Fix incorrect HoldZonesJs initialization.

This commit is contained in:
Dan Albert 2022-02-13 14:21:37 -08:00
parent 9f7f391609
commit 51961294dd

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@ -6,7 +6,6 @@ from game import Game
from game.ato import Flight from game.ato import Flight
from game.flightplan import HoldZoneGeometry from game.flightplan import HoldZoneGeometry
from .config import ENABLE_EXPENSIVE_DEBUG_TOOLS from .config import ENABLE_EXPENSIVE_DEBUG_TOOLS
from .joinzonesjs import JoinZonesJs
from .leaflet import LeafletLatLon, LeafletPoly from .leaflet import LeafletLatLon, LeafletPoly
from .shapelyutil import ShapelyUtil from .shapelyutil import ShapelyUtil
@ -67,7 +66,7 @@ class HoldZonesJs(QObject):
@classmethod @classmethod
def for_flight(cls, flight: Flight, game: Game) -> HoldZonesJs: def for_flight(cls, flight: Flight, game: Game) -> HoldZonesJs:
if not ENABLE_EXPENSIVE_DEBUG_TOOLS: if not ENABLE_EXPENSIVE_DEBUG_TOOLS:
return JoinZonesJs.empty() return HoldZonesJs.empty()
target = flight.package.target target = flight.package.target
home = flight.departure home = flight.departure
if flight.package.waypoints is None: if flight.package.waypoints is None: