debriefing based on events, not world state WIP

This commit is contained in:
Vasiliy Horbachenko
2018-07-12 05:12:01 +03:00
parent d2aede593b
commit 4ce7480df8
10 changed files with 83 additions and 114 deletions

View File

@@ -65,9 +65,9 @@ class EventResultsMenu(Menu):
def process_debriefing(self, debriefing: Debriefing):
self.debriefing = debriefing
debriefing.calculate_destroyed_units(mission=self.event.operation.mission,
player_name=self.game.player,
enemy_name=self.game.enemy)
debriefing.calculate_alive_units(mission=self.event.operation.mission,
player_name=self.game.player,
enemy_name=self.game.enemy)
self.game.finish_event(event=self.event, debriefing=debriefing)
self.game.pass_turn(ignored_cps=[self.event.to_cp, ])