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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
UI update; enemy vehicle difficulty settings; minor adjustments
This commit is contained in:
@@ -18,53 +18,61 @@ class BaseMenu(Menu):
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def display(self):
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self.window.clear_right_pane()
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row = 0
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def purchase_row(unit_type, unit_price):
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nonlocal row
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existing_units = self.base.total_units_of_type(unit_type)
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scheduled_units = self.event.units.get(unit_type, 0)
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Label(self.frame, text="{}".format(db.unit_type_name(unit_type)), **STYLES["widget"]).grid(row=row, sticky=W)
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label = Label(self.frame, text="({})".format(existing_units), **STYLES["widget"])
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label.grid(column=1, row=row)
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self.bought_amount_labels[unit_type] = label
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Label(self.frame, text="{}m".format(unit_price), **STYLES["widget"]).grid(column=2, row=row, sticky=E)
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Button(self.frame, text="+", command=self.buy(unit_type), **STYLES["btn-primary"]).grid(column=3, row=row, padx=(10,0))
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Button(self.frame, text="-", command=self.sell(unit_type), **STYLES["btn-warning"]).grid(column=4, row=row, padx=(10,5))
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row += 1
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units = {
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PinpointStrike: db.find_unittype(PinpointStrike, self.game.player),
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Embarking: db.find_unittype(Embarking, self.game.player),
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CAS: db.find_unittype(CAS, self.game.player),
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CAP: db.find_unittype(CAP, self.game.player),
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Embarking: db.find_unittype(Embarking, self.game.player),
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AirDefence: db.find_unittype(AirDefence, self.game.player),
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CAS: db.find_unittype(CAS, self.game.player),
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PinpointStrike: db.find_unittype(PinpointStrike, self.game.player),
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}
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# Header
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head = Frame(self.frame, **STYLES["header"])
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head.grid(row=row, column=0, columnspan=5, sticky=NSEW, pady=5)
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head.grid(row=0, column=0, columnspan=99, sticky=NSEW, pady=5)
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Label(head, text=self.cp.name, **STYLES["title"]).grid(row=0, column=0, sticky=NW+S)
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units_title = "{}/{}/{}".format(self.cp.base.total_planes, self.cp.base.total_armor, self.cp.base.total_aa)
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Label(head, text=units_title, **STYLES["strong-grey"]).grid(row=0, column=1, sticky=NE+S)
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row += 1
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self.budget_label = Label(self.frame, text="Budget: {}m".format(self.game.budget), **STYLES["widget"])
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self.budget_label.grid(row=row, sticky=W)
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Button(self.frame, text="Back", command=self.dismiss, **STYLES["btn-primary"]).grid(column=4, row=row, padx=(0,15), pady=(0,5))
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row += 1
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self.budget_label.grid(row=1, sticky=W)
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Button(self.frame, text="Back", command=self.dismiss, **STYLES["btn-primary"]).grid(column=9, row=1, padx=(0,15), pady=(0,5))
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for task_type, units in units.items():
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Label(self.frame, text="{}".format(db.task_name(task_type)), **STYLES["strong"]).grid(row=row, columnspan=5, sticky=NSEW); row += 1
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tasks = list(units.keys())
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tasks_per_column = 3
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units = list(set(units))
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units.sort(key=lambda x: db.PRICES[x])
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for unit_type in units:
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purchase_row(unit_type, db.PRICES[unit_type])
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column = 0
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for i, tasks_column in [(i, tasks[idx:idx+tasks_per_column]) for i, idx in enumerate(range(0, len(tasks), tasks_per_column))]:
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row = 2
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def purchase_row(unit_type, unit_price):
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nonlocal row
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nonlocal column
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existing_units = self.base.total_units_of_type(unit_type)
