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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Partial implementation of TGO display.
No threat/detection circles yet. https://github.com/dcs-liberation/dcs_liberation/issues/2039
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23
client/src/api/tgo.ts
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23
client/src/api/tgo.ts
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@ -0,0 +1,23 @@
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import { LatLng } from "leaflet";
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export enum TgoType {
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AIR_DEFENSE = "Air defenses",
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FACTORY = "Factories",
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SHIP = "Ships",
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OTHER = "Other ground objects",
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}
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export interface Tgo {
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name: string;
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control_point_name: string;
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category: string;
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blue: boolean;
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position: LatLng;
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units: string[];
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threat_ranges: number[];
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detection_ranges: number[];
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dead: boolean;
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sidc: string;
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}
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export default Tgo;
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51
client/src/api/tgosSlice.ts
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51
client/src/api/tgosSlice.ts
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@ -0,0 +1,51 @@
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import { PayloadAction, createSlice } from "@reduxjs/toolkit";
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import { Tgo, TgoType } from "./tgo";
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import { RootState } from "../app/store";
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interface TgosState {
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tgosByType: { [key: string]: Tgo[] };
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}
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const initialState: TgosState = {
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tgosByType: Object.fromEntries(
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Object.values(TgoType).map((key) => [key, []])
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),
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};
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export const tgosSlice = createSlice({
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name: "tgos",
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initialState,
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reducers: {
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setTgos: (state, action: PayloadAction<Tgo[]>) => {
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state.tgosByType = initialState.tgosByType;
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for (const key of Object.values(TgoType)) {
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state.tgosByType[key] = [];
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}
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for (const tgo of action.payload) {
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var type;
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switch (tgo.category) {
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case "aa":
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type = TgoType.AIR_DEFENSE;
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break;
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case "factory":
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type = TgoType.FACTORY;
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break;
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case "ship":
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type = TgoType.SHIP;
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break;
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default:
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type = TgoType.OTHER;
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break;
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}
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state.tgosByType[type].push(tgo);
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}
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},
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},
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});
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export const { setTgos } = tgosSlice.actions;
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export const selectTgos = (state: RootState) => state.tgos;
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export default tgosSlice.reducer;
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@ -2,11 +2,13 @@ import { Action, ThunkAction, configureStore } from "@reduxjs/toolkit";
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import controlPointsReducer from "../api/controlPointsSlice";
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import flightsReducer from "../api/flightsSlice";
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import tgosReducer from "../api/tgosSlice";
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export const store = configureStore({
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reducer: {
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flights: flightsReducer,
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controlPoints: controlPointsReducer,
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tgos: tgosReducer,
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},
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});
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@ -6,6 +6,8 @@ import { BasemapLayer } from "react-esri-leaflet";
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import ControlPointsLayer from "../controlpointslayer";
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import FlightPlansLayer from "../flightplanslayer";
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import { LatLng } from "leaflet";
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import { TgoType } from "../../api/tgo";
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import TgosLayer from "../tgoslayer/TgosLayer";
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interface GameProps {
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mapCenter: LatLng;
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@ -28,6 +30,13 @@ export default function LiberationMap(props: GameProps) {
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<LayersControl.Overlay name="Control points" checked>
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<ControlPointsLayer />
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</LayersControl.Overlay>
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{Object.values(TgoType).map((type) => {
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return (
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<LayersControl.Overlay name={type} checked>
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<TgosLayer type={type as TgoType} />
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</LayersControl.Overlay>
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);
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})}
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<LayersControl.Overlay name="All blue flight plans" checked>
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<FlightPlansLayer blue={true} />
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</LayersControl.Overlay>
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37
client/src/components/tgos/Tgo.tsx
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37
client/src/components/tgos/Tgo.tsx
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import { Icon, Point } from "leaflet";
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import { Marker, Popup } from "react-leaflet";
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import { Symbol as MilSymbol } from "milsymbol";
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import { Tgo as TgoModel } from "../../api/tgo";
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function iconForTgo(cp: TgoModel) {
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const symbol = new MilSymbol(cp.sidc, {
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size: 24,
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});
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return new Icon({
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iconUrl: symbol.toDataURL(),
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iconAnchor: new Point(symbol.getAnchor().x, symbol.getAnchor().y),
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});
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}
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interface TgoProps {
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tgo: TgoModel;
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}
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export default function Tgo(props: TgoProps) {
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return (
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<Marker position={props.tgo.position} icon={iconForTgo(props.tgo)}>
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<Popup>
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{`${props.tgo.name} (${props.tgo.control_point_name})`}
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<br />
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{props.tgo.units.map((unit) => (
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<>
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{unit}
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<br />
