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Port the mission generator settings to auto.
Done now. Not porting the cheat menu because it contains non-settings elements as well.
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@@ -9,6 +9,7 @@ def skill_option(
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section: str,
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default: str,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> str:
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return choices_option(
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@@ -18,5 +19,6 @@ def skill_option(
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default,
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["Average", "Good", "High", "Excellent"],
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detail=detail,
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tooltip=tooltip,
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**kwargs,
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)
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