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update changelog and fix typing
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@@ -47,6 +47,11 @@
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* **[New Game Wizard]** Ability to save an edited faction during new game creation
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* **[New Game Wizard]** Ability to save an edited faction during new game creation
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* **[Options]** New option to make AI helicopters prefer vertical takeoff and landing
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* **[Options]** New option to make AI helicopters prefer vertical takeoff and landing
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* **[Campaign Design/Mission Generation]** Introduction of "rebel zones" which randomly spawn units according to the campaign's definitions.
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* **[Campaign Design/Mission Generation]** Introduction of "rebel zones" which randomly spawn units according to the campaign's definitions.
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* **[Mission Generation]** Missile sites now fire at random times instead of all at the beginning of the mission
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* **[Modding]** Support for CurrentHill's Chinese Asset Pack (v1.1.4)
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* **[Modding]** Updated support for CurrentHill's Swedish Asset Pack (v1.1.0)
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* **[Modding]** Support for CurrentHill's Russian Asset Pack (v1.2.0)
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* **[Modding]** Support for CurrentHill's USA Asset Pack (v1.1.5)
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## Fixes
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## Fixes
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* **[UI/UX]** A-10A flights can be edited again
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* **[UI/UX]** A-10A flights can be edited again
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@@ -503,7 +503,9 @@ class MissileSiteGenerator(GroundObjectGenerator):
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hold.stop_after_duration(
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hold.stop_after_duration(
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random.randint(
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random.randint(
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60,
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60,
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self.game.settings.desired_player_mission_duration.total_seconds(),
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int(
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self.game.settings.desired_player_mission_duration.total_seconds()
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),
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)
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)
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)
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)
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vg.points[0].add_task(hold)
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vg.points[0].add_task(hold)
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