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Log information about the generated campaign.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1735
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@ -115,6 +115,8 @@ class NewGameWizard(QtWidgets.QWizard):
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if campaign is None:
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if campaign is None:
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campaign = self.campaigns[0]
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campaign = self.campaigns[0]
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logging.info("New campaign selected: %s", campaign.name)
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if self.field("usePreset"):
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if self.field("usePreset"):
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start_date = TIME_PERIODS[
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start_date = TIME_PERIODS[
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list(TIME_PERIODS.keys())[self.field("timePeriod")]
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list(TIME_PERIODS.keys())[self.field("timePeriod")]
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@ -122,6 +124,7 @@ class NewGameWizard(QtWidgets.QWizard):
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else:
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else:
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start_date = self.theater_page.calendar.selectedDate().toPython()
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start_date = self.theater_page.calendar.selectedDate().toPython()
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logging.info("New campaign start date: %s", start_date.strftime("%m/%d/%Y"))
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settings = Settings(
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settings = Settings(
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player_income_multiplier=self.field("player_income_multiplier") / 10,
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player_income_multiplier=self.field("player_income_multiplier") / 10,
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enemy_income_multiplier=self.field("enemy_income_multiplier") / 10,
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enemy_income_multiplier=self.field("enemy_income_multiplier") / 10,
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@ -161,7 +164,14 @@ class NewGameWizard(QtWidgets.QWizard):
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blue_faction = self.faction_selection_page.selected_blue_faction
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blue_faction = self.faction_selection_page.selected_blue_faction
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red_faction = self.faction_selection_page.selected_red_faction
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red_faction = self.faction_selection_page.selected_red_faction
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logging.info("New campaign blue faction: %s", blue_faction.name)
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logging.info("New campaign red faction: %s", red_faction.name)
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theater = campaign.load_theater()
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theater = campaign.load_theater()
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logging.info("New campaign theater: %s", theater.terrain.name)
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generator = GameGenerator(
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generator = GameGenerator(
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blue_faction,
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blue_faction,
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red_faction,
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red_faction,
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