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scheduled_units = self.event.units.get(unit_type, 0)
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Label(self.frame, text="{}".format(db.unit_type_name(unit_type)), **STYLES["widget"]).grid(row=row, column=column, sticky=W)
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label = Label(self.frame, text="({})".format(existing_units), **STYLES["widget"])
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label.grid(column=column + 1, row=row)
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self.bought_amount_labels[unit_type] = label
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Label(self.frame, text="{}m".format(unit_price), **STYLES["widget"]).grid(column=column + 2, row=row, sticky=E)
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Button(self.frame, text="+", command=self.buy(unit_type), **STYLES["btn-primary"]).grid(column=column + 3, row=row, padx=(10,0))
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Button(self.frame, text="-", command=self.sell(unit_type), **STYLES["btn-warning"]).grid(column=column + 4, row=row, padx=(10,5))
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row += 1
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for task_type in tasks_column:
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Label(self.frame, text="{}".format(db.task_name(task_type)), **STYLES["strong"]).grid(row=row, column=column, columnspan=5, sticky=NSEW)
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row += 1
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units_column = list(set(units[task_type]))
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units_column.sort(key=lambda x: db.PRICES[x])
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for unit_type in units_column:
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purchase_row(unit_type, db.PRICES[unit_type])
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column += 5
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def dismiss(self):
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if sum([x for x in self.event.units.values()]) == 0:
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@@ -18,6 +18,9 @@ class ConfigurationMenu(Menu):
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self.enemy_skill_var = StringVar()
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self.enemy_skill_var.set(self.game.settings.enemy_skill)
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self.enemy_vehicle_var = StringVar()
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self.enemy_vehicle_var.set(self.game.settings.enemy_vehicle_skill)
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self.takeoff_var = BooleanVar()
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self.takeoff_var.set(self.game.settings.only_player_takeoff)
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@@ -30,6 +33,7 @@ class ConfigurationMenu(Menu):
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def dismiss(self):
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self.game.settings.player_skill = self.player_skill_var.get()
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self.game.settings.enemy_skill = self.enemy_skill_var.get()
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self.game.settings.enemy_vehicle_skill = self.enemy_vehicle_var.get()
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self.game.settings.only_player_takeoff = self.takeoff_var.get()
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self.game.settings.night_disabled = self.night_var.get()
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self.game.settings.cold_start = self.cold_start_var.get()
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@@ -49,6 +53,7 @@ class ConfigurationMenu(Menu):
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Label(body, text="Player coalition skill", **STYLES["widget"]).grid(row=0, column=0, sticky=W)
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Label(body, text="Enemy coalition skill", **STYLES["widget"]).grid(row=1, column=0, sticky=W)
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Label(body, text="Enemy AA and vehicle skill", **STYLES["widget"]).grid(row=2, column=0, sticky=W)
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p_skill = OptionMenu(body, self.player_skill_var, "Average", "Good", "High", "Excellent")
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p_skill.grid(row=0, column=1, sticky=E, pady=5)
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@@ -58,26 +63,30 @@ class ConfigurationMenu(Menu):
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e_skill.grid(row=1, column=1, sticky=E)
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e_skill.configure(**STYLES["btn-primary"])
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Label(body, text="Aircraft cold start", **STYLES["widget"]).grid(row=2, column=0, sticky=W)
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Label(body, text="Takeoff only for player group", **STYLES["widget"]).grid(row=3, column=0, sticky=W)
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Label(body, text="Disable night missions", **STYLES["widget"]).grid(row=4, column=0, sticky=W)
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e_skill = OptionMenu(body, self.enemy_vehicle_var, "Average", "Good", "High", "Excellent")
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e_skill.grid(row=2, column=1, sticky=E)
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e_skill.configure(**STYLES["btn-primary"])
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Checkbutton(body, variable=self.cold_start_var, **STYLES["radiobutton"]).grid(row=2, column=1, sticky=E)
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Checkbutton(body, variable=self.takeoff_var, **STYLES["radiobutton"]).grid(row=3, column=1, sticky=E)
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Checkbutton(body, variable=self.night_var, **STYLES["radiobutton"]).grid(row=4, column=1, sticky=E)
