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updated enemy event probabilities
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@@ -142,6 +142,8 @@ class Base:
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self.strength += amount
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if self.strength > 1:
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self.strength = 1
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elif self.strength < 0:
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self.strength = 0.001
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def scramble_count(self) -> int:
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count = int(self.total_planes * PLANES_SCRAMBLE_FACTOR * self.strength)
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