diff --git a/resources/ui/templates/mission_start_EN.j2 b/resources/ui/templates/mission_start_EN.j2 index 2dc1ce79..661ebfdf 100644 --- a/resources/ui/templates/mission_start_EN.j2 +++ b/resources/ui/templates/mission_start_EN.j2 @@ -2,8 +2,8 @@
Some player flights may be delayed to start. For such flights, it will not be - possible to enter the cockpit for a delayed flight until its mission start - time, shown in the flight information window. + possible to enter the cockpit until its mission start time, shown in the flight + information window.
@@ -20,34 +20,30 @@
- For more information, see the mission planning documentation on - - the wiki. + For more information, see the + mission planning documentation on our wiki.
-
- In DCS, open the Mission Editor and load the file: liberation_nextturn.
+ Launch the liberation_nextturn mission as you normally would for single-
+ or multi-player. Note that even for single-player, running the mission with the
+ dedicated server, even on the same machine, can significantly improve frame
+ rates, but may cause AI wingmen to behave strangely during taxi.
- Once the mission is loaded in the ME, use the "FLY" option in the "Flight" - menu to launch. + For advice on using a dedicated server to play DCS Liberation, see + the guide on our wiki.
-- In DCS, open the Mission Editor, and load the file: liberation_nextturn -
- -Select File/Save, exit the mission editor, and then select Multiplayer.
- -Then host a server with the mission, and tell your friends to join!
- -(The step in the mission editor is important, and fix a game breaking bug.) -Once you have played the mission, click on the \"Accept Results\" button.