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Label(body, text="Aircraft cold start", **STYLES["widget"]).grid(row=3, column=0, sticky=W)
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Label(body, text="Takeoff only for player group", **STYLES["widget"]).grid(row=4, column=0, sticky=W)
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Label(body, text="Disable night missions", **STYLES["widget"]).grid(row=5, column=0, sticky=W)
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Button(body, text="Display logs", command=self.display_logs, **STYLES["btn-primary"]).grid(row=5, column=0, sticky=E, pady=30)
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Button(body, text="Back", command=self.dismiss, **STYLES["btn-primary"]).grid(row=5, column=1, sticky=E, pady=30)
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Checkbutton(body, variable=self.cold_start_var, **STYLES["radiobutton"]).grid(row=3, column=1, sticky=E)
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Checkbutton(body, variable=self.takeoff_var, **STYLES["radiobutton"]).grid(row=5, column=1, sticky=E)
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Checkbutton(body, variable=self.night_var, **STYLES["radiobutton"]).grid(row=5, column=1, sticky=E)
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Label(body, text="Contributors: ", **STYLES["widget"]).grid(row=6, column=0, sticky=W)
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Button(body, text="Display logs", command=self.display_logs, **STYLES["btn-primary"]).grid(row=6, column=0, sticky=E, pady=30)
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Button(body, text="Back", command=self.dismiss, **STYLES["btn-primary"]).grid(row=6, column=1, sticky=E, pady=30)
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Label(body, text="shdwp - author, maintainer", **STYLES["widget"]).grid(row=7, column=0, sticky=W)
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Button(body, text="[github]", command=lambda: webbrowser.open_new_tab("http://github.com/shdwp"), **STYLES["widget"]).grid(row=7, column=1, sticky=E)
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Label(body, text="Contributors: ", **STYLES["widget"]).grid(row=7, column=0, sticky=W)
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Label(body, text="Khopa - contributions", **STYLES["widget"]).grid(row=8, column=0, sticky=W)
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Button(body, text="[github]", command=lambda: webbrowser.open_new_tab("http://github.com/Khopa"), **STYLES["widget"]).grid(row=8, column=1, sticky=E)
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Label(body, text="shdwp - author, maintainer", **STYLES["widget"]).grid(row=8, column=0, sticky=W)
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Button(body, text="[github]", command=lambda: webbrowser.open_new_tab("http://github.com/shdwp"), **STYLES["widget"]).grid(row=9, column=1, sticky=E)
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Button(body, text="Cheat +200m", command=self.cheat_money, **STYLES["btn-danger"]).grid(row=10, column=1, pady=30)
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Label(body, text="Khopa - contributions", **STYLES["widget"]).grid(row=9, column=0, sticky=W)
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Button(body, text="[github]", command=lambda: webbrowser.open_new_tab("http://github.com/Khopa"), **STYLES["widget"]).grid(row=9, column=1, sticky=E)
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Button(body, text="Cheat +200m", command=self.cheat_money, **STYLES["btn-danger"]).grid(row=11, column=1, pady=30)
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def display_logs(self):
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raise ShowLogsException()
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@@ -28,17 +28,21 @@ class MainMenu(Menu):
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self.window.clear_right_pane()
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self.upd.update()
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row = 0
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# Header :
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header = Frame(self.frame, **STYLES["header"])
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Button(header, text="Configuration", command=self.configuration_menu, **STYLES["btn-primary"]).grid(column=0, row=0, sticky=NE)
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Button(header, text="Configuration", command=self.configuration_menu, **STYLES["btn-primary"]).grid(column=0, row=0, sticky=NW)
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Label(header, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount), **STYLES["strong"]).grid(column=1, row=0, sticky=NSEW, padx=50)
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Button(header, text="Pass turn", command=self.pass_turn, **STYLES["btn-primary"]).grid(column=2, row=0, sticky=NW)
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header.grid(column=0, row=0, sticky=N+EW)
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Button(header, text="Pass turn", command=self.pass_turn, **STYLES["btn-primary"]).grid(column=2, row=0, sticky=NE)
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header.grid(column=0, columnspan=99, row=0, sticky=N+EW)
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body = LabelFrame(self.frame, **STYLES["body"])
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body.grid(column=0, row=1, sticky=NSEW)
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events = self.game.events
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events.sort(key=lambda x: x.to_cp.name)
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events.sort(key=lambda x: x.from_cp.name)
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events.sort(key=lambda x: x.informational and 2 or (self.game.is_player_attack(x) and 1 or 0))
