Convert flight creator to pilot roster.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1143
This commit is contained in:
Dan Albert 2021-06-02 01:48:39 -07:00
parent 8edb952800
commit 558502d8ea
9 changed files with 147 additions and 71 deletions

View File

@ -144,7 +144,7 @@ class Event:
def _commit_pilot_experience(ato: AirTaskingOrder) -> None:
for package in ato.packages:
for flight in package.flights:
for idx, pilot in enumerate(flight.pilots):
for idx, pilot in enumerate(flight.roster.pilots):
if pilot is None:
logging.error(
f"Cannot award experience to pilot #{idx} of {flight} "

View File

@ -13,7 +13,6 @@ from typing import (
List,
TYPE_CHECKING,
Optional,
Iterable,
Iterator,
Sequence,
)
@ -142,8 +141,12 @@ class Squadron:
def return_pilot(self, pilot: Pilot) -> None:
self.available_pilots.append(pilot)
def return_pilots(self, pilots: Iterable[Pilot]) -> None:
self.available_pilots.extend(pilots)
def return_pilots(self, pilots: Sequence[Pilot]) -> None:
# Return in reverse so that returning two pilots and then getting two more
# results in the same ordering. This happens commonly when resetting rosters in
# the UI, when we clear the roster because the UI is updating, then end up
# repopulating the same size flight from the same squadron.
self.available_pilots.extend(reversed(pilots))
def enlist_new_pilots(self, count: int) -> None:
new_pilots = [Pilot(self.faker.name()) for _ in range(count)]

View File

@ -62,7 +62,7 @@ class UnitMap:
self.airlifts: Dict[str, AirliftUnit] = {}
def add_aircraft(self, group: FlyingGroup, flight: Flight) -> None:
for pilot, unit in zip(flight.pilots, group.units):
for pilot, unit in zip(flight.roster.pilots, group.units):
# The actual name is a String (the pydcs translatable string), which
# doesn't define __eq__.
name = str(unit.name)

View File

@ -803,7 +803,7 @@ class AircraftConflictGenerator:
self._setup_payload(flight, group)
self._setup_livery(flight, group)
for unit, pilot in zip(group.units, flight.pilots):
for unit, pilot in zip(group.units, flight.roster.pilots):
player = pilot is not None and pilot.player
self.set_skill(unit, pilot, blue=flight.departure.captured)
# Do not generate player group with late activation.

View File

@ -1,5 +1,6 @@
from __future__ import annotations
from dataclasses import dataclass
from datetime import timedelta
from enum import Enum
from typing import List, Optional, TYPE_CHECKING, Type, Union
@ -200,6 +201,49 @@ class FlightWaypoint:
return waypoint
class FlightRoster:
def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
self.squadron = squadron
self.pilots: list[Optional[Pilot]] = []
self.resize(initial_size)
@property
def max_size(self) -> int:
return len(self.pilots)
@property
def player_count(self) -> int:
return len([p for p in self.pilots if p is not None and p.player])
@property
def missing_pilots(self) -> int:
return len([p for p in self.pilots if p is None])
def resize(self, new_size: int) -> None:
if self.max_size > new_size:
self.squadron.return_pilots(
[p for p in self.pilots[new_size:] if p is not None]
)
self.pilots = self.pilots[:new_size]
return
self.pilots.extend(
[
self.squadron.claim_available_pilot()
for _ in range(new_size - self.max_size)
]
)
def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
if pilot is not None:
self.squadron.claim_pilot(pilot)
if (current_pilot := self.pilots[index]) is not None:
self.squadron.return_pilot(current_pilot)
self.pilots[index] = pilot
def clear(self) -> None:
self.squadron.return_pilots([p for p in self.pilots if p is not None])
class Flight:
def __init__(
self,
@ -214,11 +258,15 @@ class Flight:
divert: Optional[ControlPoint],
custom_name: Optional[str] = None,
cargo: Optional[TransferOrder] = None,
roster: Optional[FlightRoster] = None,
) -> None:
self.package = package
self.country = country
self.squadron = squadron
self.pilots = [squadron.claim_available_pilot() for _ in range(count)]
if roster is None:
self.roster = FlightRoster(self.squadron, initial_size=count)
else:
self.roster = roster
self.departure = departure
self.arrival = arrival
self.divert = divert
@ -244,11 +292,11 @@ class Flight:
@property
def count(self) -> int:
return len(self.pilots)
return self.roster.max_size
@property
def client_count(self) -> int:
return len([p for p in self.pilots if p is not None and p.player])
return self.roster.player_count
@property
def unit_type(self) -> Type[FlyingType]:
@ -263,32 +311,17 @@ class Flight:
return self.flight_plan.waypoints[1:]
def resize(self, new_size: int) -> None:
if self.count > new_size:
self.squadron.return_pilots(
p for p in self.pilots[new_size:] if p is not None
)
self.pilots = self.pilots[:new_size]
return
self.pilots.extend(
[
self.squadron.claim_available_pilot()
for _ in range(new_size - self.count)
]
)
self.roster.resize(new_size)
def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
if pilot is not None:
self.squadron.claim_pilot(pilot)
if (current_pilot := self.pilots[index]) is not None:
self.squadron.return_pilot(current_pilot)
self.pilots[index] = pilot
self.roster.set_pilot(index, pilot)
@property
def missing_pilots(self) -> int:
return len([p for p in self.pilots if p is None])
return self.roster.missing_pilots
def clear_roster(self) -> None:
self.squadron.return_pilots([p for p in self.pilots if p is not None])
self.roster.clear()
def __repr__(self):
name = db.unit_type_name(self.unit_type)

