mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Wrap the pydcs FlyingType in our own AircraftType.
This is an attempt to remove a lot of our supposedly unnecessary error handling. Every aircraft should have a price, a description, a name, etc; and none of those should require carrying around the faction's country as context. This moves all the data for aircraft into yaml files (only one converted here as an example). Most of the "extended unit info" isn't actually being read yet. To replace the renaming of units based on the county, we instead generate multiple types of each unit when necessary. The CF-18 is just as much a first-class type as the F/A-18 is. This doesn't work in its current state because it does break all the existing names for aircraft that are used in the faction and squadron files, and we no longer let those errors go as a warning. It will be an annoying one time switch, but it allows us to define the names that get used in these files instead of being sensitive to changes as they happen in pydcs, and allows faction designers to specifically choose, for example, the Su-22 instead of the Su-17. One thing not handled by this is aircraft task capability. This is because the lists in ai_flight_planner_db.py are a priority list, and to move it out to a yaml file we'd need to assign a weight to it that would be used to stack rank each aircraft. That's doable, but it makes it much more difficult to see the ordering of aircraft at a glance, and much more annoying to move aircraft around in the priority list. I don't think this is worth doing, and the priority lists will remain in their own separate lists. This includes the converted I used to convert all the old unit info and factions to the new format. This doesn't need to live long, but we may want to reuse it in the future so we want it in the version history.
This commit is contained in:
@@ -17,14 +17,10 @@ from typing import (
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Set,
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TYPE_CHECKING,
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Tuple,
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Type,
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TypeVar,
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Union,
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)
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from dcs.unittype import FlyingType
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from game.factions.faction import Faction
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from game.dcs.aircrafttype import AircraftType
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from game.infos.information import Information
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from game.procurement import AircraftProcurementRequest
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from game.profiling import logged_duration, MultiEventTracer
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@@ -256,7 +252,7 @@ class PackageBuilder:
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return True
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def find_divert_field(
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self, aircraft: Type[FlyingType], arrival: ControlPoint
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self, aircraft: AircraftType, arrival: ControlPoint
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) -> Optional[ControlPoint]:
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divert_limit = nautical_miles(150)
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for airfield in self.closest_airfields.operational_airfields_within(
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@@ -867,7 +863,7 @@ class CoalitionMissionPlanner:
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for cp in self.objective_finder.friendly_control_points():
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inventory = self.game.aircraft_inventory.for_control_point(cp)
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for aircraft, available in inventory.all_aircraft:
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self.message("Unused aircraft", f"{available} {aircraft.id} from {cp}")
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self.message("Unused aircraft", f"{available} {aircraft} from {cp}")
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def plan_flight(
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self,
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@@ -104,6 +104,7 @@ from dcs.planes import (
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)
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from dcs.unittype import FlyingType
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from game.dcs.aircrafttype import AircraftType
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from gen.flights.flight import FlightType
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from pydcs_extensions.a4ec.a4ec import A_4E_C
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from pydcs_extensions.f22a.f22a import F_22A
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@@ -415,7 +416,7 @@ REFUELING_CAPABALE = [
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]
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def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
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def dcs_types_for_task(task: FlightType) -> list[Type[FlyingType]]:
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cap_missions = (FlightType.BARCAP, FlightType.TARCAP, FlightType.SWEEP)
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if task in cap_missions:
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return CAP_CAPABLE
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@@ -450,7 +451,15 @@ def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
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return []
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def tasks_for_aircraft(aircraft: Type[FlyingType]) -> list[FlightType]:
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def aircraft_for_task(task: FlightType) -> list[AircraftType]:
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dcs_types = dcs_types_for_task(task)
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types: list[AircraftType] = []
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for dcs_type in dcs_types:
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types.extend(AircraftType.for_dcs_type(dcs_type))
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return types
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def tasks_for_aircraft(aircraft: AircraftType) -> list[FlightType]:
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tasks = []
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for task in FlightType:
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if aircraft in aircraft_for_task(task):
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@@ -1,16 +1,15 @@
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from __future__ import annotations
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from dataclasses import dataclass
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from datetime import timedelta
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from enum import Enum
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from typing import List, Optional, TYPE_CHECKING, Type, Union
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from typing import List, Optional, TYPE_CHECKING, Union
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from dcs.mapping import Point
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from dcs.point import MovingPoint, PointAction
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from dcs.unit import Unit
