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Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater - This class will handle all Skynet related things - no specific group_name handling necessary in future - make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached. - added command center, connection node and power source as Ground objects which can be added by the campaign designer - adjust lua generator to support new iads units - parse the campaign yaml to get the iads network information - use the range as fallback if no yaml information was found - complete rewrite of the skynet lua script - allow destruction of iads network to be persistent over all rounds - modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit - Implementation of the UI representation for the IADS Network - Give user the option to enable or disable advanced iads - Extended the layout system: Implement Sub task handling to support PD
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@@ -14,6 +14,7 @@ from . import (
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supplyroutes,
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tgos,
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waypoints,
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iadsnetwork,
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)
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from .settings import ServerSettings
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@@ -30,6 +31,7 @@ app.include_router(qt.router)
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app.include_router(supplyroutes.router)
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app.include_router(tgos.router)
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app.include_router(waypoints.router)
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app.include_router(iadsnetwork.router)
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origins = []
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