mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Convert flight creator to pilot roster.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1143
This commit is contained in:
@@ -115,7 +115,7 @@ class AircraftInventoryData:
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flight_type = flight.flight_type.value
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target = flight.package.target.name
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for idx in range(0, num_units):
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pilot = flight.pilots[idx]
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pilot = flight.roster.pilots[idx]
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if pilot is None:
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pilot_name = "Unassigned"
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player = ""
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@@ -10,6 +10,7 @@ from PySide2.QtWidgets import (
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QPushButton,
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QVBoxLayout,
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QLineEdit,
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QHBoxLayout,
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)
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from dcs.unittype import FlyingType
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@@ -17,7 +18,7 @@ from game import Game
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from game.squadrons import Squadron
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from game.theater import ControlPoint, OffMapSpawn
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from gen.ato import Package
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from gen.flights.flight import Flight
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from gen.flights.flight import Flight, FlightRoster
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from qt_ui.uiconstants import EVENT_ICONS
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from qt_ui.widgets.QFlightSizeSpinner import QFlightSizeSpinner
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from qt_ui.widgets.QLabeledWidget import QLabeledWidget
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@@ -26,6 +27,7 @@ from qt_ui.widgets.combos.QArrivalAirfieldSelector import QArrivalAirfieldSelect
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from qt_ui.widgets.combos.QFlightTypeComboBox import QFlightTypeComboBox
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from qt_ui.widgets.combos.QOriginAirfieldSelector import QOriginAirfieldSelector
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from qt_ui.windows.mission.flight.SquadronSelector import SquadronSelector
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from qt_ui.windows.mission.flight.settings.QFlightSlotEditor import FlightRosterEditor
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class QFlightCreator(QDialog):
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@@ -46,7 +48,7 @@ class QFlightCreator(QDialog):
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self.task_selector = QFlightTypeComboBox(self.game.theater, package.target)
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self.task_selector.setCurrentIndex(0)
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self.task_selector.currentTextChanged.connect(self.on_task_changed)
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self.task_selector.currentIndexChanged.connect(self.on_task_changed)
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layout.addLayout(QLabeledWidget("Task:", self.task_selector))
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self.aircraft_selector = QAircraftTypeSelector(
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@@ -93,13 +95,20 @@ class QFlightCreator(QDialog):
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self.update_max_size(self.departure.available)
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layout.addLayout(QLabeledWidget("Size:", self.flight_size_spinner))
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self.client_slots_spinner = QFlightSizeSpinner(
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min_size=0, max_size=self.flight_size_spinner.value(), default_size=0
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)
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self.flight_size_spinner.valueChanged.connect(
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lambda v: self.client_slots_spinner.setMaximum(v)
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)
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layout.addLayout(QLabeledWidget("Client Slots:", self.client_slots_spinner))
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squadron = self.squadron_selector.currentData()
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if squadron is None:
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roster = None
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else:
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roster = FlightRoster(
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squadron, initial_size=self.flight_size_spinner.value()
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)
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self.roster_editor = FlightRosterEditor(roster)
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self.flight_size_spinner.valueChanged.connect(self.resize_roster)
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self.squadron_selector.currentIndexChanged.connect(self.on_squadron_changed)
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roster_layout = QHBoxLayout()
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layout.addLayout(roster_layout)
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roster_layout.addWidget(QLabel("Assigned pilots:"))
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roster_layout.addLayout(self.roster_editor)
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# When an off-map spawn overrides the start type to in-flight, we save
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# the selected type into this value. If a non-off-map spawn is selected
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@@ -142,6 +151,10 @@ class QFlightCreator(QDialog):
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def set_custom_name_text(self, text: str):
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self.custom_name_text = text
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def resize_roster(self, new_size: int) -> None:
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self.roster_editor.roster.resize(new_size)
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self.roster_editor.resize(new_size)
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def verify_form(self) -> Optional[str]:
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aircraft: Optional[Type[FlyingType]] = self.aircraft_selector.currentData()
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squadron: Optional[Squadron] = self.squadron_selector.currentData()
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@@ -181,7 +194,7 @@ class QFlightCreator(QDialog):
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origin = self.departure.currentData()
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arrival = self.arrival.currentData()
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divert = self.divert.currentData()
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size = self.flight_size_spinner.value()
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roster = self.roster_editor.roster
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if arrival is None:
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arrival = origin
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@@ -190,22 +203,17 @@ class QFlightCreator(QDialog):
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self.package,
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self.country,
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squadron,
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size,
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# A bit of a hack to work around the old API. Not actually relevant because
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# the roster is passed explicitly. Needs a refactor.
