Fix now obvious reversal of convoy friendliness.

Convoy attack and shipping attacks were being planned against *only*
friendly targets. The renaming made the bug obvious.
This commit is contained in:
Dan Albert
2021-05-07 21:06:41 -07:00
parent b0c24f6e51
commit 67289bbba2
2 changed files with 11 additions and 12 deletions

View File

@@ -925,6 +925,11 @@ class FrontLine(MissionTarget):
self._build_segments()
self.name = f"Front line {blue_point}/{red_point}"
def control_point_hostile_to(self, player: bool) -> ControlPoint:
if player:
return self.red_cp
return self.blue_cp
def is_friendly(self, to_player: bool) -> bool:
"""Returns True if the objective is in friendly territory."""
return False