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Possible to disable destroyed units.
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@ -127,7 +127,7 @@ class Operation:
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for d in self.game.get_destroyed_units():
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utype = db.unit_type_from_name(d["type"])
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pos = Point(d["x"], d["z"])
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if utype is not None and not self.game.position_culled(pos):
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if utype is not None and not self.game.position_culled(pos) and self.game.settings.perf_destroyed_units:
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self.current_mission.static_group(
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country=self.current_mission.country(self.game.player_country),
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name="",
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@ -24,6 +24,7 @@ class Settings:
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perf_moving_units = True
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perf_infantry = True
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perf_ai_parking_start = True
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perf_destroyed_units = True
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# Performance culling
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perf_culling = False
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