Introduce pylon ejector for Sufa mod

Will prevent the user having to restart Retribution
This commit is contained in:
Raffson
2023-07-09 18:21:28 +02:00
parent e86fc60b41
commit 533057a0cc
3 changed files with 33 additions and 3 deletions

View File

@@ -32,7 +32,7 @@ from game.dcs.countries import country_with_name
from game.dcs.groundunittype import GroundUnitType
from game.dcs.shipunittype import ShipUnitType
from game.dcs.unittype import UnitType
from pydcs_extensions.f16i_idf.f16i_idf import inject_F16I
from pydcs_extensions.f16i_idf.f16i_idf import inject_F16I, eject_F16I
if TYPE_CHECKING:
from game.theater.start_generator import ModSettings
@@ -336,6 +336,7 @@ class Faction:
self.remove_aircraft("F-16D_52_NS")
self.remove_aircraft("F-16D_Barak_30")
self.remove_aircraft("F-16D_Barak_40")
eject_F16I()
else:
inject_F16I()
if not mod_settings.f22_raptor: