UI update; enemy vehicle difficulty settings; minor adjustments

This commit is contained in:
Vasyl Horbachenko
2018-10-12 03:13:33 +03:00
parent 0015667829
commit 520a0f91fd
22 changed files with 165 additions and 120 deletions

View File

@@ -76,6 +76,7 @@ PRICES = {
S_3B_Tanker: 13,
IL_78M: 13,
KC_135: 13,
KC130: 13,
A_50: 8,
E_3A: 8,
@@ -172,6 +173,7 @@ UNIT_BY_TASK = {
Refueling: [
IL_78M,
KC_135,
KC130,
],
AWACS: [E_3A, A_50, ],
@@ -297,6 +299,7 @@ UNIT_BY_COUNTRY = {
AV8BNA,
KC_135,
KC130,
S_3B_Tanker,
C_130,
E_3A,

View File

@@ -86,7 +86,9 @@ class Operation:
# air support
self.airsupportgen.generate(self.is_awacs_enabled)
self.briefinggen.append_frequency("Tanker", "10X/131 MHz AM")
for i, tanker_type in enumerate(self.airsupportgen.generated_tankers):
self.briefinggen.append_frequency("{} Tanker".format(tanker_type), "{}X/{} MHz AM".format(97+i, 130+i))
if self.is_awacs_enabled:
self.briefinggen.append_frequency("AWACS", "133 MHz AM")

View File

@@ -2,6 +2,7 @@
class Settings:
player_skill = "Good"
enemy_skill = "Average"
enemy_vehicle_skill = "Average"
only_player_takeoff = True
night_disabled = False
multiplier = 1