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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Channel map support.
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@@ -8,7 +8,7 @@ from dcs.task import CAP, CAS
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import qt_ui.uiconstants as CONST
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from game import db, Game
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from gen import namegen
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from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy
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from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy, thechannel
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from userdata.logging import version_string
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@@ -41,6 +41,8 @@ class NewGameWizard(QtWidgets.QWizard):
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isTerrainCaucasusNorth= self.field("isTerrainCaucasusNorth")
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isIranianCampaignTheater = self.field("isIranianCampaignTheater")
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isTerrainNormandy = self.field("isTerrainNormandy")
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isTerrainNormandySmall = self.field("isTerrainNormandySmall")
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isTerrainChannel = self.field("isTerrainChannel")
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isTerrainEmirates = self.field("isTerrainEmirates")
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timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
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midGame = self.field("midGame")
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@@ -65,6 +67,10 @@ class NewGameWizard(QtWidgets.QWizard):
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conflicttheater = persiangulf.Emirates()
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elif isTerrainNormandy:
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conflicttheater = normandy.NormandyTheater()
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elif isTerrainNormandySmall:
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conflicttheater = normandy.NormandySmall()
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elif isTerrainChannel:
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conflicttheater = thechannel.ChannelTheater()
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else:
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conflicttheater = caucasus.CaucasusTheater()
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@@ -238,8 +244,12 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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terrainEmirates.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
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terrainNttr = QtWidgets.QRadioButton("Nevada - North Nevada [RECOMMENDED]")
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terrainNttr.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Nevada"]))
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terrainNormandy = QtWidgets.QRadioButton("Normandy [Alpha]")
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terrainNormandy = QtWidgets.QRadioButton("Normandy")
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terrainNormandy.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
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terrainNormandySmall = QtWidgets.QRadioButton("Normandy Small")
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terrainNormandySmall.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
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terrainChannel = QtWidgets.QRadioButton("Channel")
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terrainChannel.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Channel"]))
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terrainCaucasusSmall.setChecked(True)
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# Time Period
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@@ -261,6 +271,8 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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self.registerField('isTerrainEmirates', terrainEmirates)
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self.registerField('isTerrainNttr', terrainNttr)
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self.registerField('isTerrainNormandy', terrainNormandy)
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self.registerField('isTerrainNormandySmall', terrainNormandySmall)
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self.registerField('isTerrainChannel', terrainChannel)
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self.registerField('timePeriod', timePeriodSelect)
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# Build layout
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@@ -274,6 +286,8 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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terrainGroupLayout.addWidget(terrainPg)
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terrainGroupLayout.addWidget(terrainNttr)
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terrainGroupLayout.addWidget(terrainNormandy)
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terrainGroupLayout.addWidget(terrainNormandySmall)
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terrainGroupLayout.addWidget(terrainChannel)
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terrainGroup.setLayout(terrainGroupLayout)
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timeGroupLayout = QtWidgets.QGridLayout()
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@@ -124,10 +124,14 @@ class QMissionPlanning(QDialog):
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def on_start(self):
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# TODO : refactor this nonsense
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self.gameEvent = None
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for event in self.game.events:
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if isinstance(event, FrontlineAttackEvent) and event.is_player_attacking:
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self.gameEvent = event
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if self.gameEvent is None:
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self.gameEvent = FrontlineAttackEvent(self.game, self.game.theater.controlpoints[0], self.game.theater.controlpoints[0],
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self.game.theater.controlpoints[0].position, self.game.player_name, self.game.enemy_name)
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#if self.awacs_checkbox.isChecked() == 1:
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# self.gameEvent.is_awacs_enabled = True
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# self.game.awacs_expense_commit()
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