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Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater - This class will handle all Skynet related things - no specific group_name handling necessary in future - make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached. - added command center, connection node and power source as Ground objects which can be added by the campaign designer - adjust lua generator to support new iads units - parse the campaign yaml to get the iads network information - use the range as fallback if no yaml information was found - complete rewrite of the skynet lua script - allow destruction of iads network to be persistent over all rounds - modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit - Implementation of the UI representation for the IADS Network - Give user the option to enable or disable advanced iads - Extended the layout system: Implement Sub task handling to support PD
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@@ -7,13 +7,17 @@ REQUIRED_BUILDINGS = [
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"fob",
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]
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IADS_BUILDINGS = [
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"comms",
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"power",
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"commandcenter",
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]
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DEFAULT_AVAILABLE_BUILDINGS = [
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"fuel",
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"comms",
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"oil",
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"ware",
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"farp",
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"power",
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"derrick",
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]
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