mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
moved ground interceptions to the frontline; added ka-50; added close to the CP ground attack operations; added missing loadouts
This commit is contained in:
30
game/db.py
30
game/db.py
@@ -4,6 +4,7 @@ from dcs.vehicles import *
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from dcs.unitgroup import *
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from dcs.ships import *
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from dcs.planes import *
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from dcs.helicopters import *
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from dcs.task import *
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from dcs.unittype import *
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@@ -38,6 +39,11 @@ PRICES = {
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A_10A: 18,
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A_10C: 20,
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# heli
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Ka_50: 13,
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UH_1H: 5,
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Mi_8MT: 5,
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# special
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IL_76MD: 13,
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An_26B: 13,
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@@ -60,6 +66,11 @@ PRICES = {
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Armor.ATGM_M1134_Stryker: 6,
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Armor.APC_BTR_80: 6,
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Unarmed.Transport_UAZ_469: 3,
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Unarmed.Transport_Ural_375: 3,
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Unarmed.Transport_M818: 3,
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AirDefence.AAA_Vulcan_M163: 5,
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AirDefence.SAM_Avenger_M1097: 10,
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AirDefence.SAM_Patriot_ICC: 15,
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@@ -106,6 +117,7 @@ UNIT_BY_TASK = {
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Su_17M4,
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MiG_29G,
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Su_34,
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Ka_50,
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],
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Transport: [
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@@ -117,9 +129,11 @@ UNIT_BY_TASK = {
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S_3B_Tanker,
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C_130,
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],
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AWACS: [E_3A, A_50, ],
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PinpointStrike: [Armor.MBT_T_90, Armor.MBT_T_80U, Armor.MBT_T_55, Armor.MBT_M1A2_Abrams, Armor.MBT_M60A3_Patton, Armor.ATGM_M1134_Stryker, Armor.APC_BTR_80, ],
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Reconnaissance: [Unarmed.Transport_M818, Unarmed.Transport_Ural_375, Unarmed.Transport_UAZ_469],
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AirDefence: [
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AirDefence.AAA_Vulcan_M163,
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AirDefence.AAA_Vulcan_M163,
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@@ -190,6 +204,9 @@ UNIT_BY_COUNTRY = {
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Yak_40,
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A_50,
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Ka_50,
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Mi_8MT,
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AirDefence.AAA_ZU_23_on_Ural_375,
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AirDefence.SAM_SA_18_Igla_MANPADS,
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AirDefence.SAM_SA_19_Tunguska_2S6,
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@@ -199,6 +216,8 @@ UNIT_BY_COUNTRY = {
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Armor.MBT_T_90,
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Armor.MBT_T_80U,
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Armor.MBT_T_55,
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Unarmed.Transport_Ural_375,
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Unarmed.Transport_UAZ_469,
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CV_1143_5_Admiral_Kuznetsov,
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Bulk_cargo_ship_Yakushev,
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Dry_cargo_ship_Ivanov,
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@@ -222,9 +241,13 @@ UNIT_BY_COUNTRY = {
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C_130,
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E_3A,
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Ka_50,
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UH_1H,
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Armor.MBT_M1A2_Abrams,
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Armor.MBT_M60A3_Patton,
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Armor.ATGM_M1134_Stryker,
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Unarmed.Transport_M818,
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AirDefence.AAA_Vulcan_M163,
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AirDefence.SAM_Avenger_M1097,
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@@ -244,6 +267,10 @@ PLANE_PAYLOAD_OVERRIDES = {
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CAS: "AS 2",
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},
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Ka_50: {
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"*": "12x9A4172, 40xS-8",
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},
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# TODO: figure out a way to setup su33 loadout
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Su_33: FighterSweep,
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@@ -262,6 +289,7 @@ PLANE_LIVERY_OVERRIDES = {
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UnitsDict = typing.Dict[UnitType, int]
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PlaneDict = typing.Dict[FlyingType, int]
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HeliDict = typing.Dict[HelicopterType, int]
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ArmorDict = typing.Dict[VehicleType, int]
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ShipDict = typing.Dict[ShipType, int]
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AirDefenseDict = typing.Dict[AirDefence, int]
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@@ -324,4 +352,4 @@ def _validate_db():
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assert unit_type in PRICES, "{} not in prices".format(unit_type)
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_validate_db()
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_validate_db()
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@@ -3,4 +3,5 @@ from .groundintercept import *
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from .intercept import *
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from .capture import *
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from .navalintercept import *
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from .antiaastrike import *
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from .antiaastrike import *
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from .groundattack import *
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36
game/event/groundattack.py
Normal file
36
game/event/groundattack.py
Normal file
@@ -0,0 +1,36 @@
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import math
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import random
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from dcs.task import *
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from game import *
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from game.event import *
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from game.event.groundintercept import GroundInterceptEvent
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from game.operation.groundattack import GroundAttackOperation
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class GroundAttackEvent(GroundInterceptEvent):
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def __str__(self):
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return "Destroy insurgents at {}".format(self.to_cp)
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def player_defending(self, strikegroup: db.PlaneDict, clients: db.PlaneDict):
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suitable_unittypes = db.find_unittype(Reconnaissance, self.attacker_name)
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random.shuffle(suitable_unittypes)
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unittypes = suitable_unittypes[:self.TARGET_VARIETY]
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typecount = max(math.floor(self.difficulty * self.TARGET_AMOUNT_FACTOR), 1)
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self.targets = {unittype: typecount for unittype in unittypes}
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op = GroundAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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attacker_clients=clients,
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defender_clients={},
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from_cp=self.from_cp,
