Budget amount per turn, now depends on factory owned and such

This commit is contained in:
Khopa
2020-05-24 21:30:05 +02:00
parent 989d25e2e2
commit 4e4a7fe84e
3 changed files with 14 additions and 12 deletions

View File

@@ -128,24 +128,25 @@ class Game:
reward = PLAYER_BUDGET_BASE * len(self.theater.player_points())
for cp in self.theater.player_points():
for g in cp.ground_objects:
# (Reward is per building)
if g.category == "power":
reward = reward + 10
reward = reward + 4
elif g.category == "warehouse":
reward = reward + 8
reward = reward + 2
elif g.category == "fuel":
reward = reward + 10
reward = reward + 2
elif g.category == "ammo":
reward = reward + 6
reward = reward + 2
elif g.category == "farp":
reward = reward + 4
reward = reward + 1
elif g.category == "fob":
reward = reward + 4
reward = reward + 1
elif g.category == "factory":
reward = reward + 25
reward = reward + 10
elif g.category == "comms":
reward = reward + 25
reward = reward + 10
elif g.category == "oil":
reward = reward + 45
reward = reward + 10
return reward
else:
return reward