mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Merge branch 'develop' into you_won
This commit is contained in:
@@ -7,45 +7,31 @@ from typing import Optional
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_dcs_saved_game_folder: Optional[str] = None
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_file_abs_path = None
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def setup(user_folder: str):
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global _dcs_saved_game_folder
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_dcs_saved_game_folder = user_folder
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_file_abs_path = os.path.join(base_path(), "default.liberation")
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def base_path() -> str:
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global _dcs_saved_game_folder
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assert _dcs_saved_game_folder
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return _dcs_saved_game_folder
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def _save_file() -> str:
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return os.path.join(base_path(), "default.liberation")
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def _temporary_save_file() -> str:
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return os.path.join(base_path(), "tmpsave.liberation")
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def _autosave_path() -> str:
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return os.path.join(base_path(), "autosave.liberation")
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def _save_file_exists() -> bool:
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return os.path.exists(_save_file())
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def mission_path_for(name: str) -> str:
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return os.path.join(base_path(), "Missions", "{}".format(name))
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def restore_game():
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if not _save_file_exists():
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return None
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with open(_save_file(), "rb") as f:
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try:
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save = pickle.load(f)
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return save
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except Exception:
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logging.exception("Invalid Save game")
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return None
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def load_game(path):
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with open(path, "rb") as f:
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try:
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@@ -438,6 +438,10 @@ class ConflictTheater:
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if self.is_on_land(point):
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return False
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for exclusion_zone in self.landmap[1]:
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if poly_contains(point.x, point.y, exclusion_zone):
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return False
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for sea in self.landmap[2]:
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if poly_contains(point.x, point.y, sea):
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return True
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@@ -29,7 +29,7 @@ from .theatergroundobject import (
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EwrGroundObject,
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SamGroundObject,
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TheaterGroundObject,
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VehicleGroupGroundObject,
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VehicleGroupGroundObject, GenericCarrierGroundObject,
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)
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from ..weather import Conditions
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@@ -443,6 +443,20 @@ class ControlPoint(MissionTarget, ABC):
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if runway_status is not None:
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runway_status.process_turn()
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# Process movements for ships control points group
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if self.target_position is not None:
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delta = self.target_position - self.position
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self.position = self.target_position
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self.target_position = None
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# Move the linked unit groups
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for ground_object in self.ground_objects:
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if isinstance(ground_object, GenericCarrierGroundObject):
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for group in ground_object.groups:
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for u in group.units:
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u.position.x = u.position.x + delta.x
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u.position.y = u.position.y + delta.y
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class Airfield(ControlPoint):
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