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https://github.com/dcs-retribution/dcs-retribution.git
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feat(strike): add chance of AAA/tanks to strike targets
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@ -50,6 +50,8 @@ class GroundObjectsGenerator:
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else:
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cp = self.conflict.from_cp
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consumed_farps = set()
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for ground_object in cp.ground_objects:
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if ground_object.dcs_identifier == "AA":
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@ -78,6 +80,16 @@ class GroundObjectsGenerator:
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print("Didn't find {} in static _map(s)!".format(ground_object.dcs_identifier))
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continue
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if ground_object.group_id not in consumed_farps:
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consumed_farps.add(ground_object.group_id)
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if random.randint(0, 100) > 50:
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farp_aa(
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self.m,
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side,
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ground_object.string_identifier,
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ground_object.position,
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)
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group = self.m.static_group(
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country=side,
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name=ground_object.string_identifier,
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@ -88,3 +100,39 @@ class GroundObjectsGenerator:
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)
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logging.info("generated {}object identifier {} with mission id {}".format("dead " if ground_object.is_dead else "", group.name, group.id))
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def farp_aa(mission_obj, country, name, position: mapping.Point):
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"""
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Add AAA to a FARP :)
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:param mission_obj:
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:param country:
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:param name:
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:param position:
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:return:
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"""
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vg = unitgroup.VehicleGroup(mission_obj.next_group_id(), mission_obj.string(name))
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units = [
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AirDefence.SPAAA_ZSU_23_4_Shilka,
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AirDefence.AAA_ZU_23_Closed,
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AirDefence.AAA_ZU_23_Emplacement,
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AirDefence.AAA_ZU_23_on_Ural_375,
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AirDefence.AAA_ZU_23_Insurgent_Closed,
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AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
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Armor.MBT_T_55,
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Armor.IFV_BMP_3,
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]
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v = mission_obj.vehicle(name + "_AAA", random.choice(units))
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v.position.x = position.x - random.randint(5, 30)
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v.position.y = position.y - random.randint(5, 30)
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v.heading = random.randint(0, 359)
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vg.add_unit(v)
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wp = vg.add_waypoint(vg.units[0].position, PointAction.OffRoad, 0)
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wp.ETA_locked = True
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country.add_vehicle_group(vg)
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return vg
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