mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater - This class will handle all Skynet related things - no specific group_name handling necessary in future - make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached. - added command center, connection node and power source as Ground objects which can be added by the campaign designer - adjust lua generator to support new iads units - parse the campaign yaml to get the iads network information - use the range as fallback if no yaml information was found - complete rewrite of the skynet lua script - allow destruction of iads network to be persistent over all rounds - modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit - Implementation of the UI representation for the IADS Network - Give user the option to enable or disable advanced iads - Extended the layout system: Implement Sub task handling to support PD
This commit is contained in:
@@ -7,13 +7,17 @@ REQUIRED_BUILDINGS = [
|
||||
"fob",
|
||||
]
|
||||
|
||||
IADS_BUILDINGS = [
|
||||
"comms",
|
||||
"power",
|
||||
"commandcenter",
|
||||
]
|
||||
|
||||
DEFAULT_AVAILABLE_BUILDINGS = [
|
||||
"fuel",
|
||||
"comms",
|
||||
"oil",
|
||||
"ware",
|
||||
"farp",
|
||||
"power",
|
||||
"derrick",
|
||||
]
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ class GroupTask(Enum):
|
||||
LORAD = ("LORAD", GroupRole.AIR_DEFENSE)
|
||||
MERAD = ("MERAD", GroupRole.AIR_DEFENSE)
|
||||
SHORAD = ("SHORAD", GroupRole.AIR_DEFENSE)
|
||||
POINT_DEFENSE = ("PointDefense", GroupRole.AIR_DEFENSE)
|
||||
|
||||
# NAVAL
|
||||
AIRCRAFT_CARRIER = ("AircraftCarrier", GroupRole.NAVAL)
|
||||
@@ -54,7 +55,6 @@ class GroupTask(Enum):
|
||||
# BUILDINGS
|
||||
ALLY_CAMP = ("AllyCamp", GroupRole.BUILDING)
|
||||
AMMO = ("Ammo", GroupRole.BUILDING)
|
||||
COMMS = ("Comms", GroupRole.BUILDING)
|
||||
DERRICK = ("Derrick", GroupRole.BUILDING)
|
||||
FACTORY = ("Factory", GroupRole.BUILDING)
|
||||
FARP = ("Farp", GroupRole.BUILDING)
|
||||
@@ -62,8 +62,13 @@ class GroupTask(Enum):
|
||||
FUEL = ("Fuel", GroupRole.BUILDING)
|
||||
OFFSHORE_STRIKE_TARGET = ("OffShoreStrikeTarget", GroupRole.BUILDING)
|
||||
OIL = ("Oil", GroupRole.BUILDING)
|
||||
POWER = ("Power", GroupRole.BUILDING)
|
||||
|
||||
STRIKE_TARGET = ("StrikeTarget", GroupRole.BUILDING)
|
||||
VILLAGE = ("Village", GroupRole.BUILDING)
|
||||
WARE = ("Ware", GroupRole.BUILDING)
|
||||
WW2_BUNKER = ("WW2Bunker", GroupRole.BUILDING)
|
||||
|
||||
# IADS
|
||||
COMMS = ("Comms", GroupRole.BUILDING)
|
||||
COMMAND_CENTER = ("CommandCenter", GroupRole.BUILDING)
|
||||
POWER = ("Power", GroupRole.BUILDING)
|
||||
|
||||
Reference in New Issue
Block a user