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Ability to plan tanker recovery for strike like flights (#1729)
* Initial refueling definitions. * Adding refuel definitions. * Initial functionality changes * Regenerate package when adding refueling flight. * Recursively change package waypoint. * Fix mypy errors. * Regenerate flight plans when tanker is added to package. * Give tanker better starting position on package recovery. * Add TOT calculation for refueling waypoint. * Timing changes to Strike split point and Refueling start time. * Add correct waypoint builder for refuel in tarcap and sweep. Remove restrict afterburner on refuel point. * Always generate a refuel point for a package. * Less arbitrary altitude in Refuel track start time calculation. * Refueling waypoint no longer optional. * Fix mypy gen error. * Better discrimination of which tanker flight plan to make. * Remove refuel tot calculations. * Remove package regeneration on tanker flight addition.
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27
game/flightplan/refuelzonegeometry.py
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27
game/flightplan/refuelzonegeometry.py
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from dcs import Point
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if TYPE_CHECKING:
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from game.coalition import Coalition
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class RefuelZoneGeometry:
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def __init__(
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self,
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package_home: Point,
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join: Point,
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coalition: Coalition,
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) -> None:
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self.package_home = package_home
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self.join = join
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self.coalition = coalition
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def find_best_refuel_point(self) -> Point:
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# Do simple at first.
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# TODO: Consider threats.
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distance = 0.75 * self.package_home.distance_to_point(self.join)
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heading = self.package_home.heading_between_point(self.join)
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return self.package_home.point_from_heading(heading, distance)
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