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Fix unculled zones not updating when needed.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1034.
This commit is contained in:
13
game/game.py
13
game/game.py
@@ -208,7 +208,7 @@ class Game:
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naming.namegen = self.name_generator
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LuaPluginManager.load_settings(self.settings)
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ObjectiveDistanceCache.set_theater(self.theater)
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self.compute_conflicts_position()
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self.compute_unculled_zones()
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if not game_still_initializing:
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self.compute_threat_zones()
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@@ -347,8 +347,6 @@ class Game:
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return self.process_win_loss(turn_state)
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# Plan flights & combat for next turn
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with logged_duration("Computing conflict positions"):
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self.compute_conflicts_position()
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with logged_duration("Threat zone computation"):
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self.compute_threat_zones()
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@@ -366,6 +364,10 @@ class Game:
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gplanner.plan_groundwar()
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self.ground_planners[cp.id] = gplanner
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# Update cull zones
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with logged_duration("Computing culling positions"):
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self.compute_unculled_zones()
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def message(self, title: str, text: str = "") -> None:
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self.informations.append(Information(title, text, turn=self.turn))
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@@ -406,10 +408,9 @@ class Game:
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def navmesh_for(self, player: bool) -> NavMesh:
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return self.coalition_for(player).nav_mesh
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def compute_conflicts_position(self) -> None:
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def compute_unculled_zones(self) -> None:
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"""
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Compute the current conflict center position(s), mainly used for culling calculation
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:return: List of points of interests
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Compute the current conflict position(s) used for culling calculation
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"""
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from game.missiongenerator.frontlineconflictdescription import (
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FrontLineConflictDescription,
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