mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Split the Pretense zone definition generation into separate methods: generate_pretense_zone_land() for land control points and generate_pretense_zone_sea() for carriers/LHAs.
This commit is contained in:
parent
f7c6f14220
commit
4be122e11a
@ -54,57 +54,10 @@ class PretenseLuaGenerator(LuaGenerator):
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self.mission.triggerrules.triggers.remove(t)
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self.mission.triggerrules.triggers.append(t)
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def generate_plugin_data(self) -> None:
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self.mission.triggerrules.triggers.clear()
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self.inject_plugin_script("base", "mist_4_5_107.lua", "mist_4_5_107")
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self.inject_plugin_script(
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"pretense", "pretense_compiled.lua", "pretense_compiled"
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)
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trigger = TriggerStart(comment="Pretense init")
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init_header_file = open("./resources/plugins/pretense/init_header.lua", "r")
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init_header = init_header_file.read()
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def generate_pretense_zone_land(self, cp_name: str, cp_side: int) -> str:
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lua_string_zones = ""
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cp_name_trimmed = "".join([i for i in cp_name.lower() if i.isalnum()])
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for cp in self.game.theater.controlpoints:
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if isinstance(cp, OffMapSpawn):
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continue
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cp_name_trimmed = "".join([i for i in cp.name.lower() if i.isalnum()])
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cp_side = 2 if cp.captured else 1
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for side in range(1, 3):
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if cp_name_trimmed not in self.game.pretense_air[cp_side]:
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self.game.pretense_air[side][cp_name_trimmed] = {}
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if cp_name_trimmed not in self.game.pretense_ground_supply[cp_side]:
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self.game.pretense_ground_supply[side][cp_name_trimmed] = list()
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if cp_name_trimmed not in self.game.pretense_ground_assault[cp_side]:
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self.game.pretense_ground_assault[side][cp_name_trimmed] = list()
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lua_string_zones += (
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f"zones.{cp_name_trimmed} = ZoneCommand:new('{cp.name}')\n"
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)
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lua_string_zones += (
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f"zones.{cp_name_trimmed}.initialState = "
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+ "{ side="
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+ str(cp_side)
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+ " }\n"
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)
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lua_string_zones += f"zones.{cp_name_trimmed}.keepActive = true\n"
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max_resource = 20000
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if cp.has_helipads:
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lua_string_zones += f"zones.{cp_name_trimmed}.isHeloSpawn = true\n"
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max_resource = 30000
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if isinstance(cp, Airfield) or cp.has_ground_spawns:
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lua_string_zones += f"zones.{cp_name_trimmed}.isPlaneSpawn = true\n"
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if cp.has_ground_spawns or cp.is_lha:
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max_resource = 40000
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if isinstance(cp, Airfield) or cp.is_carrier:
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max_resource = 50000
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lua_string_zones += (
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f"zones.{cp_name_trimmed}.maxResource = {max_resource}\n"
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)
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lua_string_zones += f"zones.{cp_name_trimmed}:defineUpgrades(" + "{\n"
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lua_string_zones += " [1] = { --red side\n"
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lua_string_zones += " presets.upgrades.basic.tent:extend({\n"
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@ -165,17 +118,13 @@ class PretenseLuaGenerator(LuaGenerator):
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" name = '" + cp_name_trimmed + "-fueltank-blue',\n"
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)
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lua_string_zones += " products = {\n"
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for ground_group in self.game.pretense_ground_supply[cp_side][
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cp_name_trimmed
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]:
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for ground_group in self.game.pretense_ground_supply[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.supply.convoy:extend({ name='"
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+ ground_group
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+ "'}),\n"
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)
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for ground_group in self.game.pretense_ground_assault[cp_side][
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cp_name_trimmed
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]:
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for ground_group in self.game.pretense_ground_assault[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.attack.surface:extend({ name='"
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+ ground_group
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@ -310,6 +259,271 @@ class PretenseLuaGenerator(LuaGenerator):
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lua_string_zones += " }\n"
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lua_string_zones += "})\n"
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return lua_string_zones
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def generate_pretense_zone_sea(self, cp_name: str, cp_side: int) -> str:
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lua_string_zones = ""
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cp_name_trimmed = "".join([i for i in cp_name.lower() if i.isalnum()])
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lua_string_zones += f"zones.{cp_name_trimmed}:defineUpgrades(" + "{\n"
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lua_string_zones += " [1] = { --red side\n"
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lua_string_zones += " presets.upgrades.basic.tent:extend({\n"
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lua_string_zones += f" name='{cp_name_trimmed}-tent-red',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.red.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-red'})\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.basic.comPost:extend({\n"
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lua_string_zones += f" name = '{cp_name_trimmed}-com-red',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.red.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-red'}),\n"
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)
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lua_string_zones += (
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" presets.defenses.red.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-garrison-red' })\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " },\n"
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lua_string_zones += " [2] = --blue side\n"
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lua_string_zones += " {\n"
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lua_string_zones += " presets.upgrades.basic.tent:extend({\n"
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lua_string_zones += f" name='{cp_name_trimmed}-tent-blue',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.blue.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-blue'})\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.basic.comPost:extend({\n"
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lua_string_zones += f" name = '{cp_name_trimmed}-com-blue',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.blue.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-blue'}),\n"
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)
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lua_string_zones += (
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" presets.defenses.blue.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-garrison-blue' })\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.supply.fuelTank:extend({\n"
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lua_string_zones += (
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" name = '" + cp_name_trimmed + "-fueltank-blue',\n"
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)
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lua_string_zones += " products = {\n"
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for ground_group in self.game.pretense_ground_supply[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.supply.convoy:extend({ name='"
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+ ground_group
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+ "'}),\n"
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)
