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Fixed ai_flight_planner for maps lacking frontlines (such as battle of britain on The Channel map)
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@ -460,20 +460,30 @@ class ObjectiveFinder:
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c for c in self.game.theater.controlpoints if c.is_friendly(self.is_player)
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)
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def farthest_friendly_control_point(self) -> ControlPoint:
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def farthest_friendly_control_point(self) -> Optional[ControlPoint]:
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"""
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Iterates over all friendly control points and find the one farthest away from the frontline
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BUT! prefer Cvs. Everybody likes CVs!
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"""
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from_frontline = 0
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cp = None
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first_friendly_cp = None
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for c in self.game.theater.controlpoints:
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if c.is_carrier and c.is_friendly(self.is_player):
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if c.is_friendly(self.is_player):
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if first_friendly_cp is None:
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first_friendly_cp = c
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if c.is_carrier:
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return c
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if c.is_friendly(self.is_player) and c.has_frontline:
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if c.has_active_frontline:
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if c.distance_to(self.front_lines().__next__()) > from_frontline:
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from_frontline = c.distance_to(self.front_lines().__next__())
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cp = c
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# If no frontlines on the map, return the first friendly cp
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if cp is None:
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return first_friendly_cp
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else:
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return cp
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def enemy_control_points(self) -> Iterator[ControlPoint]:
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@ -556,6 +566,7 @@ class CoalitionMissionPlanner:
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# Find farthest, friendly CP for AEWC
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cp = self.objective_finder.farthest_friendly_control_point()
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if cp is not None:
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yield ProposedMission(
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cp, [ProposedFlight(FlightType.AEWC, 1, self.MAX_AWEC_RANGE)]
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)
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