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Add option to limit squadron sizes and begin full.
Adding temporarily as an option to make sure it's not a terrible idea, but the old mode will probably go away. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1583. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2808.
This commit is contained in:
16
game/game.py
16
game/game.py
@@ -294,7 +294,7 @@ class Game:
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if self.turn > 1:
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self.conditions = self.generate_conditions()
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def begin_turn_0(self) -> None:
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def begin_turn_0(self, squadrons_start_full: bool) -> None:
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"""Initialization for the first turn of the game."""
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from .sim import GameUpdateEvents
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@@ -319,8 +319,9 @@ class Game:
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# Rotate the whole TGO with the new heading
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tgo.rotate(heading or tgo.heading)
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self.blue.preinit_turn_0()
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self.red.preinit_turn_0()
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self.blue.preinit_turn_0(squadrons_start_full)
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self.red.preinit_turn_0(squadrons_start_full)
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# TODO: Check for overfull bases.
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# We don't need to actually stream events for turn zero because we haven't given
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# *any* state to the UI yet, so it will need to do a full draw once we do.
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self.initialize_turn(GameUpdateEvents())
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@@ -365,7 +366,10 @@ class Game:
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self.red.bullseye = Bullseye(player_cp.position)
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def initialize_turn(
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self, events: GameUpdateEvents, for_red: bool = True, for_blue: bool = True
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self,
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events: GameUpdateEvents,
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for_red: bool = True,
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for_blue: bool = True,
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) -> None:
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"""Performs turn initialization for the specified players.
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@@ -418,9 +422,9 @@ class Game:
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# Plan Coalition specific turn
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if for_blue:
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self.blue.initialize_turn()
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self.blue.initialize_turn(self.turn == 0)
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if for_red:
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self.red.initialize_turn()
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self.red.initialize_turn(self.turn == 0)
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# Plan GroundWar
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self.ground_planners = {}
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