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debriefing based on events, not world state; tweaked visualgen; vehicles will not group in single location during capture op; fixed triggers for carrier ops; fixed naval ops; correct speed for inflight heli spawns; awacs will not change it's freq
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@@ -65,9 +65,9 @@ class EventResultsMenu(Menu):
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def process_debriefing(self, debriefing: Debriefing):
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self.debriefing = debriefing
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debriefing.calculate_alive_units(mission=self.event.operation.mission,
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player_name=self.game.player,
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enemy_name=self.game.enemy)
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debriefing.calculate_units(mission=self.event.operation.mission,
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player_name=self.game.player,
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enemy_name=self.game.enemy)
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self.game.finish_event(event=self.event, debriefing=debriefing)
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self.game.pass_turn(ignored_cps=[self.event.to_cp, ])
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