debriefing based on events, not world state; tweaked visualgen; vehicles will not group in single location during capture op; fixed triggers for carrier ops; fixed naval ops; correct speed for inflight heli spawns; awacs will not change it's freq

This commit is contained in:
Vasyl Horbachenko
2018-07-13 04:33:07 +03:00
parent 4ce7480df8
commit 4cbd30fdbc
69 changed files with 100 additions and 33800 deletions

View File

@@ -65,9 +65,9 @@ class EventResultsMenu(Menu):
def process_debriefing(self, debriefing: Debriefing):
self.debriefing = debriefing
debriefing.calculate_alive_units(mission=self.event.operation.mission,
player_name=self.game.player,
enemy_name=self.game.enemy)
debriefing.calculate_units(mission=self.event.operation.mission,
player_name=self.game.player,
enemy_name=self.game.enemy)
self.game.finish_event(event=self.event, debriefing=debriefing)
self.game.pass_turn(ignored_cps=[self.event.to_cp, ])