View File

@ -115,7 +115,7 @@ class AircraftInventoryData:
flight_type = flight.flight_type.value
target = flight.package.target.name
for idx in range(0, num_units):
pilot = flight.pilots[idx]
pilot = flight.roster.pilots[idx]
if pilot is None:
pilot_name = "Unassigned"
player = ""

View File

@ -10,6 +10,7 @@ from PySide2.QtWidgets import (
QPushButton,
QVBoxLayout,
QLineEdit,
QHBoxLayout,
)
from dcs.unittype import FlyingType
@ -17,7 +18,7 @@ from game import Game
from game.squadrons import Squadron
from game.theater import ControlPoint, OffMapSpawn
from gen.ato import Package
from gen.flights.flight import Flight
from gen.flights.flight import Flight, FlightRoster
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.widgets.QFlightSizeSpinner import QFlightSizeSpinner
from qt_ui.widgets.QLabeledWidget import QLabeledWidget
@ -26,6 +27,7 @@ from qt_ui.widgets.combos.QArrivalAirfieldSelector import QArrivalAirfieldSelect
from qt_ui.widgets.combos.QFlightTypeComboBox import QFlightTypeComboBox
from qt_ui.widgets.combos.QOriginAirfieldSelector import QOriginAirfieldSelector
from qt_ui.windows.mission.flight.SquadronSelector import SquadronSelector
from qt_ui.windows.mission.flight.settings.QFlightSlotEditor import FlightRosterEditor
class QFlightCreator(QDialog):
@ -46,7 +48,7 @@ class QFlightCreator(QDialog):
self.task_selector = QFlightTypeComboBox(self.game.theater, package.target)
self.task_selector.setCurrentIndex(0)
self.task_selector.currentTextChanged.connect(self.on_task_changed)
self.task_selector.currentIndexChanged.connect(self.on_task_changed)
layout.addLayout(QLabeledWidget("Task:", self.task_selector))
self.aircraft_selector = QAircraftTypeSelector(
@ -93,13 +95,20 @@ class QFlightCreator(QDialog):
self.update_max_size(self.departure.available)
layout.addLayout(QLabeledWidget("Size:", self.flight_size_spinner))
self.client_slots_spinner = QFlightSizeSpinner(
min_size=0, max_size=self.flight_size_spinner.value(), default_size=0
squadron = self.squadron_selector.currentData()
if squadron is None:
roster = None
else:
roster = FlightRoster(
squadron, initial_size=self.flight_size_spinner.value()
)
self.flight_size_spinner.valueChanged.connect(
lambda v: self.client_slots_spinner.setMaximum(v)
)
layout.addLayout(QLabeledWidget("Client Slots:", self.client_slots_spinner))
self.roster_editor = FlightRosterEditor(roster)
self.flight_size_spinner.valueChanged.connect(self.resize_roster)
self.squadron_selector.currentIndexChanged.connect(self.on_squadron_changed)
roster_layout = QHBoxLayout()
layout.addLayout(roster_layout)
roster_layout.addWidget(QLabel("Assigned pilots:"))
roster_layout.addLayout(self.roster_editor)
# When an off-map spawn overrides the start type to in-flight, we save
# the selected type into this value. If a non-off-map spawn is selected
@ -142,6 +151,10 @@ class QFlightCreator(QDialog):