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from dcs.unittype import FlyingType
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from game import db
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from game.dcs.aircrafttype import AircraftType
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from game.squadrons import Pilot, Squadron
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from game.theater.controlpoint import ControlPoint, MissionTarget
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from game.utils import Distance, meters
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@@ -300,7 +299,7 @@ class Flight:
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return self.roster.player_count
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@property
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def unit_type(self) -> Type[FlyingType]:
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def unit_type(self) -> AircraftType:
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return self.squadron.aircraft
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@property
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@@ -325,13 +324,11 @@ class Flight:
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self.roster.clear()
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def __repr__(self):
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name = db.unit_type_name(self.unit_type)
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if self.custom_name:
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return f"{self.custom_name} {self.count} x {name}"
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return f"[{self.flight_type}] {self.count} x {name}"
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return f"{self.custom_name} {self.count} x {self.unit_type}"
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return f"[{self.flight_type}] {self.count} x {self.unit_type}"
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def __str__(self):
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name = db.unit_get_expanded_info(self.country, self.unit_type, "name")
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if self.custom_name:
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return f"{self.custom_name} {self.count} x {name}"
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return f"[{self.flight_type}] {self.count} x {name}"
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return f"{self.custom_name} {self.count} x {self.unit_type}"
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return f"[{self.flight_type}] {self.count} x {self.unit_type}"
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@@ -1,11 +1,10 @@
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from __future__ import annotations
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import datetime
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from typing import Optional, List, Iterator, Type, TYPE_CHECKING, Mapping
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from dcs.unittype import FlyingType
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from typing import Optional, List, Iterator, TYPE_CHECKING, Mapping
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from game.data.weapons import Weapon, Pylon
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from game.dcs.aircrafttype import AircraftType
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if TYPE_CHECKING:
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from gen.flights.flight import Flight
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@@ -27,9 +26,7 @@ class Loadout:
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def derive_custom(self, name: str) -> Loadout:
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return Loadout(name, self.pylons, self.date, is_custom=True)
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def degrade_for_date(
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self, unit_type: Type[FlyingType], date: datetime.date
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) -> Loadout:
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def degrade_for_date(self, unit_type: AircraftType, date: datetime.date) -> Loadout:
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if self.date is not None and self.date <= date:
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return Loadout(self.name, self.pylons, self.date)
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@@ -61,7 +58,7 @@ class Loadout:
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# {"CLSID": class ID, "num": pylon number}
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# "tasks": List (as a dict) of task IDs the payload is used by.
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# }
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payloads = flight.unit_type.load_payloads()
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payloads = flight.unit_type.dcs_unit_type.load_payloads()
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for payload in payloads.values():
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name = payload["name"]
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pylons = payload["pylons"]
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@@ -126,8 +123,8 @@ class Loadout:
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for name in cls.default_loadout_names_for(flight):
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# This operation is cached, but must be called before load_by_name will
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# work.
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flight.unit_type.load_payloads()
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payload = flight.unit_type.loadout_by_name(name)
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flight.unit_type.dcs_unit_type.load_payloads()
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payload = flight.unit_type.dcs_unit_type.loadout_by_name(name)
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if payload is not None:
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return Loadout(
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name,
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@@ -25,16 +25,13 @@ if TYPE_CHECKING:
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class GroundSpeed:
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@classmethod
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def for_flight(cls, flight: Flight, altitude: Distance) -> Speed:
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if not issubclass(flight.unit_type, FlyingType):
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raise TypeError("Flight has non-flying unit")
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# TODO: Expose both a cruise speed and target speed.
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# The cruise speed can be used for ascent, hold, join, and RTB to save
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# on fuel, but mission speed will be fast enough to keep the flight
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# safer.
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# DCS's max speed is in kph at 0 MSL.
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max_speed = kph(flight.unit_type.max_speed)
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max_speed = flight.unit_type.max_speed
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if max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL:
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# Aircraft is supersonic. Limit to mach 0.85 to conserve fuel and
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# account for heavily loaded jets.
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