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debriefing based on events, not world state; tweaked visualgen; vehicles will not group in single location during capture op; fixed triggers for carrier ops; fixed naval ops; correct speed for inflight heli spawns; awacs will not change it's freq
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@@ -101,9 +101,11 @@ class TriggersGenerator:
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push_trigger_zone = self.mission.triggers.add_triggerzone(self.conflict.from_cp.position, PUSH_TRIGGER_SIZE, name="Push zone")
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push_trigger = TriggerOnce(Event.NoEvent, "Push trigger")
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push_trigger.add_condition(AllOfCoalitionOutsideZone(player_coalition, push_trigger_zone.id))
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for group in push_by_trigger:
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push_trigger.add_condition(AllOfGroupOutsideZone(group.id, push_trigger_zone.id))
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push_trigger.add_action(AITaskPush(group.id, 1))
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message_string = self.mission.string("Task force is in the air, proceed with the objective (activate waypoint 3).")
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push_trigger.add_action(MessageToAll(message_string, clearview=True))
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push_trigger.add_action(SetFlagValue())
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