLayout
from .theaterrefueling import (
Builder as TheaterRefuelingBuilder,
TheaterRefuelingFlightPlan,
)
from .refuelingflightplan import RefuelingFlightPlan
from .waypointbuilder import WaypointBuilder
from ..flightwaypoint import FlightWaypoint
from ..flightwaypointtype import FlightWaypointType
class Builder(TheaterRefuelingBuilder):
def build(self) -> PatrollingLayout:
package_waypoints = self.package.waypoints
assert package_waypoints is not None
racetrack_half_distance = Distance.from_nautical_miles(20).meters
racetrack_center = package_waypoints.refuel
split_heading = Heading.from_degrees(
racetrack_center.heading_between_point(package_waypoints.split)
)
home_heading = split_heading.opposite
racetrack_start = racetrack_center.point_from_heading(
split_heading.degrees, racetrack_half_distance
)
racetrack_end = racetrack_center.point_from_heading(
home_heading.degrees, racetrack_half_distance
)
builder = WaypointBuilder(self.flight, self.coalition)
tanker_type = self.flight.unit_type
if tanker_type.patrol_altitude is not None:
altitude = tanker_type.patrol_altitude
else:
altitude = feet(21000)
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
return PatrollingLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, racetrack_start, altitude
),
nav_from=builder.nav_path(
racetrack_end, self.flight.arrival.position, altitude
),
patrol_start=racetrack[0],
patrol_end=racetrack[1],
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
class PackageRefuelingFlightPlan(TheaterRefuelingFlightPlan):
class PackageRefuelingFlightPlan(RefuelingFlightPlan):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@ -122,3 +72,54 @@ class PackageRefuelingFlightPlan(TheaterRefuelingFlightPlan):
+ delay_split_to_refuel
- timedelta(minutes=1.5)
)
class Builder(IBuilder[PackageRefuelingFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
package_waypoints = self.package.waypoints
assert package_waypoints is not None
racetrack_half_distance = Distance.from_nautical_miles(20).meters
racetrack_center = package_waypoints.refuel
split_heading = Heading.from_degrees(
racetrack_center.heading_between_point(package_waypoints.split)
)
home_heading = split_heading.opposite
racetrack_start = racetrack_center.point_from_heading(
split_heading.degrees, racetrack_half_distance
)
racetrack_end = racetrack_center.point_from_heading(
home_heading.degrees, racetrack_half_distance
)
builder = WaypointBuilder(self.flight, self.coalition)
tanker_type = self.flight.unit_type
if tanker_type.patrol_altitude is not None:
altitude = tanker_type.patrol_altitude
else:
altitude = feet(21000)
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
return PatrollingLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, racetrack_start, altitude
),
nav_from=builder.nav_path(
racetrack_end, self.flight.arrival.position, altitude
),
patrol_start=racetrack[0],
patrol_end=racetrack[1],
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> PackageRefuelingFlightPlan:
return PackageRefuelingFlightPlan(self.flight, self.layout())

View File

@ -0,0 +1,20 @@
from abc import ABC
from game.utils import Distance, Speed, knots, meters
from .patrolling import PatrollingFlightPlan, PatrollingLayout
class RefuelingFlightPlan(PatrollingFlightPlan[PatrollingLayout], ABC):
@property
def patrol_speed(self) -> Speed:
# TODO: Could use self.flight.unit_type.preferred_patrol_speed(altitude).
if self.flight.unit_type.patrol_speed is not None:
return self.flight.unit_type.patrol_speed
# ~280 knots IAS at 21000.
return knots(400)
@property
def engagement_distance(self) -> Distance:
# TODO: Factor out a common base of the combat and non-combat race-tracks.
# No harm in setting this, but we ought to clean up a bit.
return meters(0)

