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Version String managed in a single place. And shown in about Window
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@ -1,9 +1,5 @@
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from userdata import logging_config
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# Logging setup
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VERSION_STRING = "2.1.0"
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logging_config.init_logging(VERSION_STRING)
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import logging
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import os
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import sys
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@ -19,6 +15,9 @@ from qt_ui.windows.QLiberationWindow import QLiberationWindow
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from qt_ui.windows.preferences.QLiberationFirstStartWindow import QLiberationFirstStartWindow
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from userdata import liberation_install, persistency, liberation_theme
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# Logging setup
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logging_config.init_logging(uiconstants.VERSION_STRING)
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if __name__ == "__main__":
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os.environ["QT_AUTO_SCREEN_SCALE_FACTOR"] = "1" # Potential fix for 4K screens
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@ -8,6 +8,8 @@ from game.event import UnitsDeliveryEvent, FrontlineAttackEvent
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from theater.theatergroundobject import CATEGORY_MAP
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from userdata.liberation_theme import get_theme_icons
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VERSION_STRING = "2.1.0"
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URLS : Dict[str, str] = {
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"Manual": "https://github.com/khopa/dcs_liberation/wiki",
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"Repository": "https://github.com/khopa/dcs_liberation",
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@ -211,17 +211,16 @@ class QLiberationWindow(QMainWindow):
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self.info_panel.setGame(game)
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def showAboutDialog(self):
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text = "<h3>DCS Liberation</h3>" + \
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text = "<h3>DCS Liberation " + CONST.VERSION_STRING + "</h3>" + \
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"<b>Source code :</b> https://github.com/khopa/dcs_liberation" + \
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"<h4>Authors</h4>" + \
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"<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>." \
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"<h4>Contributors</h4>" + \
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"shdwp, Khopa, Wrycu, calvinmorrow, JohanAberg, Deus" + \
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"shdwp, Khopa, Wrycu, calvinmorrow, JohanAberg, Deus, root0fall" + \
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"<h4>Special Thanks :</h4>" \
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"<b>rp-</b> <i>for the pydcs framework</i><br/>"\
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"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"\
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"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"
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about = QMessageBox()
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about.setWindowTitle("About DCS Liberation")
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about.setIcon(QMessageBox.Icon.Information)
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@ -95,7 +95,7 @@ class NewGameWizard(QtWidgets.QWizard):
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game.budget = int(game.budget * multiplier)
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game.settings.multiplier = multiplier
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game.settings.sams = True
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game.settings.version = "2.1.0"
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game.settings.version = CONST.VERSION_STRING
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if midgame:
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game.budget = game.budget * 4 * len(list(conflictTheater.conflicts()))
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