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</>
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))}
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</Popup>
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</Marker>
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);
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}
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1
client/src/components/tgos/index.ts
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1
client/src/components/tgos/index.ts
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@ -0,0 +1 @@
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export { default } from "./Tgo";
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22
client/src/components/tgoslayer/TgosLayer.tsx
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22
client/src/components/tgoslayer/TgosLayer.tsx
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@ -0,0 +1,22 @@
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import { LayerGroup } from "react-leaflet";
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import Tgo from "../tgos/Tgo";
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import { TgoType } from "../../api/tgo";
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import { selectTgos } from "../../api/tgosSlice";
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import { useAppSelector } from "../../app/hooks";
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interface TgosLayerProps {
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type: TgoType;
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}
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export default function TgosLayer(props: TgosLayerProps) {
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const allTgos = useAppSelector(selectTgos);
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const tgos = allTgos.tgosByType[props.type];
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console.dir(Object.entries(TgoType));
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return (
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<LayerGroup>
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{tgos.map((tgo) => {
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return <Tgo key={tgo.name} tgo={tgo} />;
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})}
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</LayerGroup>
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);
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}
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1
client/src/components/tgoslayer/index.ts
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1
client/src/components/tgoslayer/index.ts
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export { default } from "./TgosLayer";
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@ -1,8 +1,10 @@
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import { ControlPoint } from "../api/controlpoint";
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import { Flight } from "../api/flight";
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import Tgo from "../api/tgo";
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import backend from "../api/backend";
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import { registerFlight } from "../api/flightsSlice";
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import { setControlPoints } from "../api/controlPointsSlice";
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import { setTgos } from "../api/tgosSlice";
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import { useAppDispatch } from "../app/hooks";
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import { useEffect } from "react";
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@ -21,6 +23,14 @@ export const useInitialGameState = () => {
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dispatch(setControlPoints(response.data as ControlPoint[]));
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}
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});
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backend
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.get("/tgos")
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.catch((error) => console.log(`Error fetching TGOs: ${error}`))
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.then((response) => {
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if (response != null) {
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dispatch(setTgos(response.data as Tgo[]));
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}
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});
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backend
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.get("/flights?with_waypoints=true")
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.catch((error) => console.log(`Error fetching flights: ${error}`))
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@ -8,6 +8,7 @@ from . import (
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flights,
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mapzones,
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navmesh,
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tgos,
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waypoints,
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)
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from .security import ApiKeyManager
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@ -24,6 +25,7 @@ app.include_router(eventstream.router)
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app.include_router(flights.router)
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app.include_router(mapzones.router)
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app.include_router(navmesh.router)
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app.include_router(tgos.router)
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app.include_router(waypoints.router)
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1
game/server/tgos/__init__.py
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1
game/server/tgos/__init__.py
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from .routes import router
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40
game/server/tgos/models.py
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40
game/server/tgos/models.py
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from __future__ import annotations
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from pydantic import BaseModel
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from game.server.leaflet import LeafletPoint
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from game.theater import TheaterGroundObject
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class TgoJs(BaseModel):
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name: str
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control_point_name: str
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category: str
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blue: bool
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position: LeafletPoint
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units: list[str]
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threat_ranges: list[float]
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detection_ranges: list[float]
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dead: bool
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sidc: str
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@staticmethod
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def for_tgo(tgo: TheaterGroundObject) -> TgoJs:
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if not tgo.might_have_aa:
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threat_ranges = []
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detection_ranges = []
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else:
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threat_ranges = [tgo.threat_range(group).meters for group in tgo.groups]
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detection_ranges = [tgo.threat_range(group).meters for group in tgo.groups]
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return TgoJs(
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name=tgo.name,
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control_point_name=tgo.control_point.name,
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category=tgo.category,
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blue=tgo.control_point.captured,
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position=tgo.position.latlng(),
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units=[unit.display_name for unit in tgo.units],
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threat_ranges=threat_ranges,
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detection_ranges=detection_ranges,
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dead=tgo.is_dead,
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sidc=str(tgo.sidc()),
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)
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17
game/server/tgos/routes.py
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17
game/server/tgos/routes.py
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from fastapi import APIRouter, Depends
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from game import Game
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from .models import TgoJs
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from ..dependencies import GameContext
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router: APIRouter = APIRouter(prefix="/tgos")
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@router.get("/")
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def list_tgos(game: Game = Depends(GameContext.get)) -> list[TgoJs]:
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tgos = []
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for control_point in game.theater.controlpoints:
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for tgo in control_point.connected_objectives:
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if not tgo.is_control_point:
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tgos.append(TgoJs.for_tgo(tgo))
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return tgos
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