View File

@ -15,42 +15,6 @@ if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> RtbLayout:
if not isinstance(self.flight.state, InFlight):
raise RuntimeError(f"Cannot abort {self} because it is not in flight")
current_position = self.flight.state.estimate_position()
current_altitude, altitude_reference = self.flight.state.estimate_altitude()
altitude_is_agl = self.flight.unit_type.dcs_unit_type.helicopter
altitude = (
feet(1500)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
)
builder = WaypointBuilder(self.flight, self.flight.coalition)
abort_point = builder.nav(
current_position, current_altitude, altitude_reference == "RADIO"
)
abort_point.name = "ABORT AND RTB"
abort_point.pretty_name = "Abort and RTB"
abort_point.description = "Abort mission and return to base"
return RtbLayout(
departure=builder.takeoff(self.flight.departure),
abort_location=abort_point,
nav_to_destination=builder.nav_path(
current_position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
@dataclass(frozen=True)
class RtbLayout(StandardLayout):
abort_location: FlightWaypoint
@ -88,3 +52,42 @@ class RtbFlightPlan(StandardFlightPlan[RtbLayout]):
@property
def mission_departure_time(self) -> timedelta:
return timedelta()
class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
def layout(self) -> RtbLayout:
if not isinstance(self.flight.state, InFlight):
raise RuntimeError(f"Cannot abort {self} because it is not in flight")
current_position = self.flight.state.estimate_position()
current_altitude, altitude_reference = self.flight.state.estimate_altitude()
altitude_is_agl = self.flight.unit_type.dcs_unit_type.helicopter
altitude = (
feet(1500)
if altitude_is_agl
else self.flight.unit_type.preferred_patrol_altitude
)
builder = WaypointBuilder(self.flight, self.flight.coalition)
abort_point = builder.nav(
current_position, current_altitude, altitude_reference == "RADIO"
)
abort_point.name = "ABORT AND RTB"
abort_point.pretty_name = "Abort and RTB"
abort_point.description = "Abort mission and return to base"
return RtbLayout(
departure=builder.takeoff(self.flight.departure),
abort_location=abort_point,
nav_to_destination=builder.nav_path(
current_position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> RtbFlightPlan:
return RtbFlightPlan(self.flight, self.layout())

View File

@ -8,14 +8,10 @@ from .formationattack import (
FormationAttackFlightPlan,
FormationAttackLayout,
)
from .. import Flight
from ..flightwaypointtype import FlightWaypointType
class SeadFlightPlan(FormationAttackFlightPlan):
def __init__(self, flight: Flight, layout: FormationAttackLayout) -> None:
super().__init__(flight, layout)
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@ -25,6 +21,9 @@ class SeadFlightPlan(FormationAttackFlightPlan):
return timedelta(minutes=1)
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[SeadFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
return self._build(FlightWaypointType.INGRESS_SEAD)
def build(self) -> SeadFlightPlan:
return SeadFlightPlan(self.flight, self.layout())

View File

@ -19,8 +19,8 @@ class StrikeFlightPlan(FormationAttackFlightPlan):
return Builder
class Builder(FormationAttackBuilder):
def build(self) -> FormationAttackLayout:
class Builder(FormationAttackBuilder[StrikeFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
location = self.package.target
if not isinstance(location, TheaterGroundObject):
@ -31,3 +31,6 @@ class Builder(FormationAttackBuilder):
targets.append(StrikeTarget(f"{unit.type.id} #{idx}", unit))
return self._build(FlightWaypointType.INGRESS_STRIKE, targets)
def build(self) -> StrikeFlightPlan:
return StrikeFlightPlan(self.flight, self.layout())

