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Update changelog
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* **[UI]** Added fuel selector in flight's edit window.
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* **[Plugins]** Expose Splash Damage's "game_messages" option and set its default to false.
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* **[Mission Generation]** Improved AI SEAD capabilities, allowing for mixed loadouts using Decoys, ARMs & ASMs.
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* **[Mission Generation]** Tornadoes now use SEAD tasking for SEAD/DEAD missions.
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* **[Mission Generation]** Convoys now try to get moving immediately (with cone formation) to avoid taking a long time to form up to move on road. Credit to Farrago for this approach.
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* **[Modding]** Support for A-7E Corsair II (presumed latest available version)
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* **[Squadrons]** Added many new squadron's by Adecarcer
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* **[New Game Wizard]** Re-organized generator options & show the regular settings menu instead of the limited "Difficulty & Automation" page.
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* **[Campaign Management]** Ability to operate harriers from FOBs/FARPs for <ins>__human pilots only__</ins>. Please note that the autoplanner won't generate flights for harriers at FOBs/FARPs, which means you need to plan your missions manually.
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* **[Mission Planning]** Allow NAV/REFUEL/DIVERT waypoints to be deleted without degrading to a custom flight-plan, also warning the user before actually degrading the flight-plan.
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* **[Campaign Generation]** Split "full-strength start" from "squadron aircraft limits" option.
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* **[Mission Generation]** General improvement w.r.t. DCS tasking, including a check for incompatible tasking.
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* **[Mission Generation]** OCA-Runway flights will remain at altitude when using guided bombs.
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* **[UX]** Added error message to indicate save-compatibility issues + fix to avoid total crash upon loading of last save.
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## Fixes
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* **[New Game Wizard]** Settings would not persist when going back to a previous page (obsolete due to overhaul).
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