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Fix game state on refresh.
There was accidentally a second layer of callback here. I'm not sure why it worked. I think the lambda being returned was being used as the cleanup function?
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@ -2,7 +2,7 @@ import "./App.css";
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import { LatLng } from "leaflet";
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import { LatLng } from "leaflet";
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import LiberationMap from "./components/liberationmap";
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import LiberationMap from "./components/liberationmap";
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import { useInitialGameState } from "./api/useInitialGameState";
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import useInitialGameState from "./api/useInitialGameState";
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function App() {
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function App() {
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const mapCenter: LatLng = new LatLng(25.58, 54.9);
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const mapCenter: LatLng = new LatLng(25.58, 54.9);
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@ -10,15 +10,12 @@ import { useEffect } from "react";
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// are smart enough to only initialize once which get called in the components
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// are smart enough to only initialize once which get called in the components
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// that use them rather than forcibly loading the whole game in the root
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// that use them rather than forcibly loading the whole game in the root
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// component.
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// component.
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export function useInitialGameState() {
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export const useInitialGameState = () => {
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const dispatch = useAppDispatch();
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const dispatch = useAppDispatch();
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useEffect(() => {
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useEffect(() => {
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return () => {
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backend
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backend
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.get("/control-points")
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.get("/control-points")
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.catch((error) =>
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.catch((error) => console.log(`Error fetching control points: ${error}`))
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console.log(`Error fetching control points: ${error}`)
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)
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.then((response) => {
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.then((response) => {
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if (response != null) {
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if (response != null) {
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dispatch(setControlPoints(response.data as ControlPoint[]));
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dispatch(setControlPoints(response.data as ControlPoint[]));
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@ -34,6 +31,7 @@ export function useInitialGameState() {
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}
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}
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}
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}
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});
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});
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};
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});
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});
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}
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};
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export default useInitialGameState;
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