View File

@ -17,57 +17,6 @@ if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> SweepLayout:
assert self.package.waypoints is not None
target = self.package.target.position
heading = Heading.from_degrees(
self.package.waypoints.join.heading_between_point(target)
)
start_pos = target.point_from_heading(
heading.degrees, -self.doctrine.sweep_distance.meters
)
builder = WaypointBuilder(self.flight, self.coalition)
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
hold = builder.hold(self._hold_point())
refuel = None
if self.package.waypoints is not None:
refuel = builder.refuel(self.package.waypoints.refuel)
return SweepLayout(
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, start.position, self.doctrine.ingress_altitude
),
nav_from=builder.nav_path(
end.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
),
sweep_start=start,
sweep_end=end,
refuel=refuel,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def _hold_point(self) -> Point:
assert self.package.waypoints is not None
origin = self.flight.departure.position
target = self.package.target.position
join = self.package.waypoints.join
ip = self.package.waypoints.ingress
return HoldZoneGeometry(
target, origin, ip, join, self.coalition, self.theater
).find_best_hold_point()
@dataclass(frozen=True)
class SweepLayout(LoiterLayout):
nav_to: list[FlightWaypoint]
@ -145,3 +94,57 @@ class SweepFlightPlan(LoiterFlightPlan):
def mission_departure_time(self) -> timedelta:
return self.sweep_end_time
class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
def layout(self) -> SweepLayout:
assert self.package.waypoints is not None
target = self.package.target.position
heading = Heading.from_degrees(
self.package.waypoints.join.heading_between_point(target)
)
start_pos = target.point_from_heading(
heading.degrees, -self.doctrine.sweep_distance.meters
)
builder = WaypointBuilder(self.flight, self.coalition)
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
hold = builder.hold(self._hold_point())
refuel = None
if self.package.waypoints is not None:
refuel = builder.refuel(self.package.waypoints.refuel)
return SweepLayout(
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, start.position, self.doctrine.ingress_altitude
),
nav_from=builder.nav_path(
end.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
),
sweep_start=start,
sweep_end=end,
refuel=refuel,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def _hold_point(self) -> Point:
assert self.package.waypoints is not None
origin = self.flight.departure.position
target = self.package.target.position
join = self.package.waypoints.join
ip = self.package.waypoints.ingress
return HoldZoneGeometry(
target, origin, ip, join, self.coalition, self.theater
).find_best_hold_point()
def build(self) -> SweepFlightPlan:
return SweepFlightPlan(self.flight, self.layout())

View File

@ -15,44 +15,6 @@ if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
class Builder(CapBuilder):
def build(self) -> TarCapLayout:
location = self.package.target
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight, self.coalition)
orbit0p, orbit1p = self.cap_racetrack_for_objective(location, barcap=False)
start, end = builder.race_track(orbit0p, orbit1p, patrol_alt)
refuel = None
if self.package.waypoints is not None:
refuel = builder.refuel(self.package.waypoints.refuel)
return TarCapLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, orbit0p, patrol_alt
),
nav_from=builder.nav_path(
orbit1p, self.flight.arrival.position, patrol_alt
),
patrol_start=start,
patrol_end=end,
refuel=refuel,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
@dataclass(frozen=True)
class TarCapLayout(PatrollingLayout):
refuel: FlightWaypoint | None
@ -124,3 +86,44 @@ class TarCapFlightPlan(PatrollingFlightPlan[TarCapLayout]):
if end is not None:
return end
return super().patrol_end_time
class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
def layout(self) -> TarCapLayout:
location = self.package.target
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight, self.coalition)
orbit0p, orbit1p = self.cap_racetrack_for_objective(location, barcap=False)
start, end = builder.race_track(orbit0p, orbit1p, patrol_alt)
refuel = None
if self.package.waypoints is not None:
refuel = builder.refuel(self.package.waypoints.refuel)
return TarCapLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, orbit0p, patrol_alt
),
nav_from=builder.nav_path(
orbit1p, self.flight.arrival.position, patrol_alt
),
patrol_start=start,
patrol_end=end,
refuel=refuel,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> TarCapFlightPlan:
return TarCapFlightPlan(self.flight, self.layout())

View File

@ -3,14 +3,25 @@ from __future__ import annotations
from datetime import timedelta
from typing import Type
from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles
from game.utils import Heading, feet, meters, nautical_miles
from .ibuilder import IBuilder
from .patrolling import PatrollingFlightPlan, PatrollingLayout
from .patrolling import PatrollingLayout
from .refuelingflightplan import RefuelingFlightPlan
from .waypointbuilder import WaypointBuilder
class Builder(IBuilder):
def build(self) -> PatrollingLayout:
class TheaterRefuelingFlightPlan(RefuelingFlightPlan):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return timedelta(hours=1)
class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
racetrack_half_distance = nautical_miles(20).meters
location = self.package.target
@ -68,26 +79,5 @@ class Builder(IBuilder):
bullseye=builder.bullseye(),
)
class TheaterRefuelingFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return timedelta(hours=1)
@property
def patrol_speed(self) -> Speed:
# TODO: Could use self.flight.unit_type.preferred_patrol_speed(altitude).
if self.flight.unit_type.patrol_speed is not None:
return self.flight.unit_type.patrol_speed
# ~280 knots IAS at 21000.
return knots(400)
@property
def engagement_distance(self) -> Distance:
# TODO: Factor out a common base of the combat and non-combat race-tracks.
# No harm in setting this, but we ought to clean up a bit.
return meters(0)
def build(self) -> TheaterRefuelingFlightPlan:
return TheaterRefuelingFlightPlan(self.flight, self.layout())