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for ground_group in self.game.pretense_ground_assault[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.attack.surface:extend({ name='"
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+ ground_group
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+ "'}),\n"
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)
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for mission_type in self.game.pretense_air[cp_side][cp_name_trimmed]:
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if mission_type == FlightType.AIR_ASSAULT.name:
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mission_name = "supply.helo"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "'}),\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.airdef.comCenter:extend({\n"
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lua_string_zones += (
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f" name = '{cp_name_trimmed}-mission-command-blue',\n"
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)
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.defenses.blue.shorad:extend({ name='"
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+ cp_name_trimmed
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+ "-sam-blue' }),\n"
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)
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for mission_type in self.game.pretense_air[cp_side][cp_name_trimmed]:
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if mission_type == FlightType.SEAD.name:
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mission_name = "attack.sead"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=25000, expend=AI.Task.WeaponExpend.ALL}),\n"
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)
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elif mission_type == FlightType.CAS.name:
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mission_name = "attack.cas"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=15000, expend=AI.Task.WeaponExpend.ONE}),\n"
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)
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elif mission_type == FlightType.BAI.name:
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mission_name = "attack.bai"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=10000, expend=AI.Task.WeaponExpend.ONE}),\n"
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)
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elif mission_type == FlightType.STRIKE.name:
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mission_name = "attack.strike"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=20000, expend=AI.Task.WeaponExpend.ALL}),\n"
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)
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elif mission_type == FlightType.BARCAP.name:
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mission_name = "patrol.aircraft"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=25000, range=25}),\n"
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)
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elif mission_type == FlightType.REFUELING.name:
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mission_name = "support.tanker"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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tanker_freq = 257.0
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tanker_tacan = 37.0
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for tanker in self.mission_data.tankers:
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if tanker.group_name == air_group:
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tanker_freq = tanker.freq.hertz / 1000000
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tanker_tacan = tanker.tacan.number
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if tanker.variant == "KC-135 Stratotanker":
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tanker_variant = "Boom"
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else:
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tanker_variant = "Drogue"
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', freq='"
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+ str(tanker_freq)
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+ "', tacan='"
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+ str(tanker_tacan)
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+ "', variant='"
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+ tanker_variant
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+ "'}),\n"
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)
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elif mission_type == FlightType.AEWC.name:
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mission_name = "support.awacs"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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awacs_freq = 257.5
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for awacs in self.mission_data.awacs:
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if awacs.group_name == air_group:
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awacs_freq = awacs.freq.hertz / 1000000
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', freq="
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+ str(awacs_freq)
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+ "}),\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " })\n"
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lua_string_zones += " }\n"
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lua_string_zones += "})\n"
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return lua_string_zones
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def generate_plugin_data(self) -> None:
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self.mission.triggerrules.triggers.clear()
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self.inject_plugin_script("base", "mist_4_5_107.lua", "mist_4_5_107")
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self.inject_plugin_script(
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"pretense", "pretense_compiled.lua", "pretense_compiled"
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)
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trigger = TriggerStart(comment="Pretense init")
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init_header_file = open("./resources/plugins/pretense/init_header.lua", "r")
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init_header = init_header_file.read()
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lua_string_zones = ""
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for cp in self.game.theater.controlpoints:
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if isinstance(cp, OffMapSpawn):
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continue
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cp_name_trimmed = "".join([i for i in cp.name.lower() if i.isalnum()])
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cp_side = 2 if cp.captured else 1
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for side in range(1, 3):
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if cp_name_trimmed not in self.game.pretense_air[cp_side]:
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self.game.pretense_air[side][cp_name_trimmed] = {}
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if cp_name_trimmed not in self.game.pretense_ground_supply[cp_side]:
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self.game.pretense_ground_supply[side][cp_name_trimmed] = list()
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if cp_name_trimmed not in self.game.pretense_ground_assault[cp_side]:
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self.game.pretense_ground_assault[side][cp_name_trimmed] = list()
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lua_string_zones += (
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f"zones.{cp_name_trimmed} = ZoneCommand:new('{cp.name}')\n"
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)
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lua_string_zones += (
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f"zones.{cp_name_trimmed}.initialState = "
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+ "{ side="
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+ str(cp_side)
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+ " }\n"
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)
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lua_string_zones += f"zones.{cp_name_trimmed}.keepActive = true\n"
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max_resource = 20000
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if cp.has_helipads:
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lua_string_zones += f"zones.{cp_name_trimmed}.isHeloSpawn = true\n"
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max_resource = 30000
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if isinstance(cp, Airfield) or cp.has_ground_spawns:
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lua_string_zones += f"zones.{cp_name_trimmed}.isPlaneSpawn = true\n"
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if cp.has_ground_spawns or cp.is_lha:
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max_resource = 40000
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if isinstance(cp, Airfield) or cp.is_carrier:
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max_resource = 50000
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lua_string_zones += (
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f"zones.{cp_name_trimmed}.maxResource = {max_resource}\n"
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)
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if cp.is_fleet:
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lua_string_zones += self.generate_pretense_zone_sea(cp.name, cp_side)
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else:
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lua_string_zones += self.generate_pretense_zone_land(cp.name, cp_side)
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lua_string_connman = " cm = ConnectionManager:new()\n"
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# Generate ConnectionManager connections
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