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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Reworked payloads, factions, map display, carrier. Re-added Tarawa support, many minor bug fixes. UI changes.
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@@ -13,7 +13,11 @@ class CarrierGroupGenerator(GroupGenerator):
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# Add carrier
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if "aircraft_carrier" in self.faction.keys():
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carrier_type = random.choice(self.faction["aircraft_carrier"])
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if "supercarrier" in self.faction.keys() and self.game.settings.supercarrier:
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carrier_type = random.choice(self.faction["supercarrier"])
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else:
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carrier_type = random.choice(self.faction["aircraft_carrier"])
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self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
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else:
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return
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@@ -24,4 +28,6 @@ class CarrierGroupGenerator(GroupGenerator):
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self.add_unit(dd_type, "DD2", self.position.x + 250, self.position.y - 450, self.heading)
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self.add_unit(dd_type, "DD3", self.position.x + 450, self.position.y + 850, self.heading)
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self.add_unit(dd_type, "DD4", self.position.x + 450, self.position.y - 850, self.heading)
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self.add_unit(dd_type, "DD4", self.position.x + 450, self.position.y - 850, self.heading)
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self.get_generated_group().points[0].speed = 20
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@@ -3,23 +3,22 @@ import random
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from gen.sam.group_generator import GroupGenerator
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class HelicopterCarrierGroupGenerator(GroupGenerator):
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class LHAGroupGenerator(GroupGenerator):
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def __init__(self, game, ground_object, faction):
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super(HelicopterCarrierGroupGenerator, self).__init__(game, ground_object)
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super(LHAGroupGenerator, self).__init__(game, ground_object)
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self.faction = faction
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def generate(self):
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# Add carrier
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if self.faction["aircraft_carrier"]:
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if "helicopter_carrier" in self.faction.keys():
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carrier_type = random.choice(self.faction["helicopter_carrier"])
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self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
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self.add_unit(carrier_type, "LHA", self.position.x, self.position.y, self.heading)
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# Add destroyers escort
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dd_type = random.choice(self.faction["destroyer"])
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self.add_unit(dd_type, "DD1", self.position.x + 50, self.position.y + 150, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 50, self.position.y - 150, self.heading)
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self.add_unit(dd_type, "DD3", self.position.x + 150, self.position.y + 250, self.heading)
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self.add_unit(dd_type, "DD4", self.position.x + 150, self.position.y - 250, self.heading)
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self.get_generated_group().points[0].speed = 20
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@@ -1,15 +1,11 @@
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import random
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from dcs.vehicles import Armor
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from game import db
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from gen.defenses.armored_group_generator import ArmoredGroupGenerator
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from gen.fleet.carrier_group import CarrierGroupGenerator
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from gen.fleet.lha_group import LHAGroupGenerator
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def generate_carrier_group(faction:str, game, ground_object):
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"""
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This generate a ship group
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This generate a carrier group
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:param parentCp: The parent control point
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:param ground_object: The ground object which will own the ship group
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:param country: Owner country
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@@ -18,3 +14,16 @@ def generate_carrier_group(faction:str, game, ground_object):
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generator = CarrierGroupGenerator(game, ground_object, db.FACTIONS[faction])
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generator.generate()
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return generator.get_generated_group()
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def generate_lha_group(faction:str, game, ground_object):
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"""
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This generate a lha carrier group
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:param parentCp: The parent control point
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:param ground_object: The ground object which will own the ship group
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:param country: Owner country
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:return: Nothing, but put the group reference inside the ground object
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"""
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generator = LHAGroupGenerator(game, ground_object, db.FACTIONS[faction])
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generator.generate()
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return generator.get_generated_group()
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