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debriefing based on events, not world state; tweaked visualgen; vehicles will not group in single location during capture op; fixed triggers for carrier ops; fixed naval ops; correct speed for inflight heli spawns; awacs will not change it's freq
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@@ -34,7 +34,8 @@ class ArmorConflictGenerator:
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position=self._group_point(at),
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group_size=1,
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move_formation=PointAction.OffRoad)
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wayp = group.add_waypoint(self.conflict.position.point_from_heading(0, 500))
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initial_position = self.conflict.position.point_from_heading(0, 500)
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wayp = group.add_waypoint(self._group_point(initial_position))
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wayp.tasks = []
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def generate(self, attackers: db.ArmorDict, defenders: db.ArmorDict):
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