def set_custom_name_text(self, text: str):
self.custom_name_text = text
def resize_roster(self, new_size: int) -> None:
self.roster_editor.roster.resize(new_size)
self.roster_editor.resize(new_size)
def verify_form(self) -> Optional[str]:
aircraft: Optional[Type[FlyingType]] = self.aircraft_selector.currentData()
squadron: Optional[Squadron] = self.squadron_selector.currentData()
@ -181,7 +194,7 @@ class QFlightCreator(QDialog):
origin = self.departure.currentData()
arrival = self.arrival.currentData()
divert = self.divert.currentData()
size = self.flight_size_spinner.value()
roster = self.roster_editor.roster
if arrival is None:
arrival = origin
@ -190,22 +203,17 @@ class QFlightCreator(QDialog):
self.package,
self.country,
squadron,
size,
# A bit of a hack to work around the old API. Not actually relevant because
# the roster is passed explicitly. Needs a refactor.
roster.max_size,
task,
self.start_type.currentText(),
origin,
arrival,
divert,
custom_name=self.custom_name_text,
roster=roster,
)
for pilot, idx in zip(flight.pilots, range(self.client_slots_spinner.value())):
if pilot is None:
logging.error(
f"Cannot create client slot because {flight} has no pilot for "
f"aircraft {idx}"
)
continue
pilot.player = True
# noinspection PyUnresolvedReferences
self.created.emit(flight)
@ -234,13 +242,21 @@ class QFlightCreator(QDialog):
self.start_type.setCurrentText(self.restore_start_type)
self.restore_start_type = None
def on_task_changed(self) -> None:
def on_task_changed(self, index: int) -> None:
task = self.task_selector.itemData(index)
self.aircraft_selector.update_items(
self.task_selector.currentData(),
self.game.aircraft_inventory.available_types_for_player,
task, self.game.aircraft_inventory.available_types_for_player
)
self.squadron_selector.update_items(
self.task_selector.currentData(), self.aircraft_selector.currentData()
self.squadron_selector.update_items(task, self.aircraft_selector.currentData())
def on_squadron_changed(self, index: int) -> None:
squadron = self.squadron_selector.itemData(index)
# Clear the roster first so we return the pilots to the pool. This way if we end
# up repopulating from the same squadron we'll get the same pilots back.
self.roster_editor.replace(None)
if squadron is not None:
self.roster_editor.replace(
FlightRoster(squadron, self.flight_size_spinner.value())
)
def update_max_size(self, available: int) -> None:

View File

@ -28,7 +28,11 @@ class SquadronSelector(QComboBox):
self, task: Optional[FlightType], aircraft: Optional[Type[FlyingType]]
) -> None:
current_squadron = self.currentData()
self.blockSignals(True)
try:
self.clear()
finally:
self.blockSignals(False)
if task is None:
self.addItem("No task selected", None)
return

