Add option for setting desired mission length.

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Schneefl0cke 2021-05-11 12:13:15 +02:00 committed by GitHub
parent 747683e9e8
commit 56abd0bb7f
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6 changed files with 114 additions and 44 deletions

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@ -7,6 +7,7 @@ Saves from 2.5 are not compatible with 3.0.
* **[Campaign]** Ground units can now be transferred by road, airlift, and cargo ship. See https://github.com/dcs-liberation/dcs_liberation/wiki/Unit-Transfers for more information.
* **[Campaign]** Ground units can no longer be sold. To move units to a new location, transfer them.
* **[Campaign]** Ground units must now be recruited at a base with a factory and transferred to their destination. When buying units in the UI, the purchase will automatically be fulfilled at the closest factory, and a transfer will be created on the next turn.
* **[Campaign AI]** Every 30 minutes the AI will plan a CAP, so players can customize their mission better.
* **[UI]** Campaigns generated for an older or newer version of the game will now be marked as incompatible. They can still be played, but bugs may be present.
* **[Modding]** Campaigns now choose locations for factories to spawn.
* **[Modding]** Can now install custom factions to <DCS saved games>/Liberation/Factions instead of the Liberation install directory.

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@ -1,4 +1,5 @@
from dataclasses import dataclass, field
from datetime import timedelta
from typing import Dict, Optional
from dcs.forcedoptions import ForcedOptions
@ -25,6 +26,9 @@ class Settings:
default_start_type: str = "Cold"
# Mission specific
desired_player_mission_duration: timedelta = timedelta(minutes=90)
# Campaign management
automate_runway_repair: bool = False
automate_front_line_reinforcements: bool = False

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@ -583,20 +583,12 @@ class CoalitionMissionPlanner:
# Find friendly CPs within 100 nmi from an enemy airfield, plan CAP.
for cp in self.objective_finder.vulnerable_control_points():
# Plan three rounds of CAP to give ~90 minutes coverage. Spacing
# these out appropriately is done in stagger_missions.
yield ProposedMission(
cp,
[
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
],
)
yield ProposedMission(
cp,
[
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
],
)
# Plan CAP in such a way, that it is established during the whole desired mission length
for _ in range(
0,
int(self.game.settings.desired_player_mission_duration.total_seconds()),
int(self.faction.doctrine.cap_duration.total_seconds()),
):
yield ProposedMission(
cp,
[

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@ -1,7 +1,9 @@
from PySide2 import QtWidgets
from PySide2.QtCore import Qt
from PySide2.QtWidgets import QGridLayout, QLabel, QSlider
from typing import Optional
from qt_ui.widgets.floatspinners import TenthsSpinner
from datetime import timedelta
class TenthsSpinSlider(QGridLayout):
@ -23,3 +25,68 @@ class TenthsSpinSlider(QGridLayout):
@property
def value(self) -> float:
return self.spinner.value() / 10
class TimeInputs(QtWidgets.QGridLayout):
def __init__(self, label: str, initial: timedelta) -> None:
super().__init__()
self.addWidget(QtWidgets.QLabel(label), 0, 0)
minimum_minutes = 30
maximum_minutes = 150
initial_minutes = int(initial.total_seconds() / 60)
slider = QtWidgets.QSlider(Qt.Horizontal)
slider.setMinimum(minimum_minutes)
slider.setMaximum(maximum_minutes)
slider.setValue(initial_minutes)
self.spinner = TimeSpinner(minimum_minutes, maximum_minutes, initial_minutes)
slider.valueChanged.connect(lambda x: self.spinner.setValue(x))
self.spinner.valueChanged.connect(lambda x: slider.setValue(x))
self.addWidget(slider, 1, 0)
self.addWidget(self.spinner, 1, 1)
@property
def value(self) -> timedelta:
return timedelta(minutes=self.spinner.value())
class TimeSpinner(QtWidgets.QSpinBox):
def __init__(
self,
minimum: Optional[int] = None,
maximum: Optional[int] = None,
initial: Optional[int] = None,
) -> None:
super().__init__()
if minimum is not None:
self.setMinimum(minimum)
if maximum is not None:
self.setMaximum(maximum)
if initial is not None:
self.setValue(initial)
def textFromValue(self, val: int) -> str:
return f"{val} minutes"
class CurrencySpinner(QtWidgets.QSpinBox):
def __init__(
self,
minimum: Optional[int] = None,
maximum: Optional[int] = None,
initial: Optional[int] = None,
) -> None:
super().__init__()
if minimum is not None:
self.setMinimum(minimum)
if maximum is not None:
self.setMaximum(maximum)
if initial is not None:
self.setValue(initial)
def textFromValue(self, val: int) -> str:
return f"${val}"

