diff --git a/changelog.md b/changelog.md
index 9a48c7d7..55ca2695 100644
--- a/changelog.md
+++ b/changelog.md
@@ -6,7 +6,7 @@ Saves from 2.5 are not compatible with 3.0.
* **[Campaign]** Ground units can now be transferred by road, airlift, and cargo ship. See https://github.com/Khopa/dcs_liberation/wiki/Unit-Transfers for more information.
* **[Campaign]** Ground units can no longer be sold. To move units to a new location, transfer them.
-* **[Campaign]** Ground units must now be recruited at a base with a factory and transferred to their destination. When buying units in the UI, the purchase will automatically be fulfilled at the closest factory and a transfer will be created on the next turn. This feature is off by default.
+* **[Campaign]** Ground units must now be recruited at a base with a factory and transferred to their destination. When buying units in the UI, the purchase will automatically be fulfilled at the closest factory, and a transfer will be created on the next turn.
* **[UI]** Campaigns generated for an older or newer version of the game will now be marked as incompatible. They can still be played, but bugs may be present.
* **[Modding]** Campaigns now choose locations for factories to spawn.
diff --git a/game/settings.py b/game/settings.py
index cbc6108c..d6338610 100644
--- a/game/settings.py
+++ b/game/settings.py
@@ -33,9 +33,10 @@ class Settings:
disable_legacy_aewc: bool = False
generate_dark_kneeboard: bool = False
- #: Feature flag for new ground unit behavior. Old campaigns are sufficiently broken
- #: that we need to implement this conditionally for the time being.
- enable_new_ground_unit_recruitment: bool = False
+ #: Feature flag for new ground unit behavior. Old campaigns are will not work with
+ #: this so the old behavior remains an option until it breaks, at which point we'll
+ #: remove it.
+ enable_new_ground_unit_recruitment: bool = True
# Performance oriented
perf_red_alert_state: bool = True
diff --git a/qt_ui/windows/newgame/QNewGameWizard.py b/qt_ui/windows/newgame/QNewGameWizard.py
index 9377afb6..8f4bb54d 100644
--- a/qt_ui/windows/newgame/QNewGameWizard.py
+++ b/qt_ui/windows/newgame/QNewGameWizard.py
@@ -536,6 +536,7 @@ class DifficultyAndAutomationOptions(QtWidgets.QWizardPage):
new_ground_unit_recruitment_label.setOpenExternalLinks(True)
flags_layout.addWidget(new_ground_unit_recruitment_label, 0, 0)
new_ground_unit_recruitment = QtWidgets.QCheckBox()
+ new_ground_unit_recruitment.setChecked(True)
self.registerField("new_ground_unit_recruitment", new_ground_unit_recruitment)
flags_layout.addWidget(new_ground_unit_recruitment, 0, 1, Qt.AlignRight)
diff --git a/qt_ui/windows/settings/QSettingsWindow.py b/qt_ui/windows/settings/QSettingsWindow.py
index d328b74c..af3f7e8e 100644
--- a/qt_ui/windows/settings/QSettingsWindow.py
+++ b/qt_ui/windows/settings/QSettingsWindow.py
@@ -83,7 +83,7 @@ NEW_GROUND_UNIT_RECRUITMENT_TOOLTIP = (
"travel to the front line."
)
NEW_GROUND_UNIT_RECRUITMENT_BEHAVIOR_LABEL = (
- "Enable new ground unit recruitment behavior (WIP)
"
+ "Enable new ground unit recruitment behavior
"
''
'More information.'
)