View File

@ -6,16 +6,17 @@ from dataclasses import dataclass, field
from datetime import timedelta
from typing import Dict, List, Optional, TYPE_CHECKING
from .flightplans.formation import FormationFlightPlan
from game.db import Database
from game.utils import Speed
from .closestairfields import ObjectiveDistanceCache
from .flight import Flight
from .flightplans.formation import FormationFlightPlan
from .flighttype import FlightType
from .packagewaypoints import PackageWaypoints
from .traveltime import TotEstimator
if TYPE_CHECKING:
from game.theater import MissionTarget
from game.theater import ControlPoint, MissionTarget
@dataclass
@ -31,8 +32,6 @@ class Package:
#: The set of flights in the package.
flights: List[Flight] = field(default_factory=list)
delay: int = field(default=0)
#: True if the package ToT should be reset to ASAP whenever the player makes
#: a change. This is really a UI property rather than a game property, but
#: we want it to persist in the save.
@ -193,6 +192,24 @@ class Package:
return "OCA Strike"
return str(task)
def departure_closest_to_target(self) -> ControlPoint:
# We'll always have a package, but if this is being planned via the UI
# it could be the first flight in the package.
if not self.flights:
raise RuntimeError(
"Cannot determine source airfield for package with no flights"
)
# The package airfield is either the flight's airfield (when there is no
# package) or the closest airfield to the objective that is the
# departure airfield for some flight in the package.
cache = ObjectiveDistanceCache.get_closest_airfields(self.target)
for airfield in cache.operational_airfields:
for flight in self.flights:
if flight.departure == airfield:
return airfield
raise RuntimeError("Could not find any airfield assigned to this package")
def __hash__(self) -> int:
# TODO: Far from perfect. Number packages?
return hash(self.target.name)

View File

@ -1,8 +1,18 @@
from __future__ import annotations
from dataclasses import dataclass
from typing import Optional
from typing import TYPE_CHECKING
from dcs import Point
from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.flightplan import IpZoneGeometry, JoinZoneGeometry
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
if TYPE_CHECKING:
from game.ato import Package
from game.coalition import Coalition
@dataclass(frozen=True)
class PackageWaypoints:
@ -10,3 +20,37 @@ class PackageWaypoints:
ingress: Point
split: Point
refuel: Point
@staticmethod
def create(package: Package, coalition: Coalition) -> PackageWaypoints:
origin = package.departure_closest_to_target()
# Start by picking the best IP for the attack.
ingress_point = IpZoneGeometry(
package.target.position,
origin.position,
coalition,
).find_best_ip()
join_point = JoinZoneGeometry(
package.target.position,
origin.position,
ingress_point,
coalition,
).find_best_join_point()
refuel_point = RefuelZoneGeometry(
origin.position,
join_point,
coalition,
).find_best_refuel_point()
# And the split point based on the best route from the IP. Since that's no
# different than the best route *to* the IP, this is the same as the join point.
# TODO: Estimate attack completion point based on the IP and split from there?
return PackageWaypoints(
WaypointBuilder.perturb(join_point),
ingress_point,
WaypointBuilder.perturb(join_point),
refuel_point,
)

