mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Merge branch 'master' of https://github.com/shdwp/dcs_pmcliberation
This commit is contained in:
@@ -1,13 +1,7 @@
|
||||
import math
|
||||
import itertools
|
||||
|
||||
from tkinter import *
|
||||
from tkinter.ttk import *
|
||||
from ui.window import *
|
||||
|
||||
from userdata.debriefing_parser import *
|
||||
from game.game import *
|
||||
from game import event
|
||||
|
||||
|
||||
class EventResultsMenu(Menu):
|
||||
@@ -21,18 +15,22 @@ class EventResultsMenu(Menu):
|
||||
self.event = event
|
||||
self.finished = False
|
||||
|
||||
wait_for_debriefing(callback=self.process_debriefing)
|
||||
|
||||
def display(self):
|
||||
self.window.clear_right_pane()
|
||||
|
||||
if not self.finished:
|
||||
Button(self.frame, text="no losses, succ", command=self.simulate_result(0, 1, True)).grid()
|
||||
Button(self.frame, text="no losses, fail", command=self.simulate_result(0, 1, False)).grid(column=1)
|
||||
Button(self.frame, text="no losses, fail", command=self.simulate_result(0, 1, False)).grid(row=1, column=1)
|
||||
|
||||
Button(self.frame, text="half losses, succ", command=self.simulate_result(0.5, 0.5, True)).grid(row=1, )
|
||||
Button(self.frame, text="half losses, fail", command=self.simulate_result(0.5, 0.5, False)).grid(row=1, column=1)
|
||||
Button(self.frame, text="half losses, succ", command=self.simulate_result(0.5, 0.5, True)).grid(row=2, )
|
||||
Button(self.frame, text="half losses, fail", command=self.simulate_result(0.5, 0.5, False)).grid(row=2, column=1)
|
||||
|
||||
Button(self.frame, text="full losses, succ", command=self.simulate_result(1, 0, True)).grid(row=2, )
|
||||
Button(self.frame, text="full losses, fail", command=self.simulate_result(1, 0, False)).grid(row=2, column=1)
|
||||
Button(self.frame, text="full losses, succ", command=self.simulate_result(1, 0, True)).grid(row=3, )
|
||||
Button(self.frame, text="full losses, fail", command=self.simulate_result(1, 0, False)).grid(row=3, column=1)
|
||||
|
||||
Label(self.frame, text="Play the mission and save debriefing to {}".format(debriefing_directory_location())).grid(row=0, column=0)
|
||||
else:
|
||||
row = 0
|
||||
if self.event.is_successfull(self.debriefing):
|
||||
@@ -56,6 +54,15 @@ class EventResultsMenu(Menu):
|
||||
|
||||
Button(self.frame, text="Okay", command=self.dismiss).grid(columnspan=1, row=row); row += 1
|
||||
|
||||
def process_debriefing(self, debriefing: Debriefing):
|
||||
self.game.finish_event(event=self.event, debriefing=debriefing)
|
||||
self.game.pass_turn()
|
||||
|
||||
self.finished = True
|
||||
self.player_losses = debriefing.destroyed_units.get(self.game.player, {})
|
||||
self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy, {})
|
||||
self.display()
|
||||
|
||||
def simulate_result(self, player_factor: float, enemy_factor: float, result: bool):
|
||||
def action():
|
||||
debriefing = Debriefing()
|
||||
|
||||
Reference in New Issue
Block a user