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Merge branch 'dev' into pr/204
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@@ -325,6 +325,20 @@ class Settings:
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default=2,
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detail="Creates a randomized altitude offset for airplanes.",
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)
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player_startup_time: int = bounded_int_option(
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"Player startup time",
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page=CAMPAIGN_DOCTRINE_PAGE,
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section=GENERAL_SECTION,
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default=10,
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min=0,
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max=100,
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detail=(
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"The startup time allocated to player flights (default : 10 minutes, AI is 2 minutes). "
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"Packages have to be planned again for this to take effect. "
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),
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)
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# Doctrine Distances Section
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airbase_threat_range: int = bounded_int_option(
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"Airbase threat range (NM)",
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@@ -346,6 +360,14 @@ class Settings:
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min=0,
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max=100,
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)
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armed_recon_engagement_range_distance: int = bounded_int_option(
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"Armed Recon engagement range (NM)",
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page=CAMPAIGN_DOCTRINE_PAGE,
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section=DOCTRINE_DISTANCES_SECTION,
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default=5,
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min=0,
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max=25,
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)
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sead_sweep_engagement_range_distance: int = bounded_int_option(
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"SEAD Sweep engagement range (NM)",
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page=CAMPAIGN_DOCTRINE_PAGE,
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@@ -424,6 +446,7 @@ class Settings:
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"range is defined in the helicopter's yaml specification."
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),
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)
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# Pilots and Squadrons
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ai_pilot_levelling: bool = boolean_option(
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"Allow AI pilot leveling",
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@@ -944,6 +967,12 @@ class Settings:
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default=True,
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detail=("Enables dynamic cargo for airfields, ships, FARPs & warehouses."),
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)
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player_flights_sixpack: bool = boolean_option(
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"Player flights can spawn on the sixpack",
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MISSION_GENERATOR_PAGE,
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GAMEPLAY_SECTION,
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default=True,
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)
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# Performance
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perf_smoke_gen: bool = boolean_option(
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