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to_cp=self.to_cp)
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op.setup(target=self.targets,
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strikegroup=strikegroup)
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self.operation = op
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def player_attacking(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
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assert False
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@@ -19,7 +19,7 @@ class GroundInterceptEvent(Event):
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targets = None # type: db.ArmorDict
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def __str__(self):
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return "Ground intercept from {} at {}".format(self.from_cp, self.to_cp)
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return "Fontline CAS from {} at {}".format(self.from_cp, self.to_cp)
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def is_successfull(self, debriefing: Debriefing):
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total_targets = sum(self.targets.values())
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12
game/game.py
12
game/game.py
@@ -35,6 +35,7 @@ EVENT_PROBABILITIES = {
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CaptureEvent: [100, 4],
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InterceptEvent: [35, 5],
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GroundInterceptEvent: [35, 5],
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GroundAttackEvent: [0, 35],
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NavalInterceptEvent: [35, 5],
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AntiAAStrikeEvent: [35, 5],
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}
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@@ -62,7 +63,7 @@ class Game:
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self.enemy = enemy_name
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def _roll(self, prob, mult):
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return random.randint(0, 100) <= prob * mult
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return random.randint(1, 100) <= prob * mult
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def _generate_globalinterceptions(self):
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global_count = len([x for x in self.theater.player_points() if x.is_global])
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@@ -80,6 +81,8 @@ class Game:
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def _generate_events(self):
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enemy_cap_generated = False
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enemy_generated_types = []
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for player_cp, enemy_cp in self.theater.conflicts(True):
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if player_cp.is_global or enemy_cp.is_global:
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continue
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@@ -92,6 +95,9 @@ class Game:
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self.events.append(event_class(self.player, self.enemy, player_cp, enemy_cp, self))
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elif self._roll(enemy_probability, enemy_cp.base.strength):
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if event_class in enemy_generated_types:
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continue
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if player_cp in self.ignored_cps:
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continue
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@@ -111,6 +117,7 @@ class Game:
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if player_cp.base.total_aa == 0:
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continue
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enemy_generated_types.append(event_class)
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self.events.append(event_class(self.enemy, self.player, enemy_cp, player_cp, self))
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def _commision_units(self, cp: ControlPoint):
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@@ -173,7 +180,8 @@ class Game:
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def pass_turn(self, no_action=False, ignored_cps: typing.Collection[ControlPoint]=None):
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for event in self.events:
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event.skip()
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if type(event) is UnitsDeliveryEvent:
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event.skip()
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if not no_action:
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self._budget_player()
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@@ -32,10 +32,9 @@ class AntiAAStrikeOperation(Operation):
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self.attackers_starting_position = None
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self.defenders_starting_position = None
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conflict = Conflict.ground_intercept_conflict(
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conflict = Conflict.ground_base_attack(
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attacker=self.mission.country(self.attacker_name),
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defender=self.mission.country(self.defender_name),
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heading=self.to_cp.position.heading_between_point(self.from_cp.position),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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44
game/operation/groundattack.py
Normal file
44
game/operation/groundattack.py
Normal file
@@ -0,0 +1,44 @@
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from dcs.terrain import Terrain
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from game import db
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from gen.armor import *
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from gen.aircraft import *
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from gen.aaa import *
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from gen.shipgen import *
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from gen.settingsgen import *
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from gen.awacsgen import *
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from gen.visualgen import *
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from gen.conflictgen import Conflict
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from .operation import Operation
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class GroundAttackOperation(Operation):
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strikegroup = None # type: db.PlaneDict
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target = None # type: db.ArmorDict
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def setup(self,
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target: db.ArmorDict,
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strikegroup: db.PlaneDict):
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self.strikegroup = strikegroup
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self.target = target
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def prepare(self, terrain: Terrain, is_quick: bool):
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super(GroundAttackOperation, self).prepare(terrain, is_quick)
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conflict = Conflict.ground_attack_conflict(
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attacker=self.mission.country(self.attacker_name),
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defender=self.mission.country(self.defender_name),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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)
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self.initialize(mission=self.mission,
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conflict=conflict)
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def generate(self):
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self.airgen.generate_defense(self.strikegroup, self.defender_clients, self.defenders_starting_position)
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self.armorgen.generate(self.target, {})
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super(GroundAttackOperation, self).generate()
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@@ -12,6 +12,7 @@ from gen.conflictgen import Conflict
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from .operation import Operation
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class GroundInterceptOperation(Operation):
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strikegroup = None # type: db.PlaneDict
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interceptors = None # type: db.PlaneDict
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@@ -34,7 +35,6 @@ class GroundInterceptOperation(Operation):
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conflict = Conflict.ground_intercept_conflict(
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attacker=self.mission.country(self.attacker_name),
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defender=self.mission.country(self.defender_name),
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heading=self.to_cp.position.heading_between_point(self.from_cp.position),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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