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roster.max_size,
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task,
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self.start_type.currentText(),
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origin,
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arrival,
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divert,
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custom_name=self.custom_name_text,
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roster=roster,
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)
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for pilot, idx in zip(flight.pilots, range(self.client_slots_spinner.value())):
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if pilot is None:
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logging.error(
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f"Cannot create client slot because {flight} has no pilot for "
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f"aircraft {idx}"
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)
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continue
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pilot.player = True
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# noinspection PyUnresolvedReferences
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self.created.emit(flight)
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@@ -234,14 +242,22 @@ class QFlightCreator(QDialog):
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self.start_type.setCurrentText(self.restore_start_type)
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self.restore_start_type = None
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def on_task_changed(self) -> None:
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def on_task_changed(self, index: int) -> None:
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task = self.task_selector.itemData(index)
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self.aircraft_selector.update_items(
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self.task_selector.currentData(),
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self.game.aircraft_inventory.available_types_for_player,
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)
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self.squadron_selector.update_items(
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self.task_selector.currentData(), self.aircraft_selector.currentData()
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task, self.game.aircraft_inventory.available_types_for_player
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)
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self.squadron_selector.update_items(task, self.aircraft_selector.currentData())
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def on_squadron_changed(self, index: int) -> None:
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squadron = self.squadron_selector.itemData(index)
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# Clear the roster first so we return the pilots to the pool. This way if we end
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# up repopulating from the same squadron we'll get the same pilots back.
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self.roster_editor.replace(None)
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if squadron is not None:
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self.roster_editor.replace(
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FlightRoster(squadron, self.flight_size_spinner.value())
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)
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def update_max_size(self, available: int) -> None:
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self.flight_size_spinner.setMaximum(min(available, 4))
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@@ -28,7 +28,11 @@ class SquadronSelector(QComboBox):
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self, task: Optional[FlightType], aircraft: Optional[Type[FlyingType]]
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) -> None:
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current_squadron = self.currentData()
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self.clear()
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self.blockSignals(True)
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try:
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self.clear()
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finally:
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self.blockSignals(False)
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if task is None:
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self.addItem("No task selected", None)
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return
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@@ -15,16 +15,16 @@ from PySide2.QtWidgets import (
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from game import Game
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from game.squadrons import Pilot
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from gen.flights.flight import Flight
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from gen.flights.flight import Flight, FlightRoster
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from qt_ui.models import PackageModel
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class PilotSelector(QComboBox):
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available_pilots_changed = Signal()
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def __init__(self, flight: Flight, idx: int) -> None:
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def __init__(self, roster: Optional[FlightRoster], idx: int) -> None:
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super().__init__()
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self.flight = flight
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self.roster = roster
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self.pilot_index = idx
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self.rebuild()
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@@ -34,15 +34,15 @@ class PilotSelector(QComboBox):
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def _do_rebuild(self) -> None:
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self.clear()
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if self.pilot_index >= self.flight.count:
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if self.roster is None or self.pilot_index >= self.roster.max_size:
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self.addItem("No aircraft", None)
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self.setDisabled(True)
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return
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self.setEnabled(True)
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self.addItem("Unassigned", None)
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choices = list(self.flight.squadron.available_pilots)
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current_pilot = self.flight.pilots[self.pilot_index]
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choices = list(self.roster.squadron.available_pilots)
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current_pilot = self.roster.pilots[self.pilot_index]
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if current_pilot is not None:
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choices.append(current_pilot)
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# Put players first, otherwise alphabetically.
