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Introduce pylon ejector for Sufa mod
Will prevent the user having to restart Retribution
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@@ -32,7 +32,7 @@ from game.dcs.countries import country_with_name
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from game.dcs.groundunittype import GroundUnitType
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from game.dcs.shipunittype import ShipUnitType
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from game.dcs.unittype import UnitType
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from pydcs_extensions.f16i_idf.f16i_idf import inject_F16I
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from pydcs_extensions.f16i_idf.f16i_idf import inject_F16I, eject_F16I
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if TYPE_CHECKING:
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from game.theater.start_generator import ModSettings
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@@ -336,6 +336,7 @@ class Faction:
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self.remove_aircraft("F-16D_52_NS")
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self.remove_aircraft("F-16D_Barak_30")
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self.remove_aircraft("F-16D_Barak_40")
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eject_F16I()
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else:
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inject_F16I()
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if not mod_settings.f22_raptor:
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