mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Update changelog.
This commit is contained in:
parent
0d4fe73daa
commit
680804040a
51
changelog.md
51
changelog.md
@ -1,27 +1,44 @@
|
|||||||
# 2.2.X
|
# 2.2.X
|
||||||
|
|
||||||
## Features/Improvements :
|
## Features/Improvements :
|
||||||
* **[Flight Planner]** Flight planner overhaul, with package and TOT system
|
* **[Cheat Menu]** Added ability to capture base from mission planner
|
||||||
* **[Map]** Highlight the selected flight path on the map
|
* **[Cheat Menu]** Added ability to show red ATO
|
||||||
* **[Map]** Improved flight plan display settings
|
|
||||||
* **[Map]** Improved SAM display settings
|
|
||||||
* **[Map]** Added polygon debug mode display
|
|
||||||
* **[New Game]** Starting budget can be freely selected
|
|
||||||
* **[Moddability]** Custom campaigns can be designed through json files
|
|
||||||
* **[Moddability]** Custom factions can be designed through json files
|
|
||||||
* **[Factions]** Cold War / Middle eastern factions will use Flak sites
|
|
||||||
* **[Factions]** Added WW2 factions that do not depend on WW2 asset pack
|
* **[Factions]** Added WW2 factions that do not depend on WW2 asset pack
|
||||||
* **[Units]** Added support for new P-47 variants
|
* **[Factions]** Cold War / Middle eastern factions will use Flak sites
|
||||||
|
* **[Flight Planner]** Flight planner overhaul, with package and TOT system
|
||||||
|
* **[Flight Planner]** Pick runways and ascent/descent based on headwind
|
||||||
|
* **[Map]** Added polygon debug mode display
|
||||||
|
* **[Map]** Highlight the selected flight path on the map
|
||||||
|
* **[Map]** Improved SAM display settings
|
||||||
|
* **[Map]** Improved flight plan display settings
|
||||||
|
* **[Misc]** Flexible Dedicated Hosting Options for Mission Files via environment variables
|
||||||
|
* **[Moddability]** Custom campaigns can be designed through json files
|
||||||
|
* **[Moddability]** Custom campaigns can be designed through json files
|
||||||
|
* **[Moddability]** Custom factions can be designed through json files
|
||||||
|
* **[Moddability]** LUA plugins can now be injected into Liberation missions.
|
||||||
|
* **[Moddability]** Optional Skynet IADS lua plugin now included
|
||||||
|
* **[New Game]** Starting budget can be freely selected
|
||||||
|
* **[UI]** Add double and right click actions to many UI elements.
|
||||||
|
* **[UI]** Add polygon drawing mode for map background
|
||||||
|
* **[UI]** Added a warning if you press takeoff with no player enabled flights
|
||||||
|
* **[UI]** Packages and flights now visible in the main window sidebar
|
||||||
|
* **[Units/Factions]** Added bombers to coalitions
|
||||||
|
* **[Units/Factions]** Added frenchpack mod units
|
||||||
|
* **[Units/Factions]** Added support for SU-57 mod by Cubanace
|
||||||
* **[Units]** Added Freya EWR sites to german WW2 factions
|
* **[Units]** Added Freya EWR sites to german WW2 factions
|
||||||
* **[Units]** Added support for many bombers (B-52H, B1B, Tu-22, Tu-142)
|
* **[Units]** Added support for many bombers (B-52H, B-1B, Tu-22, Tu-142)
|
||||||
|
* **[Units]** Added support for new P-47 variants
|
||||||
|
|
||||||
## Fixes :
|
## Fixes :
|
||||||
* **[Campaign generator]** Ship group and offshore buildings should not be generated on land anymore
|
|
||||||
* **[Mission Generator]** Fixed player/client confusion when a flight had only one player slot.
|
|
||||||
* **[UI]** Missing TER weapons in custom payload now selectable.
|
|
||||||
* **[UI]** Many missing unit icons were added
|
|
||||||
* **[Maps]** Incirlik airbase was missing exclusions zones, so SAMS could end up being generated on the runway
|
|
||||||
* **[Campaign Generator]** Big airbases could end up without any airbase defense.
|
* **[Campaign Generator]** Big airbases could end up without any airbase defense.
|
||||||
|
* **[Campaign generator]** Ship group and offshore buildings should not be generated on land anymore
|
||||||
|
* **[Flight Planner]** Fix waypoint alitudes for helicopters
|
||||||
|
* **[Flight Planner]** Fixed CAS aircraft wandering away from frontline
|
||||||
|
* **[Maps]** Incirlik airbase was missing exclusions zones, so SAMS could end up being generated on the runway
|
||||||
|
* **[Mission Generator]** Fixed player/client confusion when a flight had only one player slot.
|
||||||
|
* **[Radios]** Fix A-10C radio
|
||||||
|
* **[UI]** Many missing unit icons were added
|
||||||
|
* **[UI]** Missing TER weapons in custom payload now selectable.
|
||||||
|
|
||||||
# 2.1.5
|
# 2.1.5
|
||||||
|
|
||||||
@ -299,4 +316,4 @@ Sorry :(
|
|||||||
* **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
|
* **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
|
||||||
* **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
|
* **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
|
||||||
* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
|
* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
|
||||||
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
|
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user