ground intercept mission

This commit is contained in:
Vasyl Horbachenko 2018-05-30 01:40:56 +03:00
parent 781ddce09d
commit 4ba0a5b90f
4 changed files with 81 additions and 13 deletions

5
.idea/vcs.xml generated
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@ -1,5 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GitSharedSettings">
<option name="FORCE_PUSH_PROHIBITED_PATTERNS">
<list />
</option>
</component>
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>

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@ -35,19 +35,38 @@ theater.senaki.base.aa = {
AirDefence.AAA_ZU_23_on_Ural_375: 2,
}
"""
op = game.mission.CaptureOperation(m, m.country("USA"), m.country("Russia"), theater.senaki, theater.batumi, {A_10C: 2}, {F_15C: 2}, {Armor.MBT_M1A2_Abrams: 4}, {Su_27: 4}, {Armor.MBT_T_55: 4}, {})
op.generate()
"""
op = game.mission.CaptureOperation(
mission=m,
attacker=m.country("USA"),
defender=m.country("Russia"),
from_cp=theater.senaki,
to_cp=theater.batumi,
cas={A_10C: 2},
escort={F_15C: 2},
attack={Armor.MBT_M1A2_Abrams: 4},
intercept={Su_27: 4},
defense={Armor.MBT_T_55: 4},
aa={AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: 3})
op = game.mission.InterceptOperation(m,
m.country("USA"),
m.country("Russia"),
theater.batumi,
m.terrain.batumi(),
op = game.mission.InterceptOperation(
mission=m,
attacker=m.country("USA"),
defender=m.country("Russia"),
destination=theater.batumi,
destination_port=m.terrain.batumi(),
escort={Su_27: 2},
transport={An_26B: 2},
interceptors={M_2000C: 2})
interceptors={M_2000C: 2}
)
op = game.mission.GroundInterceptOperation(
mission=m,
attacker=m.country("USA"),
defender=m.country("Russia"),
position=m.terrain.batumi().position,
target={Unarmed.Transport_ZIL_4331: 10},
strikegroup={A_10C: 2}
)
op.generate()
if not os.path.exists("./build"):

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@ -12,6 +12,7 @@ from gen.aircraft import *
from gen.aaa import *
from gen.conflictgen import *
class Operation:
def __init__(self, mission: Mission, conflict: Conflict):
self.mission = mission
@ -20,6 +21,7 @@ class Operation:
self.airgen = AircraftConflictGenerator(self.mission, self.conflict)
self.aagen = AAConflictGenerator(self.mission, self.conflict)
class CaptureOperation(Operation):
def __init__(self,
mission: Mission,
@ -54,6 +56,7 @@ class CaptureOperation(Operation):
self.airgen.generate_defense(self.intercept)
self.aagen.generate(self.aa)
class InterceptOperation(Operation):
def __init__(self,
mission: Mission,
@ -68,7 +71,7 @@ class InterceptOperation(Operation):
attacker=attacker,
defender=defender,
position=destination.position,
heading=0
heading=randint(0, 360)
)
super(InterceptOperation, self).__init__(mission, conflict)
@ -81,3 +84,28 @@ class InterceptOperation(Operation):
self.airgen.generate_transport(self.transport, self.destination_port)
self.airgen.generate_transport_escort(self.escort)
self.airgen.generate_interception(self.interceptors)
class GroundInterceptOperation(Operation):
def __init__(self,
mission: Mission,
attacker: Country,
defender: Country,
position: Point,
target: typing.Dict[VehicleType, int],
strikegroup: typing.Dict[PlaneType, int]):
conflict = Conflict.ground_intercept_conflict(
attacker=attacker,
defender=defender,
position=position,
heading=randint(0, 360)
)
super(GroundInterceptOperation, self).__init__(mission, conflict)
self.strikegroup = strikegroup
self.target = target
def generate(self):
self.airgen.generate_cas(self.strikegroup)
self.armorgen.generate({}, self.target)

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@ -57,3 +57,19 @@ class Conflict:
instance.air_defenders_location = instance.position.point_from_heading(random.randint(*INTERCEPT_DEFENDERS_HEADING) + heading, INTERCEPT_DEFENDERS_DISTANCE)
return instance
@classmethod
def ground_intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading):
from theater.conflicttheater import SIZE_SMALL
instance = self()
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = SIZE_SMALL
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE)
instance.ground_defenders_location = instance.position
return instance