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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Generate weather conditions at turn start.
Weather and exact time of day information is helpful during mission planning, so generate it at the start of the turn rather than at takeoff time. Another advantage aside from planning is that we can now use the wind information to set carrier headings and takeoff runways appropriately.
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@@ -97,7 +97,7 @@ class QTopPanel(QFrame):
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if game is None:
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return
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self.turnCounter.setCurrentTurn(game.turn, game.current_day)
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self.turnCounter.setCurrentTurn(game.turn, game.conditions)
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self.budgetBox.setGame(game)
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self.factionsInfos.setGame(game)
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@@ -1,7 +1,8 @@
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import datetime
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from PySide2.QtWidgets import QLabel, QHBoxLayout, QGroupBox
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from PySide2.QtWidgets import QLabel, QHBoxLayout, QGroupBox, QVBoxLayout
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from game.weather import Conditions, TimeOfDay
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import qt_ui.uiconstants as CONST
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@@ -13,23 +14,37 @@ class QTurnCounter(QGroupBox):
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def __init__(self):
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super(QTurnCounter, self).__init__("Turn")
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self.icons = [CONST.ICONS["Dawn"], CONST.ICONS["Day"], CONST.ICONS["Dusk"], CONST.ICONS["Night"]]
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self.daytime_icon = QLabel()
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self.daytime_icon.setPixmap(self.icons[0])
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self.turn_info = QLabel()
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self.icons = {
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TimeOfDay.Dawn: CONST.ICONS["Dawn"],
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TimeOfDay.Day: CONST.ICONS["Day"],
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TimeOfDay.Dusk: CONST.ICONS["Dusk"],
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TimeOfDay.Night: CONST.ICONS["Night"],
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}
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self.layout = QHBoxLayout()
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self.layout.addWidget(self.daytime_icon)
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self.layout.addWidget(self.turn_info)
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self.setLayout(self.layout)
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def setCurrentTurn(self, turn: int, current_day: datetime):
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self.daytime_icon = QLabel()
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self.daytime_icon.setPixmap(self.icons[TimeOfDay.Dawn])
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self.layout.addWidget(self.daytime_icon)
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self.time_column = QVBoxLayout()
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self.layout.addLayout(self.time_column)
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self.date_display = QLabel()
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self.time_column.addWidget(self.date_display)
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self.time_display = QLabel()
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self.time_column.addWidget(self.time_display)
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def setCurrentTurn(self, turn: int, conditions: Conditions) -> None:
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"""Sets the turn information display.
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:arg turn Current turn number.
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:arg conditions Current time and weather conditions.
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"""
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Set the money amount to display
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:arg turn Current turn number
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:arg current_day Current day
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"""
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self.daytime_icon.setPixmap(self.icons[turn % 4])
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self.turn_info.setText(current_day.strftime("%d %b %Y"))
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self.daytime_icon.setPixmap(self.icons[conditions.time_of_day])
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self.date_display.setText(conditions.start_time.strftime("%d %b %Y"))
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self.time_display.setText(
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conditions.start_time.strftime("%H:%M:%S Local"))
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self.setTitle("Turn " + str(turn + 1))
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@@ -21,6 +21,7 @@ from game import Game, db
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from game.data.aaa_db import AAA_UNITS
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from game.data.radar_db import UNITS_WITH_RADAR
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from game.utils import meter_to_feet
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from game.weather import TimeOfDay
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from gen import Conflict, PackageWaypointTiming
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from gen.ato import Package
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from gen.flights.flight import Flight, FlightWaypoint, FlightWaypointType
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@@ -509,9 +510,9 @@ class QLiberationMap(QGraphicsView):
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scene.addPixmap(bg)
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# Apply graphical effects to simulate current daytime
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if self.game.current_turn_daytime == "day":
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if self.game.current_turn_time_of_day == TimeOfDay.Day:
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pass
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elif self.game.current_turn_daytime == "night":
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elif self.game.current_turn_time_of_day == TimeOfDay.Night:
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ov = QPixmap(bg.width(), bg.height())
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ov.fill(CONST.COLORS["night_overlay"])
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overlay = scene.addPixmap(ov)
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