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@ -7,12 +7,13 @@ from PySide2 import QtGui, QtWidgets
from PySide2.QtCore import QItemSelectionModel, QPoint, Qt, QDate
from PySide2.QtWidgets import QVBoxLayout, QTextEdit, QLabel
from jinja2 import Environment, FileSystemLoader, select_autoescape
from datetime import timedelta
from game import db
from game.settings import Settings
from game.theater.start_generator import GameGenerator, GeneratorSettings
from qt_ui.widgets.QLiberationCalendar import QLiberationCalendar
from qt_ui.widgets.spinsliders import TenthsSpinSlider
from qt_ui.widgets.spinsliders import TenthsSpinSlider, TimeInputs, CurrencySpinner
from qt_ui.windows.newgame.QCampaignList import (
Campaign,
QCampaignList,
@ -33,8 +34,8 @@ jinja_env = Environment(
lstrip_blocks=True,
)
DEFAULT_BUDGET = 2000
DEFAULT_MISSION_LENGTH: timedelta = timedelta(minutes=90)
class NewGameWizard(QtWidgets.QWizard):
@ -85,6 +86,9 @@ class NewGameWizard(QtWidgets.QWizard):
automate_front_line_reinforcements=self.field(
"automate_front_line_purchases"
),
desired_player_mission_duration=timedelta(
minutes=self.field("desired_player_mission_duration")
),
automate_aircraft_reinforcements=self.field("automate_aircraft_purchases"),
supercarrier=self.field("supercarrier"),
enable_new_ground_unit_recruitment=self.field(
@ -428,26 +432,6 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
self.setLayout(layout)
class CurrencySpinner(QtWidgets.QSpinBox):
def __init__(
self,
minimum: Optional[int] = None,
maximum: Optional[int] = None,
initial: Optional[int] = None,
) -> None:
super().__init__()
if minimum is not None:
self.setMinimum(minimum)
if maximum is not None:
self.setMaximum(maximum)
if initial is not None:
self.setValue(initial)
def textFromValue(self, val: int) -> str:
return f"${val}"
class BudgetInputs(QtWidgets.QGridLayout):
def __init__(self, label: str) -> None:
super().__init__()
@ -565,6 +549,12 @@ class GeneratorOptions(QtWidgets.QWizardPage):
self.registerField("no_player_navy", no_player_navy)
no_enemy_navy = QtWidgets.QCheckBox()
self.registerField("no_enemy_navy", no_enemy_navy)
desired_player_mission_duration = TimeInputs(
"Desired mission duration", DEFAULT_MISSION_LENGTH
)
self.registerField(
"desired_player_mission_duration", desired_player_mission_duration.spinner
)
generatorLayout = QtWidgets.QGridLayout()
generatorLayout.addWidget(QtWidgets.QLabel("No Aircraft Carriers"), 1, 0)
@ -577,6 +567,7 @@ class GeneratorOptions(QtWidgets.QWizardPage):
generatorLayout.addWidget(no_player_navy, 4, 1)
generatorLayout.addWidget(QtWidgets.QLabel("No Enemy Navy"), 5, 0)
generatorLayout.addWidget(no_enemy_navy, 5, 1)
generatorLayout.addLayout(desired_player_mission_duration, 6, 0)
generatorSettingsGroup.setLayout(generatorLayout)
mlayout = QVBoxLayout()

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@ -26,7 +26,7 @@ from game.game import Game
from game.infos.information import Information
from game.settings import Settings
from qt_ui.widgets.QLabeledWidget import QLabeledWidget
from qt_ui.widgets.spinsliders import TenthsSpinSlider
from qt_ui.widgets.spinsliders import TenthsSpinSlider, TimeInputs
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.finances.QFinancesMenu import QHorizontalSeparationLine
from qt_ui.windows.settings.plugins import PluginOptionsPage, PluginsPage
@ -471,6 +471,14 @@ class QSettingsWindow(QDialog):
"spawned immediately. AI wingmen may begin startup immediately."
)
self.desired_player_mission_duration = TimeInputs(
"Desired mission duration",
self.game.settings.desired_player_mission_duration,
)
self.desired_player_mission_duration.spinner.valueChanged.connect(
self.applySettings
)
self.gameplayLayout.addWidget(QLabel("Use Supercarrier Module"), 0, 0)
self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0)
@ -483,6 +491,9 @@ class QSettingsWindow(QDialog):
)
self.gameplayLayout.addWidget(dark_kneeboard_label, 2, 0)
self.gameplayLayout.addWidget(self.generate_dark_kneeboard, 2, 1, Qt.AlignRight)
self.gameplayLayout.addLayout(
self.desired_player_mission_duration, 5, 0, Qt.AlignRight
)
spawn_players_immediately_tooltip = (
"Always spawns player aircraft immediately, even if their start time is "
@ -695,6 +706,10 @@ class QSettingsWindow(QDialog):
self.generate_dark_kneeboard.isChecked()
)
self.game.settings.desired_player_mission_duration = (
self.desired_player_mission_duration.value
)
self.game.settings.perf_red_alert_state = self.red_alert.isChecked()
self.game.settings.perf_smoke_gen = self.smoke.isChecked()
self.game.settings.perf_smoke_spacing = self.smoke_spacing.value()