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Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater - This class will handle all Skynet related things - no specific group_name handling necessary in future - make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached. - added command center, connection node and power source as Ground objects which can be added by the campaign designer - adjust lua generator to support new iads units - parse the campaign yaml to get the iads network information - use the range as fallback if no yaml information was found - complete rewrite of the skynet lua script - allow destruction of iads network to be persistent over all rounds - modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit - Implementation of the UI representation for the IADS Network - Give user the option to enable or disable advanced iads - Extended the layout system: Implement Sub task handling to support PD
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@@ -7,6 +7,7 @@ import mapReducer from "../api/mapSlice";
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import navMeshReducer from "../api/navMeshSlice";
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import supplyRoutesReducer from "../api/supplyRoutesSlice";
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import tgosReducer from "../api/tgosSlice";
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import iadsNetworkReducer from "../api/iadsNetworkSlice";
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import threatZonesReducer from "../api/threatZonesSlice";
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import { Action, ThunkAction, configureStore } from "@reduxjs/toolkit";
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@@ -19,6 +20,7 @@ export const store = configureStore({
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map: mapReducer,
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navmeshes: navMeshReducer,
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supplyRoutes: supplyRoutesReducer,
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iadsNetwork: iadsNetworkReducer,
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tgos: tgosReducer,
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threatZones: threatZonesReducer,
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[baseApi.reducerPath]: baseApi.reducer,
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