View File

@ -107,9 +107,8 @@ class MizCampaignLoader:
if self.mission.country(self.RED_COUNTRY.name) is None:
self.mission.coalition["red"].add_country(self.RED_COUNTRY)
@staticmethod
def control_point_from_airport(airport: Airport) -> ControlPoint:
cp = Airfield(airport, starts_blue=airport.is_blue())
def control_point_from_airport(self, airport: Airport) -> ControlPoint:
cp = Airfield(airport, self.theater, starts_blue=airport.is_blue())
# Use the unlimited aircraft option to determine if an airfield should
# be owned by the player when the campaign is "inverted".
@ -252,20 +251,26 @@ class MizCampaignLoader:
for blue in (False, True):
for group in self.off_map_spawns(blue):
control_point = OffMapSpawn(
str(group.name), group.position, starts_blue=blue
str(group.name), group.position, self.theater, starts_blue=blue
)
control_point.captured_invert = group.late_activation
control_points[control_point.id] = control_point
for ship in self.carriers(blue):
control_point = Carrier(ship.name, ship.position, starts_blue=blue)
control_point = Carrier(
ship.name, ship.position, self.theater, starts_blue=blue
)
control_point.captured_invert = ship.late_activation
control_points[control_point.id] = control_point
for ship in self.lhas(blue):
control_point = Lha(ship.name, ship.position, starts_blue=blue)
control_point = Lha(
ship.name, ship.position, self.theater, starts_blue=blue
)
control_point.captured_invert = ship.late_activation
control_points[control_point.id] = control_point
for fob in self.fobs(blue):
control_point = Fob(str(fob.name), fob.position, starts_blue=blue)
control_point = Fob(
str(fob.name), fob.position, self.theater, starts_blue=blue
)
control_point.captured_invert = fob.late_activation
control_points[control_point.id] = control_point

View File

@ -6,7 +6,6 @@ from typing import Dict, Iterable, Optional, Set, TYPE_CHECKING
from game.ato.airtaaskingorder import AirTaskingOrder
from game.ato.closestairfields import ObjectiveDistanceCache
from game.ato.flightplans.flightplanbuilder import FlightPlanBuilder
from game.ato.flighttype import FlightType
from game.ato.package import Package
from game.commander.missionproposals import EscortType, ProposedFlight, ProposedMission
@ -191,12 +190,9 @@ class PackageFulfiller:
# flights that will rendezvous with their package will be affected by
# the other flights in the package. Escorts will not be able to
# contribute to this.
flight_plan_builder = FlightPlanBuilder(
builder.package, self.coalition, self.theater
)
for flight in builder.package.flights:
with tracer.trace("Flight plan population"):
flight_plan_builder.populate_flight_plan(flight)
flight.recreate_flight_plan()
needed_escorts = self.check_needed_escorts(builder)
for escort in escorts:
@ -222,7 +218,7 @@ class PackageFulfiller:
for flight in package.flights:
if not flight.flight_plan.waypoints:
with tracer.trace("Flight plan population"):
flight_plan_builder.populate_flight_plan(flight)
flight.recreate_flight_plan()
if package.has_players and self.player_missions_asap:
package.auto_asap = True