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column = 0
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row = 0
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def label(text):
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nonlocal row, body
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@@ -58,21 +62,30 @@ class MainMenu(Menu):
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Button(body, text=">", command=self.start_event(event), **STYLES["btn-primary"]).grid(column=1, row=row, sticky=E)
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row += 1
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def departure_header(text):
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nonlocal row, body
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Label(body, text=text, **STYLES["strong"]).grid(column=0, columnspan=2, row=row, sticky=N+EW, pady=(0, 5)); row += 1
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def destination_header(text, pady=0):
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nonlocal row, body
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Label(body, text=text, **STYLES["strong"]).grid(column=0, columnspan=2, row=row, sticky=N+EW, pady=(pady,0)); row += 1
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events = self.game.events
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events.sort(key=lambda x: x.to_cp.name)
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events.sort(key=lambda x: x.from_cp.name)
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events.sort(key=lambda x: x.informational and 2 or (self.game.is_player_attack(x) and 1 or 0))
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Label(body, text=text, **STYLES["substrong"]).grid(column=0, columnspan=2, row=row, sticky=N+EW, pady=(pady,0)); row += 1
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destination = None
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departure = None
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deliveries = False
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for event in events:
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if not event.informational:
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if event.from_cp.name != departure:
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body = LabelFrame(self.frame, **STYLES["body"])
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body.grid(column=column, row=1, sticky=NSEW)
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row = 0
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column += 1
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departure = event.from_cp.name
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departure_header(event.from_cp.name)
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if self.game.is_player_attack(event):
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new_destination = "From {} to {}".format(event.from_cp.name, event.to_cp.name)
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new_destination = "At {}".format(event.to_cp.name)
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else:
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new_destination = "Enemy attack"
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if destination != new_destination:
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@@ -12,6 +12,7 @@ GREEN = "#699245"
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YELLOW = "#BF9A46"
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RED = "#D0232E"
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BG_TITLE_COLOR = "#2D3E50"
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BG_SUBTITLE_COLOR = "#3E4F61"
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# Fonts
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FONT_FAMILY = "Trebuchet MS"
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@@ -25,8 +26,9 @@ STYLES = {}
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STYLES["label-frame"] = {"font": BOLD_FONT, "bg": BG_COLOR, "fg": FG_COLOR}
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STYLES["frame-wrapper"] = {"bg": BG_COLOR, "relief":"sunken"}
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STYLES["body"] = {"bg": BG_COLOR, "padx": 25, "pady": 35}
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STYLES["body"] = {"bg": BG_COLOR, "padx": 10, "pady": 10}
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STYLES["strong"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR}
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STYLES["substrong"] = {"font": BOLD_FONT, "bg": BG_SUBTITLE_COLOR, "fg": FG_COLOR}
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STYLES["strong-grey"] = {"font": BOLD_FONT, "bg": BG_TITLE_COLOR, "fg": FG_COLOR_LIGHT}
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STYLES["mission-preview"] = {"font": BOLD_FONT, "bg": YELLOW, "fg": FG_COLOR}
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@@ -39,6 +41,7 @@ STYLES["title"] = {"bg": BG_TITLE_COLOR, "fg": FG_COLOR, "padx": PADDING_X, "pad
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STYLES["title-green"] = {"bg": GREEN, "fg": FG_COLOR, "padx": PADDING_X, "pady": PADDING_Y, "font": TITLE_FONT}
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STYLES["title-red"] = {"bg": RED, "fg": FG_COLOR, "padx": PADDING_X, "pady": PADDING_Y, "font": TITLE_FONT}
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STYLES["header"] = {"bg": BG_TITLE_COLOR}
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STYLES["subheader"] = {"bg": BG_SUBTITLE_COLOR}
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STYLES["btn-primary"] = {"bg": GREEN, "fg": FG_COLOR, "padx": PADDING_X, "pady": 2, "font": DEFAULT_FONT}
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STYLES["btn-danger"] = {"bg": RED, "fg": FG_COLOR, "padx": PADDING_X, "pady": 2, "font": DEFAULT_FONT}
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