diff --git a/game/missiongenerator/logisticsgenerator.py b/game/missiongenerator/logisticsgenerator.py index 14712d2c..b73c0ca4 100644 --- a/game/missiongenerator/logisticsgenerator.py +++ b/game/missiongenerator/logisticsgenerator.py @@ -94,7 +94,9 @@ class LogisticsGenerator: ): # Spawn logisticsunit at pickup zones logistic_unit = self.mission.static_group( - self.flight.squadron.coalition.faction.country, + self.mission.country( + self.flight.squadron.coalition.faction.country.name + ), f"{self.group.name}logistic", Fortification.FARP_Ammo_Dump_Coating, pickup_point, diff --git a/game/missiongenerator/tgogenerator.py b/game/missiongenerator/tgogenerator.py index f20d6ae1..a7fbb5ec 100644 --- a/game/missiongenerator/tgogenerator.py +++ b/game/missiongenerator/tgogenerator.py @@ -604,7 +604,7 @@ class HelipadGenerator: return # Note: Helipad are generated as neutral object in order not to interfer with # capture triggers - country = self.game.coalition_for(self.cp.captured).faction.country + country = self.m.country(self.cp.coalition.faction.country.name) for i, helipad in enumerate(self.cp.helipads): heading = helipad.heading.degrees