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moved ground interceptions to the frontline; added ka-50; added close to the CP ground attack operations; added missing loadouts
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@@ -208,6 +208,12 @@ class EventMenu(Menu):
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e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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else:
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e.player_defending(interceptors=scrambled_aircraft, clients=scrambled_clients)
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elif type(self.event) is GroundAttackEvent:
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e = self.event # type: GroundAttackEvent
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if self.game.is_player_attack(self.event):
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assert False
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else:
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e.player_defending(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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self.game.initiate_event(self.event)
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EventResultsMenu(self.window, self.parent, self.game, self.event).display()
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