View File

@ -11,7 +11,6 @@ from faker import Faker
from game.ato import Flight, FlightType, Package
from game.settings import AutoAtoBehavior, Settings
from .pilot import Pilot, PilotStatus
from ..ato.flightplans.flightplanbuilder import FlightPlanBuilder
from ..db.database import Database
from ..utils import meters
@ -19,7 +18,7 @@ if TYPE_CHECKING:
from game import Game
from game.coalition import Coalition
from game.dcs.aircrafttype import AircraftType
from game.theater import ControlPoint, ConflictTheater, MissionTarget
from game.theater import ControlPoint, MissionTarget
from .operatingbases import OperatingBases
from .squadrondef import SquadronDef
@ -335,9 +334,7 @@ class Squadron:
def arrival(self) -> ControlPoint:
return self.location if self.destination is None else self.destination
def plan_relocation(
self, destination: ControlPoint, theater: ConflictTheater
) -> None:
def plan_relocation(self, destination: ControlPoint) -> None:
if destination == self.location:
logging.warning(
f"Attempted to plan relocation of {self} to current location "
@ -356,7 +353,7 @@ class Squadron:
if not destination.can_operate(self.aircraft):
raise RuntimeError(f"{self} cannot operate at {destination}.")
self.destination = destination
self.replan_ferry_flights(theater)
self.replan_ferry_flights()
def cancel_relocation(self) -> None:
if self.destination is None:
@ -371,9 +368,9 @@ class Squadron:
self.destination = None
self.cancel_ferry_flights()
def replan_ferry_flights(self, theater: ConflictTheater) -> None:
def replan_ferry_flights(self) -> None:
self.cancel_ferry_flights()
self.plan_ferry_flights(theater)
self.plan_ferry_flights()
def cancel_ferry_flights(self) -> None:
for package in self.coalition.ato.packages:
@ -384,7 +381,7 @@ class Squadron:
if not package.flights:
self.coalition.ato.remove_package(package)
def plan_ferry_flights(self, theater: ConflictTheater) -> None:
def plan_ferry_flights(self) -> None:
if self.destination is None:
raise RuntimeError(
f"Cannot plan ferry flights for {self} because there is no destination."
@ -394,17 +391,14 @@ class Squadron:
return
package = Package(self.destination, self.flight_db)
builder = FlightPlanBuilder(package, self.coalition, theater)
while remaining:
size = min(remaining, self.aircraft.max_group_size)
self.plan_ferry_flight(builder, package, size)
self.plan_ferry_flight(package, size)
remaining -= size
package.set_tot_asap()
self.coalition.ato.add_package(package)
def plan_ferry_flight(
self, builder: FlightPlanBuilder, package: Package, size: int
) -> None:
def plan_ferry_flight(self, package: Package, size: int) -> None:
start_type = self.location.required_aircraft_start_type
if start_type is None:
start_type = self.settings.default_start_type
@ -419,7 +413,7 @@ class Squadron:
divert=None,
)
package.add_flight(flight)
builder.populate_flight_plan(flight)
flight.recreate_flight_plan()
@classmethod
def create_from(

View File

@ -26,21 +26,21 @@ from typing import (
from uuid import UUID
from dcs.mapping import Point
from dcs.terrain.terrain import Airport, ParkingSlot
from dcs.unitgroup import ShipGroup, StaticGroup
from dcs.unittype import ShipType
from dcs.ships import (
CVN_71,
CVN_72,
CVN_73,
CVN_75,
CV_1143_5,
KUZNECOW,
Stennis,
Forrestal,
KUZNECOW,
LHA_Tarawa,
Stennis,
Type_071,
)
from dcs.terrain.terrain import Airport, ParkingSlot
from dcs.unitgroup import ShipGroup, StaticGroup
from dcs.unittype import ShipType
from game.ato.closestairfields import ObjectiveDistanceCache
from game.ground_forces.combat_stance import CombatStance
@ -56,8 +56,8 @@ from game.sidc import (
Status,
SymbolSet,
)
from game.utils import Distance, Heading, meters
from game.theater.presetlocation import PresetLocation
from game.utils import Distance, Heading, meters
from .base import Base
from .frontline import FrontLine
from .missiontarget import MissionTarget
@ -320,6 +320,7 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
name: str,
position: Point,
at: StartingPosition,
theater: ConflictTheater,
starts_blue: bool,
cptype: ControlPointType = ControlPointType.AIRBASE,
) -> None:
@ -327,6 +328,7 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
self.id = uuid.uuid4()
self.full_name = name
self.at = at
self.theater = theater
self.starts_blue = starts_blue
self.connected_objectives: List[TheaterGroundObject] = []
self.preset_locations = PresetLocations()
@ -1039,11 +1041,14 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
class Airfield(ControlPoint):
def __init__(self, airport: Airport, starts_blue: bool) -> None:
def __init__(
self, airport: Airport, theater: ConflictTheater, starts_blue: bool
) -> None:
super().__init__(
airport.name,
airport.position,
airport,
theater,
starts_blue,
cptype=ControlPointType.AIRBASE,
)
@ -1236,9 +1241,16 @@ class NavalControlPoint(ControlPoint, ABC):
class Carrier(NavalControlPoint):
def __init__(self, name: str, at: Point, starts_blue: bool):
def __init__(
self, name: str, at: Point, theater: ConflictTheater, starts_blue: bool
):
super().__init__(
name, at, at, starts_blue, cptype=ControlPointType.AIRCRAFT_CARRIER_GROUP
name,
at,
at,
theater,
starts_blue,
cptype=ControlPointType.AIRCRAFT_CARRIER_GROUP,
)
@property
@ -1275,8 +1287,12 @@ class Carrier(NavalControlPoint):
class Lha(NavalControlPoint):
def __init__(self, name: str, at: Point, starts_blue: bool):
super().__init__(name, at, at, starts_blue, cptype=ControlPointType.LHA_GROUP)
def __init__(
self, name: str, at: Point, theater: ConflictTheater, starts_blue: bool
):
super().__init__(
name, at, at, theater, starts_blue, cptype=ControlPointType.LHA_GROUP
)
@property
def symbol_set_and_entity(self) -> tuple[SymbolSet, Entity]:
@ -1305,9 +1321,16 @@ class OffMapSpawn(ControlPoint):
def runway_is_operational(self) -> bool:
return True
def __init__(self, name: str, position: Point, starts_blue: bool):
def __init__(
self, name: str, position: Point, theater: ConflictTheater, starts_blue: bool
):
super().__init__(
name, position, position, starts_blue, cptype=ControlPointType.OFF_MAP
name,
position,
position,
theater,
starts_blue,
cptype=ControlPointType.OFF_MAP,
)
@property
@ -1364,8 +1387,12 @@ class OffMapSpawn(ControlPoint):
class Fob(ControlPoint):
def __init__(self, name: str, at: Point, starts_blue: bool):
super().__init__(name, at, at, starts_blue, cptype=ControlPointType.FOB)
def __init__(
self, name: str, at: Point, theater: ConflictTheater, starts_blue: bool
):
super().__init__(
name, at, at, theater, starts_blue, cptype=ControlPointType.FOB
)
self.name = name
@property

