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Dec 10 review
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* **[Campaign Map]** Added off-map spawn locations
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* **[Campaign Map]** Added off-map spawn locations
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* **[Campaign AI]** Overhauled AI recruiting behaviour
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* **[Campaign AI]** Overhauled AI recruiting behaviour
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* **[Campaign AI]** Added AI proucurement for Blue
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* **[Campaign AI]** Added AI proucurement for Blue
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* **[Campaign]** New Campaign: "Black Sea"
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* **[Mission Planner]** Possible to move carrier and tarawa on the campaign map
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* **[Mission Planner]** Possible to move carrier and tarawa on the campaign map
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* **[Mission Generator]** Infantry squads on frontline can have manpads
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* **[Mission Generator]** Infantry squads on frontline can have manpads
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* **[Mission Generator]** Unused aircraft now spawned to allow for OCA strikes
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* **[Mission Generator]** Unused aircraft now spawned to allow for OCA strikes
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* **[Mission Generator]** Opfor now obeys parking limits
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* **[Flight Planner]** Added fighter sweep missions.
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* **[Flight Planner]** Added fighter sweep missions.
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* **[Flight Planner]** Added BAI missions.
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* **[Flight Planner]** Added BAI missions.
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* **[Flight Planner]** Added anti-ship missions.
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* **[Flight Planner]** Added anti-ship missions.
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* **[QOL]** On liberation startup, your latest save game is loaded automatically
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* **[QOL]** On liberation startup, your latest save game is loaded automatically
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* **[Units]** Reduced starting fuel load for C101
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* **[Units]** Reduced starting fuel load for C101
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* **[UI]** Inform the user of the weather
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* **[UI]** Inform the user of the weather
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* **[Factions]** Added livery overrides in faction files
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* **[Game]** Added new Economy options for adjusting income multipliers and starting budgets.
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* **[Game]** Added new Economy options for adjusting income multipliers and starting budgets.
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## Fixes :
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## Fixes :
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