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updates to strike missions; frontline operations invalid units placement fixed; minor UI updates
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@@ -100,8 +100,10 @@ class ArmorConflictGenerator:
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attacker_groups = list(db.unitdict_split(attackers, single_fight_attackers_count))
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for attacker_group_dict, target_group_dict in zip_longest(attacker_groups, defender_groups):
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padding = FRONTLINE_CAS_PADDING if FRONTLINE_CAS_PADDING < self.conflict.distance else 0
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position = self.conflict.position.point_from_heading(self.conflict.heading,
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random.randint(FRONTLINE_CAS_PADDING, int(self.conflict.distance - FRONTLINE_CAS_PADDING)))
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random.randint(padding, int(self.conflict.distance - padding)))
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self._generate_fight_at(attacker_group_dict, target_group_dict, position)
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def generate_passengers(self, count: int):
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