View File

@ -43,7 +43,6 @@ from dcs.mapping import Point
from game.ato.ai_flight_planner_db import aircraft_for_task
from game.ato.closestairfields import ObjectiveDistanceCache
from game.ato.flight import Flight
from game.ato.flightplans.flightplanbuilder import FlightPlanBuilder
from game.ato.flighttype import FlightType
from game.ato.package import Package
from game.dcs.aircrafttype import AircraftType
@ -364,10 +363,7 @@ class AirliftPlanner:
transfer.transport = transport
self.package.add_flight(flight)
planner = FlightPlanBuilder(
self.package, self.game.coalition_for(self.for_player), self.game.theater
)
planner.populate_flight_plan(flight)
flight.recreate_flight_plan()
return flight_size

View File

@ -1,30 +1,25 @@
import logging
from typing import Callable, Iterator, Optional
from PySide2.QtCore import (
QItemSelectionModel,
QModelIndex,
Qt,
QItemSelection,
)
from PySide2.QtCore import QItemSelection, QItemSelectionModel, QModelIndex, Qt
from PySide2.QtWidgets import (
QAbstractItemView,
QDialog,
QListView,
QVBoxLayout,
QPushButton,
QHBoxLayout,
QLabel,
QCheckBox,
QComboBox,
QDialog,
QHBoxLayout,
QLabel,
QListView,
QPushButton,
QVBoxLayout,
)
from game.squadrons import Pilot, Squadron
from game.theater import ControlPoint, ConflictTheater
from game.ato.flighttype import FlightType
from game.squadrons import Pilot, Squadron
from game.theater import ConflictTheater, ControlPoint
from qt_ui.delegates import TwoColumnRowDelegate
from qt_ui.errorreporter import report_errors
from qt_ui.models import SquadronModel, AtoModel
from qt_ui.models import AtoModel, SquadronModel
class PilotDelegate(TwoColumnRowDelegate):
@ -144,7 +139,6 @@ class SquadronDialog(QDialog):
super().__init__(parent)
self.ato_model = ato_model
self.squadron_model = squadron_model
self.theater = theater
self.setMinimumSize(1000, 440)
self.setWindowTitle(str(squadron_model.squadron))
@ -200,7 +194,7 @@ class SquadronDialog(QDialog):
if destination is None:
self.squadron.cancel_relocation()
else:
self.squadron.plan_relocation(destination, self.theater)
self.squadron.plan_relocation(destination)
self.ato_model.replace_from_game(player=True)
def check_disabled_button_states(