View File

@ -15,16 +15,16 @@ from PySide2.QtWidgets import (
from game import Game
from game.squadrons import Pilot
from gen.flights.flight import Flight
from gen.flights.flight import Flight, FlightRoster
from qt_ui.models import PackageModel
class PilotSelector(QComboBox):
available_pilots_changed = Signal()
def __init__(self, flight: Flight, idx: int) -> None:
def __init__(self, roster: Optional[FlightRoster], idx: int) -> None:
super().__init__()
self.flight = flight
self.roster = roster
self.pilot_index = idx
self.rebuild()
@ -34,15 +34,15 @@ class PilotSelector(QComboBox):
def _do_rebuild(self) -> None:
self.clear()
if self.pilot_index >= self.flight.count:
if self.roster is None or self.pilot_index >= self.roster.max_size:
self.addItem("No aircraft", None)
self.setDisabled(True)
return
self.setEnabled(True)
self.addItem("Unassigned", None)
choices = list(self.flight.squadron.available_pilots)
current_pilot = self.flight.pilots[self.pilot_index]
choices = list(self.roster.squadron.available_pilots)
current_pilot = self.roster.pilots[self.pilot_index]
if current_pilot is not None:
choices.append(current_pilot)
# Put players first, otherwise alphabetically.
@ -70,19 +70,23 @@ class PilotSelector(QComboBox):
# The roster resize is handled separately, so we have no pilots to remove.
return
pilot = self.itemData(index)
if pilot == self.flight.pilots[self.pilot_index]:
if pilot == self.roster.pilots[self.pilot_index]:
return
self.flight.set_pilot(self.pilot_index, pilot)
self.roster.set_pilot(self.pilot_index, pilot)
self.available_pilots_changed.emit()
def replace(self, new_roster: Optional[FlightRoster]) -> None:
self.roster = new_roster
self.rebuild()
class PilotControls(QHBoxLayout):
def __init__(self, flight: Flight, idx: int) -> None:
def __init__(self, roster: Optional[FlightRoster], idx: int) -> None:
super().__init__()
self.flight = flight
self.roster = roster
self.pilot_index = idx
self.selector = PilotSelector(flight, idx)
self.selector = PilotSelector(roster, idx)
self.selector.currentIndexChanged.connect(self.on_pilot_changed)
self.addWidget(self.selector)
@ -95,9 +99,9 @@ class PilotControls(QHBoxLayout):
@property
def pilot(self) -> Optional[Pilot]:
if self.pilot_index >= self.flight.count:
if self.roster is None or self.pilot_index >= self.roster.max_size:
return None
return self.flight.pilots[self.pilot_index]
return self.roster.pilots[self.pilot_index]
def on_player_toggled(self, checked: bool) -> None:
pilot = self.pilot
@ -130,12 +134,21 @@ class PilotControls(QHBoxLayout):
finally:
self.player_checkbox.blockSignals(False)
def replace(self, new_roster: Optional[FlightRoster]) -> None:
self.roster = new_roster
if self.roster is None or self.pilot_index >= self.roster.max_size:
self.disable_and_clear()
else:
self.enable_and_reset()
self.selector.replace(new_roster)
class FlightRosterEditor(QVBoxLayout):
MAX_PILOTS = 4
def __init__(self, flight: Flight) -> None:
def __init__(self, roster: Optional[FlightRoster]) -> None:
super().__init__()
self.roster = roster
self.pilot_controls = []
for pilot_idx in range(self.MAX_PILOTS):
@ -146,7 +159,7 @@ class FlightRosterEditor(QVBoxLayout):
return callback
controls = PilotControls(flight, pilot_idx)
controls = PilotControls(roster, pilot_idx)
controls.selector.available_pilots_changed.connect(
make_reset_callback(pilot_idx)
)
@ -167,6 +180,13 @@ class FlightRosterEditor(QVBoxLayout):
for controls in self.pilot_controls[new_size:]:
controls.disable_and_clear()
def replace(self, new_roster: Optional[FlightRoster]) -> None:
if self.roster is not None:
self.roster.clear()
self.roster = new_roster
for controls in self.pilot_controls:
controls.replace(new_roster)
class QFlightSlotEditor(QGroupBox):
def __init__(self, package_model: PackageModel, flight: Flight, game: Game):
@ -196,7 +216,7 @@ class QFlightSlotEditor(QGroupBox):
layout.addWidget(QLabel(str(self.flight.squadron)), 1, 1)
layout.addWidget(QLabel("Assigned pilots:"), 2, 0)
self.roster_editor = FlightRosterEditor(flight)
self.roster_editor = FlightRosterEditor(flight.roster)
layout.addLayout(self.roster_editor, 2, 1)
self.setLayout(layout)