moved ground interceptions to the frontline; added ka-50; added close to the CP ground attack operations; added missing loadouts

This commit is contained in:
Vasyl Horbachenko
2018-06-24 00:52:14 +03:00
parent 25e2681665
commit 5d02f7ad4d
90 changed files with 30267 additions and 394 deletions

View File

@@ -35,6 +35,7 @@ EVENT_PROBABILITIES = {
CaptureEvent: [100, 4],
InterceptEvent: [35, 5],
GroundInterceptEvent: [35, 5],
GroundAttackEvent: [0, 35],
NavalInterceptEvent: [35, 5],
AntiAAStrikeEvent: [35, 5],
}
@@ -62,7 +63,7 @@ class Game:
self.enemy = enemy_name
def _roll(self, prob, mult):
return random.randint(0, 100) <= prob * mult
return random.randint(1, 100) <= prob * mult
def _generate_globalinterceptions(self):
global_count = len([x for x in self.theater.player_points() if x.is_global])
@@ -80,6 +81,8 @@ class Game:
def _generate_events(self):
enemy_cap_generated = False
enemy_generated_types = []
for player_cp, enemy_cp in self.theater.conflicts(True):
if player_cp.is_global or enemy_cp.is_global:
continue
@@ -92,6 +95,9 @@ class Game:
self.events.append(event_class(self.player, self.enemy, player_cp, enemy_cp, self))
elif self._roll(enemy_probability, enemy_cp.base.strength):
if event_class in enemy_generated_types:
continue
if player_cp in self.ignored_cps:
continue
@@ -111,6 +117,7 @@ class Game:
if player_cp.base.total_aa == 0:
continue
enemy_generated_types.append(event_class)
self.events.append(event_class(self.enemy, self.player, enemy_cp, player_cp, self))
def _commision_units(self, cp: ControlPoint):
@@ -173,7 +180,8 @@ class Game:
def pass_turn(self, no_action=False, ignored_cps: typing.Collection[ControlPoint]=None):
for event in self.events:
event.skip()
if type(event) is UnitsDeliveryEvent:
event.skip()
if not no_action:
self._budget_player()