View File

@ -16,7 +16,6 @@ from PySide2.QtWidgets import (
)
from game.ato.flight import Flight
from game.ato.flightplans.flightplanbuilder import FlightPlanBuilder
from game.ato.flightplans.planningerror import PlanningError
from game.ato.package import Package
from game.game import Game
@ -181,11 +180,8 @@ class QPackageDialog(QDialog):
def add_flight(self, flight: Flight) -> None:
"""Adds the new flight to the package."""
self.package_model.add_flight(flight)
planner = FlightPlanBuilder(
self.package_model.package, self.game.blue, self.game.theater
)
try:
planner.populate_flight_plan(flight)
flight.recreate_flight_plan()
self.package_model.update_tot()
EventStream.put_nowait(GameUpdateEvents().new_flight(flight))
except PlanningError as ex:

View File

@ -4,7 +4,6 @@ from PySide2.QtWidgets import QGroupBox, QLabel, QMessageBox, QVBoxLayout
from game import Game
from game.ato.flight import Flight
from game.ato.flightplans.flightplanbuilder import FlightPlanBuilder
from game.ato.flightplans.planningerror import PlanningError
from game.ato.traveltime import TotEstimator
from qt_ui.models import PackageModel
@ -71,16 +70,10 @@ class FlightAirfieldDisplay(QGroupBox):
self.flight.divert = divert
try:
self.update_flight_plan()
self.flight.recreate_flight_plan()
except PlanningError as ex:
self.flight.divert = old_divert
logging.exception("Could not change divert airfield")
QMessageBox.critical(
self, "Could not update flight plan", str(ex), QMessageBox.Ok
)
def update_flight_plan(self) -> None:
planner = FlightPlanBuilder(
self.package_model.package, self.game.blue, self.game.theater
)
planner.populate_flight_plan(self.flight)

View File

@ -1,5 +1,5 @@
import logging
from typing import Iterable, List, Optional, Any
from typing import Iterable, List, Optional
from PySide2.QtCore import Signal
from PySide2.QtWidgets import (
@ -14,10 +14,9 @@ from PySide2.QtWidgets import (
from game import Game
from game.ato.flight import Flight
from game.ato.flightplans.custom import CustomFlightPlan, CustomLayout
from game.ato.flightplans.flightplan import FlightPlan
from game.ato.flightplans.flightplanbuilder import FlightPlanBuilder
from game.ato.flightplans.formationattack import FormationAttackFlightPlan
from game.ato.flightplans.planningerror import PlanningError
from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.ato.flighttype import FlightType
from game.ato.flightwaypoint import FlightWaypoint
from game.ato.loadouts import Loadout
@ -38,7 +37,6 @@ class QFlightWaypointTab(QFrame):
self.game = game
self.package = package
self.flight = flight
self.planner = FlightPlanBuilder(package, game.blue, game.theater)
self.flight_waypoint_list: Optional[QFlightWaypointList] = None
self.rtb_waypoint: Optional[QPushButton] = None
@ -139,7 +137,7 @@ class QFlightWaypointTab(QFrame):
self.on_change()
def on_rtb_waypoint(self):
rtb = self.planner.generate_rtb_waypoint(self.flight, self.flight.from_cp)
rtb = WaypointBuilder(self.flight, self.coalition).land(self.flight.arrival)
self.degrade_to_custom_flight_plan()
assert isinstance(self.flight.flight_plan, CustomFlightPlan)
self.flight.flight_plan.layout.custom_waypoints.append(rtb)
@ -168,7 +166,7 @@ class QFlightWaypointTab(QFrame):
if result == QMessageBox.Yes:
self.flight.flight_type = task
try:
self.planner.populate_flight_plan(self.flight)
self.flight.recreate_flight_plan()
except PlanningError as ex:
self.flight.flight_type = original_task
logging.exception("Could not recreate flight")