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@@ -70,19 +70,23 @@ class PilotSelector(QComboBox):
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# The roster resize is handled separately, so we have no pilots to remove.
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return
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pilot = self.itemData(index)
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if pilot == self.flight.pilots[self.pilot_index]:
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if pilot == self.roster.pilots[self.pilot_index]:
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return
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self.flight.set_pilot(self.pilot_index, pilot)
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self.roster.set_pilot(self.pilot_index, pilot)
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self.available_pilots_changed.emit()
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def replace(self, new_roster: Optional[FlightRoster]) -> None:
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self.roster = new_roster
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self.rebuild()
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class PilotControls(QHBoxLayout):
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def __init__(self, flight: Flight, idx: int) -> None:
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def __init__(self, roster: Optional[FlightRoster], idx: int) -> None:
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super().__init__()
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self.flight = flight
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self.roster = roster
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self.pilot_index = idx
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self.selector = PilotSelector(flight, idx)
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self.selector = PilotSelector(roster, idx)
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self.selector.currentIndexChanged.connect(self.on_pilot_changed)
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self.addWidget(self.selector)
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@@ -95,9 +99,9 @@ class PilotControls(QHBoxLayout):
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@property
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def pilot(self) -> Optional[Pilot]:
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if self.pilot_index >= self.flight.count:
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if self.roster is None or self.pilot_index >= self.roster.max_size:
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return None
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return self.flight.pilots[self.pilot_index]
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return self.roster.pilots[self.pilot_index]
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def on_player_toggled(self, checked: bool) -> None:
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pilot = self.pilot
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@@ -130,12 +134,21 @@ class PilotControls(QHBoxLayout):
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finally:
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self.player_checkbox.blockSignals(False)
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def replace(self, new_roster: Optional[FlightRoster]) -> None:
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self.roster = new_roster
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if self.roster is None or self.pilot_index >= self.roster.max_size:
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self.disable_and_clear()
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else:
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self.enable_and_reset()
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self.selector.replace(new_roster)
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class FlightRosterEditor(QVBoxLayout):
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MAX_PILOTS = 4
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def __init__(self, flight: Flight) -> None:
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def __init__(self, roster: Optional[FlightRoster]) -> None:
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super().__init__()
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self.roster = roster
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self.pilot_controls = []
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for pilot_idx in range(self.MAX_PILOTS):
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@@ -146,7 +159,7 @@ class FlightRosterEditor(QVBoxLayout):
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return callback
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controls = PilotControls(flight, pilot_idx)
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controls = PilotControls(roster, pilot_idx)
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controls.selector.available_pilots_changed.connect(
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make_reset_callback(pilot_idx)
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)
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@@ -167,6 +180,13 @@ class FlightRosterEditor(QVBoxLayout):
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for controls in self.pilot_controls[new_size:]:
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controls.disable_and_clear()
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def replace(self, new_roster: Optional[FlightRoster]) -> None:
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if self.roster is not None:
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self.roster.clear()
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self.roster = new_roster
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for controls in self.pilot_controls:
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controls.replace(new_roster)
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class QFlightSlotEditor(QGroupBox):
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def __init__(self, package_model: PackageModel, flight: Flight, game: Game):
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@@ -196,7 +216,7 @@ class QFlightSlotEditor(QGroupBox):
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layout.addWidget(QLabel(str(self.flight.squadron)), 1, 1)
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layout.addWidget(QLabel("Assigned pilots:"), 2, 0)
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self.roster_editor = FlightRosterEditor(flight)
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self.roster_editor = FlightRosterEditor(flight.roster)
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layout.addLayout(self.roster_editor, 2, 1)
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self.setLayout(layout)
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